Forsaken world, I have to say, was rather boring at the beginning. It felt like a generic MMO but with an interesting (actually useful!) auto-routing system that sort of puts you off. It leaves you a bit unfulfilled as the auto-routing doesn't make it very engaging. Oh how I underestimated it.
Forsaken World is an interesting MMORPG that, at first, seems like any other. It's got the essence of World of Warcraft combined with Perfect World International (a game by the makers of FW). The graphics are actually very pleasing to the eyes, sunsets and sunrises can be seen in-game and they all look fantastic. The water graphics reflect well, I remember turning up my graphics to check it and was mesmerized by the ripples. The spells/attacks in game have very nice effects and definitely feel satisfying to use in combat.
But, as the graphics are very nice, they obviously take a considerable amount of ram, which can lead to laggy experiences at times. If you don't turn your graphics down beforehand in an instance, your game will more than likely have about 10 frames per second if you're not careful.
Still, the payoff of the nice graphics seems worth it. The character designs are stunning, they reuse a handful of models here and there, but it doesn't really take away from the experience.
Graphics aside, let's talk about the first few minutes you spend when you start the game.
The methods are simple enough, pick a race and a class corresponding to it. There are restrictions on what races can be what classes, similar to WoW, which can leave one a bit disappointed. Humans have the most variety in their classes, having up to four to choose from, (mage, priest, warrior, assassin). Meanwhile elves and kindred have 3, and dwarves and stonemen have one. The reason dwarves and stonemen can only be one class is relevant to their lore. Dwarves worshipped a hero among them from long ago who invented the musket, so they all dedicate themselves to mastering guns and the such. Stonemen are spiritual people conjured from stone, so they stick to their beliefs that they must be a wall to protect their allies. (Tank)
After selecting your class, you begin the actual characters' appearance customization. You can choose from a variety of handsome to pretty faces, flair to style up your face which can be various kinds of jewelry to facepaint, skin color, and a couple neat hairstyles. Though there are some downsides to this, the fact that most elves have very effeminate hairstyles might turn off some players who want to be a bard, which is reserved for elves only. At the same time, some hairstyles on humans might be a bit too boring, the list goes on. You can get almost virtually any hair colors, very minor restrictions there.
After finishing your character, you will be prompted for yours, or your character's, birthday. This will be to control which constellation you pray under. It doesn't affect your gameplay in the slightest and if anything is a neat little part of the game.
Upon finishing character creation and starting your new journey, you are set in the homeland of your races' peoples, normally in some sort of conflict with the Storm Legion, an ever growing force that threatens all races.
Eventually, the player would then find themselves setting off on a ship to Freedom Harbor in Kalaires Plain. This is where the majority of the game takes place. It's a big city and easy to get lost in, but maps and autorouting are your friend. It's simple enough to memorize landmarks and where everything is. After a few hours of gameplay referring to your map frequently, most of the harbor can be easily comitted to memory.
The combat, quests, and general gameplay feels like your generic MMO. Click on monster, perform skill, attack to deal damage. Simple, right? A handful of races have special systems added to them, for example; bards' abilities produce "chords" which they use to play songs with if played in the proper order. The songs are generally buffs or debuffs, but it's very interesting how they go about it. Though it can be confusing near the start, the game isn't exactly clear on a lot of the starting terms and can leave a newbie lost and confused. Even the UI can be confounding at times in the early levels.
However, if one were to perservere, they'd find the game is quite easy to catch onto once you get the hang of it. This game requires something that a lot of people do have and don't have: Plenty of time. There are scheduled events on each server, such as the Gods' Trial instance where players must cooperate and stop a horde of apostates from destroying elemental pillars. Such instances and events yield great rewards, such as equipment, money, or experience points for levelling.
The game is both interesting and hindering at the same time in the sense that killing random monsters for EXP will generally get you nowhere. It really revolves around instances, even decent gear is hard to acquire without queueing for a dungeon or two. It forces player cooperation, which can be a good thing and a bad thing at the same time. Crafting decent armor and weapons is impossible until near the later levels, when you actually get the skill.
Speaking of crafting, there are tons of different crafting abilities to choose from. One can get "Job points" to acquire these crafting skills from completeing the main storyline. So if one were to put enough effort and time into it, you could master every single ability and reap the rewards that follow.
The game has very clear audio and sound, the music is pleasant to the ears and fitting of each situation. Generally the sound effects for powers are all unique in their own senses. Each map has a catchy and repetitive BGM that is suiting in each of their own way. Some ambience effects are very astounding and suiting of the area, such as arabian style music playing as you're trekking a desert, but upon coming across an oasis, you'd hear very peaceful music begin to play.
The community is generally a friendly one, I've yet to meet any considerably rude people or trolls in random party team ups. The community is ever expanding though as the game is gaining popularity, who knows if it can keep it's mostly clean record?
The in-game dialogue is generally very well localized from it's Chinese predecessor. There is more than one reference to american memes and movies, such as the twilight series, smokey the bear, and peter pan. The best part is these generally catch you off guard and are quite amusing, who wouldn't smile from a talking bear suddenly saying "Only YOU can prevent forest fires!"
All in all, Forsaken world is just a good fun game if you're looking for a F2P MMORPG to play with friends. Being alone, the game is alright, depending on which class you choose, but the best experience is playing with friends around your level.
Though the early levels can be infuriating, confusing, or even difficult, there is tons of things to do by level 30 and the gameplay is rich and refreshing at times and is unique in very many ways. I'd recommend Forsaken World to a friend and give it an 8 out of 10.