I was browsing yt and I came across these videos of CT with jTO players. I'm really intrigued at which came first,
kTO CT patch with "eTO difficulty" mobs -> jTO changing the bosses to what they have now or if kTO & jTO = same boss gimmicks.
Besides that, I kinda want it to be like jTO. Looks like a challenge with the bosses using berserker, staff of thunder, dark barrier and poison pouch. And with that prism "guard" sounding protection skill, I wonder if they revamped their resistance change and added a new look to it. If anyone could read japanese, then translating 1:12 might help me a bit.
Oh look, a full party working together & taking on floor 72 with the dragon actually having some kind of physical/magical defense|resistances in critical bars of HP @ near end of video.
Looks like it's impossible to land debuffs because of the prism guard. That poison pouch will destroy some raccoons & other high hp charas if it hit faster on poison duration :V Then there'd finally be a use for priests' heals and such.
3+ minutes of berserk. Fun.
Since I couldn't dig up videos of kTO, then it leaves me even more q's if they actually are the same as jTO. I'm just wondering why our version dumbed it down so much.
Wow looks like fun.
Maybe we can simulate this type of experience by taking off half our gears.
And wow that lion is good at hit and run.
Yeah, then this game would finally require some skill and coordination, other than click and ohko.
I was a bit bothered by them not using skunk pouch or SB, but then again, I still don't know how the debuffs will go through with the prism guard. On another video I didn't link, a guardian's luck breaker got through, but the lion didn't use SB, so I'm just like what..?