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Trickster Online:Stats
From /gg FTW! Wiki
Character statistics and attributes in Trickster can be viewed through the "MyView" window during normal gameplay. There are a total of 12 different attributes that are grouped, 3 each, under the 4 broader headings of Power, Magic, Sense and Charm. These attributes and a short explanation of each are as follows:
Power
- Attack Power: Determines the amount of physical damage done to enemies.
- Accuracy: Determines the accuracy of physical attacks executed. Determines gun damage for Sense Types and critical hit rate of magic attacks.
- Attack Speed: Time between attacks. The lower the number, the time taken for a player to execute his attacks is shorter.
Magic
- Magic Points: Total MP available for casting spells and using skills.
- Magic Attack: Determines the damage done by spells.
- Magic Defense: Increases resistance to enemy spells.
Sense
- Weight: How much weight your character can carry (all items and cards have a certain weight).
- Perception: Increases chance to verify item presence before digging. It is disputed whether Perception affects compound results. Also affects certain Sense skills such as Stone Strike.
- Luck: Determines hit rate of spells, skill and gun attacks, evasion of spells, gun attacks and the rate of critical damage one does on enemies. It is disputed whether Luck affects compound results.
Charm
- Health Points: The amount of total HP available to your character for taking damage.
- Defense: Your character's resistance to physical attacks.
- Hit Evasion: How swift your character is at dodging and blocking physical attacks. Determines resistance against gun attacks. Also affects some 2nd job Raccoon skills.
Each attribute is assigned a level, indicating the proficiency of the character in that particular attribute. To gain a level in an attribute, the 4 "pips" under the respective attribute must be filled, only after which will you see an increase in the value for that attribute.
There are 2 ways to level attributes and stats. Firstly, upon gaining a character level, each of the 4 broader groups of statistics gain 1-4 pips automatically, depending on the stat build chosen during character creation. For example, a character with a Power, Magic, Sense, Charm distribution of 1234 upon creation (effectively representing a 10%, 20%, 30% and 40% distribution of pips under the respective headings) will gain 1 pip in all Power attributes, 2 in all Magic attributes, 3 in all Sense attributes and 4 in all Charm attributes each time he/she levels. Secondly, 4 pips are also gained upon each level for the character to distribute as "bonus points" in any chosen attribute, allowing a degree of customizability long after character creation and giving players the ability to complement deficiencies in the original build.

