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03-02-2011   #1 (permalink)
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Default Staff Evie Revamp video

Only showing off the first couple of skills you learn, but it looks like they've completely redone how staff evie works.

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03-02-2011   #2 (permalink)
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Interesting, no items/gems, some kind of charge system.
Eagle looks longer to charge unless that's just crap-tier Eagle Talon.
Firebolt is an actual bolt and not an explosion. No cooldown.

I noticed there's no monster friendly-fire when Chieftain swings around. Dumb.

Doesn't look much different though. Firebolt damage seems reduced to balance no cooldown. In general, staff Evie DPS is still the same. People still going to whine and ***** about how scythe superior and staff inferior.
They even removed the burning from Firebolt, I think.
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03-02-2011   #3 (permalink)
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More info from mabination.

Quote:
-Magic Arrow is now launched with the normal attack button

-All other skills are part of a spell charge system, all runes and cooldowns eliminated.

-Concentration skill added. Charge spells using the smash attack button. There are four stages. The first two stages charge faster than the last two. At each stage different spells are available. You choose the spell by pressing a certain direction button while at that charging stage.



-Stage 1 Spells: Magic Fire Mine (down) and Healing Pearl (left)

-Magic Fire Mine no longer needs Eagle Talon. You can set it up almost instantly. They can also be instantly created after Flying Sparrow.

-Healing Pearl generates healing orbs that float in place. No Healing Runes needed anymore.

-Stage 2: Firebolt (down) and Ice Blast (left)

-Firebolt is now spammable, with longer distance and lower damage.

-Ice Blast is an AoE Freeze. All enemies hit by it will be frozen in place regardless of what they're doing.

-Stage 3: Ice Spear (down)

-Shoots out a beam of ice that freezes anything in front of you, INCLUDING BOSSES. Watch the video if you don't believe me.

-Stage 4: Blind Arrow (down)

-Yep, Blind Arrow is now a normal skill! Spammity Death! Yay! Shorter range though, to balance it out.



-Alchemy Skills are now used with the "Alchemy Box" equippable item. You put it in your number hotkeys.

-Pressing the appropriate hotkey in battle opens up an additional hotkey interface showing all alchemy items, including Mercury Binder, Mana Pistol, and Mana Amber.

-Mana Pistol is learned at level 56.

-Mana Amber temporarily encases you in a giant Erg Crystal that makes you invincible and unable to attack, while constantly consuming stamina. Enemy attacks will bounce you around like a beach ball. Very entertaining.
Edit: Videos from mabination.

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Last edited by Firzin; 03-02-2011 at 03:57 PM.
 
03-02-2011   #4 (permalink)
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There's one with more skills~
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03-02-2011   #5 (permalink)
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This totally is making me switch back to Staff now.
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