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Lands and haunted monsters, what our DEICIDE developers thought we were missing here was an Adventure. Just walking around and killing monsters as shown. What our team thought that we needed was actual individual adventurism with not just spacious lands and dungeons, but with diversity of landscapes such as canyons, and valleys, and also lots of cliffs. Various quests adventure along with mercenary work for money, adventure towards the world of marvelous scenery and monsters, that is what our Deicide really seeking into.
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