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Lunia Review by Gladiat

Lunia: Record of Lunia War is a free-to-play, MMORPG (Massively Multiplayer Online Role Playing Game) developed by AllM and published by Ijji (Part of NHN USA). It is a game with 3D characters on a 2D background. There are multiple versions created for various parts of the world, and AllM is still creating many new features for Lunia.

Developer: AllM
Publisher: Ijji (NHN USA)


System Requirements:
Operating System: Windows XP
DirectX: DirectX 9.0c
Processor: Minimum , Recommended Pentium
RAM: Minimum 512MB, Recommended 1GB
Hard Drive Space: Minimum 2GB, Recommended 3GB
Graphics Card: Minimum nVidia GeForce FX 5200 or higher, or ATI Radeon 9200 or higher, Recommended nVidia GeForce FX 6600 or higher or ATI Radeon x800 or higher


In Lunia, you control your character and fight in real-time and you can play in a party with other players. Lunia offers customizable hotkeys, meaning that you can assign a command to almost any key you want. The cash shop doesn't overpower characters, and you can trade a large number of items, allowing people that do not spend cash to obtain the items. There is also a gift function to gift non-tradable items to other players. It is quite easy to level up at the beginning of the game. Level 75 is quite easy to achieve over the course of 2-3 days. However, the experience required to leveling up increases exponentially, and it becomes difficult to level at 80 and up. Reaching the maximum level of 99 would require much dedication and time investment.



Lunia has MANY features to offer to players, and starts you off with the most basic of all: the ability to create a character by choosing one of the selections available in the Character Creation Screen. Only 4 classes will be available for new players, but there are a total of 12 characters, 11 of which are released in the English version of Lunia. These characters are obtained through in-game quests or the cash shop. Like the average MMORPG, people fight monsters and complete quests for experience to level up, and also get to meet new people. However, there is no world map in which people travel around and fight monsters. There are set towns called "squares", and everyone can hang around in these places to chat, fish or use the various NPC functions, as well as setting up a shop. The areas that players fight monsters in are called "stages". These are reached through the Stage Selection Screen, which shows multiple maps where players can choose the location to play in.

An extremely unique feature of Lunia is the staging system which I have rarely seen in any other MMORPGs. Although completing missions seems to be generic in every MMORPG, Lunia has a storyline attached to it. Each stage represents a portion of the story, and each map represents an episode of the Record of Lunia war. In the stages, there are cinematic scenes at the beginning and at the end of each stage that can be viewed upon initiation and completion of the stage. Also, through the stages, there is character dialogue that give hints as to what must be done to proceed to the next mission or stage completion. Each storyline stage can have up to four players participating, while raids and some side stages can hold up to 12.

The biggest part of Lunia that surprised me was the combo system. When a person first starts Lunia, they usually fight by mashing the A, S, Space and skill buttons, but eventually they will become a seasoned player, able to do combos that can deal much more damage with bonuses from air combos.

Lunia also offers a PvP zone where players can fight each other and prove that their combos or spam is better than the other person. There are two categories; Death Matches where people fight with set amount of lives and last team standing wins, as well as Battlefield matches where a specific objective must be reached within the time limit.

In Lunia, they added a family system, which gives many benefits to all players participating in one. People are awarded for accumulation of playtime, certain achievements such as reaching level 80, logged in for 100 hours for the guild, caught a gold carp etc., and the awards are many in number. They include guild upkeep (Which extends the time of the guild shop; a shop that can only be used by guild members and provide many things that cannot be purchased in regular shops), additional guild shop items, titles and more! The family also has a chat tab that is dedicated to that particular family.

Lunia implemented a rebirth system about 7 months ago. Players reset their level back to 1, and gain a stat boost, additional skill points (depends on what level you rebirth at), availability of the rebirth skills, myth stages and myth gears. This gave many people an opportunity to access the Myth stages.



Although Lunia does not have the godly graphics of WoW, it does boast some eye candy skill effects, such as Dainn's Death Dragon Breath and Ultimate Judgment of Crimson (Although people like it less with lag). Cash shop equipment adds further flair to making a character look good. Fortunately, many pieces of equipment can be traded, and the visibility of cash shop equips can be toggled on and off.

The BGM for Lunia fits in well in the game, simple and sounds orchestrated. Many people enjoy the use of the voice chat. It does get annoying if someone repeatedly spams the voice chat, but it is useful for chatting without having to type.



My most favorite part of Lunia is the community. Like every MMO, the game isn't fun without friends to play it with. There are many variety of people that play Lunia, and most of them can be really good friends once you meet them, and most of them are willing to help out new players. GM_Etoile (Game Master of Lunia) is quite active, and is very helpful to those who seek it.



Overall, Lunia is a great game. It's got many things to offer to all players, and the community is quite helpful. I highly recommend this game to all gamers that want to try another game

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