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06-20-2008   #1 (permalink)
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Default All about equipment, their prefixes, and compounds.

This guide... its purpose is to cover the different types of weapons, hats, and shields. Event and MyShop equipment will not be considered in this guide, just those equipment that are base and prefixed. So without further ado, let's get to it. For the most part, this guide is merely a translation of much information from JP Wiki.
All of these can be obtained via one or more of multiple ways, but the three most common methods are from monsters, bosses, and drilling. Other ways include card battling and events.

All types

Base (no prefix)
Only contains primary stats that vary depending on the type
Contains 0 slots
Obtained by monsters and drilling

Odd
Level requirement is 15% lower, carries base stats
Contains 1 slot
Obtained by drilling only

Craft
Carries the same stats as the base item
Contains 2 slots
Obtained by drilling only

Custom

Carries the same stats as the base item
Contains 2 to 4 slots
Obtained by drilling only

Artisan
Stats are randomly generated, with the base stats being the average; also comes with the secondary stat
Contains 0 to 2 slots
Obtained by monsters and bosses

Master and Ults
Stats are randomly generated, with the base stats being the minimum; also comes with the secondary stat
Contains 1 to 3 slots
Obtained by bosses only

Swords
Primary stat: AP
Secondary stat: AC
Compound abilities: AC, DX, Attr. (one unique attribute per sword category)

Base
(no prefix)
AP = Level * 2
Contains 0 slots
Obtained by monsters and drilling

Shrewd
Carries base AP, contains AC
Contains 1 slot
Obtained by monsters, bosses, and drilling

Sharp
AP is 30% more than base, required AP to equip = Level * 4 + 14
Contains 0 slots
Obtained by monsters and bosses

Elemental
Carries base AP, level requirement is 10% lower, can be compounded with any element
Contains 1 slot
Obtained by drilling only

Summary of compounds
AC - AC is the way to go for heavy skill users, boss hunters, and PvP players. Compound AC if you need something for those reasons; otherwise, compound Attr
DX - Generally is looked down on compared to knives since some knives come with DX. Suggested to not compound DX on swords
Attr - Regardless of the element, Attr is best for normal training for providing extra damage in between skills. Compound Attr if you don't need AC, though a 4 in the Power stat gives you enough base AC to hit most things

Knives
Primary stats: AP, DA
Secondary stat: DX
Compound abilities: DX, DA, LK, Attr. (one unique attribute per knife category)

Base (no prefix)
AP = Level * 1.2; contains DA
Contains 0 slots
Obtained by monsters and drilling

Sharp
AP is 60% more than base (still ends up lower than a basic sword)
Contains 0 slots
Obtained by monsters and bosses

Swift
Carries base stats, contains DX
Contains 1 slot
Obtained by monsters, bosses, and drilling

Sensible
Carries base AP, contains additional DA, required DA to equip = Level 4
Contains 0 slots
Obtained by monsters only

Elemental
Carries base stats, level requirement is 10% lower, can be compounded with any element
Contains 1 slot
Obtained by drilling only

Summary of compounds
DX - Compound DX if you are playing a purely passive melee character and need more speed
DA - Compounding DA is for standard DA characters. Compound if you need some more skill damage
LK - Gives Foxes a boost to two useful stats, but pure LK characters would rather use canes. Compound LK if you play a Fox with Landmine
Attr - Inferior to swords since swords are meant for damage. Suggested to not compound Attr on knives

Canes
Primary stat: MA
Secondary stat: LK
Compound abilities: MP, MD, LK, Attr. (one unique attribute per cane category)

Base (no prefix)
MA = Level 8, rounded to nearest integer
Contains 0 slots
Obtained by monsters and drilling

Chance
Carries base MA, contains LK
Contains 1 slot
Obtained by monsters, bosses, and drilling

Boost
MA is 30% more than base, required MA to equip = Level 4 + 49
Contains 0 slots
Obtained by monsters and bosses

Elemental
Carries base MA, level requirement is 10% lower, can be compounded with any element
Contains 1 slot
Obtained by drilling only

Summary of compounds
MP - Magic characters generally have enough MP. Suggested to not compound MP on canes
MD - MD is rarely used outside of bosses and PvP. Do not compound MD on canes
LK - LK is the standard compound for most canes. Compound LK since the other stats aren't as useful
Attr - Until third jobs are released, do not compound Attr since magic characters do not melee attack

Guns
Primary stat: Gun AP
Secondary stat: AC
Compound abilities: DA, LK, AC (only on Custom & Master)

Base (no prefix)
Gun AP = Level * 2.07~2.1, range varies
Contains 0 slots
Obtained by monsters and drilling

Shrewd
Carries base Gun AP, contains AC
Contains 1 slot
Obtained by monsters, bosses, and drilling

Power
Gun AP is 30% more than base
Contains 0 slots
Obtained by monsters only

Summary of compounds
DA - Knives are better suited for DA. Do not compound DA on guns
LK - More useful than DA on the guns that cannot be compounded for AC. Compound LK if the gun cannot be compounded for AC
AC - Compound AC on Custom and Master guns for more damage

DP Hats
Primary stats: HP, DP
Secondary stat: HV
Compound abilities: DX, MD, HV

Base (no prefix)
HP = Level * 1.5, DP = Level * 0.9
Contains 0 slots
Obtained by monsters and drilling

Clever
Carries base stats, contains HV
Contains 1 slot
Obtained by monsters, bosses, and drilling

Stout
DP is 30% more than base, carries base HP
Contains 0 slots
Obtained by monsters only

Summary of compounds
DX - Useful for purely passive melee characters, but LK is more useful for more criticals
MD - MD is used for bosses and PvP, but LK is better than MD. Do not compound MD on DP hats
HV - Useful for characters with more HV than LK. Important to HV Charm characters. Compound HV if you are unable to obtain a slotted MD hat

MD Hats
Primary stats: MP, MD
Secondary stat: HV
Compound abilities: DA, LK, DP, HV, MA (only on Master)

Base (no prefix)
MP = Level * 1.5, MD = Level * 0.9
Contains 0 slots
Obtained by monsters and drilling

Clever
Carries base stats, contains HV
Contains 1 slot
Obtained by monsters, bosses, and drilling

Divine
MD is 30% more than base, carries base MP
Contains 0 slots
Obtained by monsters only

Summary of compounds
DA - Useful for DA characters, but eventually these characters will need LK instead
LK - Important stat to anyone. General consensus is to compound LK on MD hats
DP - Useful for those with a 4 in the Charm category. Eventually gets outdated by LK at higher levels
HV - Since it can also be compounded on DP hats, suggested to not compound HV on MD hats
MA - Since it is only on one type, suggested to compound MA on it if you need it

DP Shields
Primary stat: DP
Secondary stat: MD
Compound abilities: MD, HP, Resist (one unique attribute per shield category)

Base (no prefix)
DP = Level * 1.2
Contains 0 slots
Obtained by monsters and drilling

Spell
Carries base DP, contains MD = DP * 0.4
Contains 1 slot
Obtained by monsters, bosses, and drilling

Stout
DP is 30% more than base
Contains 0 slots
Obtained by monsters only

Summary of compounds
MD - Used only for bosses and PvP. Suggested to not compound MD on DP shields
HP - Very important stat to anyone. General consensus is to compound HP on DP shields
Resist - Unnecessary stat, since it only defends against one character who is rarely seen in PvP

MD Shields
Primary stat: MD
Secondary stat: DP
Compound abilities: MP, DP, Resist (one unique attribute per shield category)

Base (no prefix)
MD = Level * 1.2
Contains 0 slots
Obtained by monsters and drilling

Solid
Carries base MD, contains DP = MD * 0.4
Contains 1 slot
Obtained by monsters, bosses, and drilling

Divine
MD is 30% more than base
Contains 0 slots
Obtained by monsters only

Summary of compounds
MP - Most characters have enough base MP. Suggested to not compound MP on MD shields
DP - Most useful compound on an MD shield. General consensus is to compound DP on an MD shield
Resist - Unnecessary stat, since it only defends against one character who is rarely seen in PvP

----------------

Well, that's the end of the list. If there are misspellings or errors, help me out here. I know some of the multipliers may be off, but they are at least close. May seem like a boring guide, but many people are in need of something like this.





(Please note that this guide doesn't belong to me but to StudyPunkRockism from MT)
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07-07-2008   #2 (permalink)
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ty for posting it here from MT. it helped
 

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