For those of you worrying about lag problems there isn't really any lag at all when playing with players around the world. The company did a very good job with the lag system in this game that you don't have to worry about dying to bullets in lag. They use some kind of sync system that syncs players in the room. Only downfall of this system is sometimes when you are out of sync for boss fights the person out of sync may need to drop the game so that the others may finish. This usually almost never happened when I played with a couple friends from US, TW, JP, and KO.
Assuming they use the same system in the NA version.
I'd play if it wasn't a school night, and if I didn't have huge tests tomorrow D;
I'm downloading it from the 'other browser' option, it's not that neffy crap, just a regular download~
I'l try to play this tomorrow ._.
...I think Swordsman is rigged in terms of survival. Our attacks sweep for like 300 degrees around us and deflect the bullets. By deflect, I mean negate it. Unless some beam or crap that you can't deflect is in the game, it's pretty cheap to just hold down the mouse button or Z. Your damage will suck though since you're not using skills. Skills open you up to attacks, and don't deflect bullets, sooooo.....yeah.