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11-07-2009   7 links from elsewhere to this Post. Click to view. #1 (permalink)
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Default Card Identification Guide

Card Identification Guide

Getting Card Identification

Requirements: Level 65, 2nd Job
Items to prepare:
* 1x Arcana Brave Card
* 1x Arcana Smart Card
* 1x Arcana Dream Card
* 1x Arcana Love Card
* 5x Harkon Shard

Quests
1. Transportation to Poppuri Dungeon Mysterious Space - Scared Poppuri
Where: Poppuri Dungeon - Rainbow Cave

2. First Special Trickster Power - Fairy Nono
Where: Poppuri Dungeon - Mysterious Space
Required Items:
* 1x Trickster Certificate

Reward:
Card Identification Skill (learnt on completion)
384,100 EXP; 427,935 TMEXP

3. Create a Trickster Emblem - Fairy Nono
Where: Poppuri Dungeon - Mysterious Space
Required Items:
* 1x Courage Crest
* 1x Wisdom Crest
* 1x Dream Crest
* 1x Love Crest

Reward:
1x Trickster Crest
384,100 EXP; 427,935 TMEXP

4. Test of Courage (1) - Arbiter of Courage
Where: Poppuri Dungeon - Teleport to Courage Trial
Required Items:
* 1x Arcana Brave Card

Reward:
10x Half Pink Potion; 10x Half Blue Potion; 1x Flower of Revival
384,100 EXP; 427,935 TMEXP

5. Test of Courage (2) - Arbiter of Courage
Where: Poppuri Dungeon - Teleport to Courage Trial
Required Task:
Defeat 1x Guardian of the Brave (lv80)

Reward:
1x Courage Crest
384,100 EXP; 427,935 TMEXP

6. Test of Wisdom (1)- Arbiter of Wisdom
Where: Poppuri Dungeon - Teleport to Wisdom Trial
Required Items:
* 1x Arcana Smart Card

Reward:
10x Half Pink Potion; 10x Half Blue Potion; 1x Flower of Revival
384,100 EXP; 427,935 TMEXP

7. Test of Wisdom (2) - Arbiter of Wisdom
Where: Poppuri Dungeon - Teleport to Wisdom Trial
Required Task:
Defeat 1x ? (lv80)

Reward:
1x Wisdom Crest
384,100 EXP; 427,935 TMEXP

8. Test of Dream (1)- Arbiter of Dreams
Where: Poppuri Dungeon - Teleport to Dream Trial
Required Items:
* 1x Arcana Dream Card

Reward:
10x Half Pink Potion; 10x Half Blue Potion; 1x Flower of Revival
384,100 EXP; 427,935 TMEXP

9. Test of Dream (2) - Arbiter of Dreams
Where: Poppuri Dungeon - Teleport to Dream Trial
Required Task:
Defeat 1x Dreaming Kira (lv80)

Reward:
1x Dream Crest
384,100 EXP; 427,935 TMEXP

10. Test of Love (1)- Arbiter of Love
Where: Poppuri Dungeon - Teleport to Love Trial
Required Items:
* 1x Arcana Love Card

Reward:
10x Half Pink Potion; 10x Half Blue Potion; 1x Flower of Revival
384,100 EXP; 427,935 TMEXP

11. Test of Love (2) - Arbiter of Love
Where: Poppuri Dungeon - Teleport to Love Trial
Required Task:
Defeat 1x Loving Lucia (lv80)

Reward:
1x Love Crest
384,100 EXP; 427,935 TMEXP

12. Giant Poppuri's Treasure - Artisen Poppuri
Where: Poppuri Dungeon Moss Cave
Required Items:
1x Trickster Crest
5x Harkon Shard

Reward:
1x Trickster Certificate
384,100 EXP; 427,935 TMEXP

13. ? - Scared Poppuri
Where: Poppuri Dungeon - Rainbow Cave
Required Task:
* Learnt Card Identification
* Listen to his conversation

Reward:
1x A card pack containing 3 random monster cards

Playing Card Identification

It is basically a card matching game. You are presented with 7 unknown cards. Clicking on a card reveals the card. If you successfully pair 2 cards, an item is rewarded and the two cards will be displayed.

If you failed to pair the cards, both cards will be hidden and a message ("Indentification failed" [yes... Ntreev made a typo]) is displayed. The life count will decrease by one for each failed pairing.

Upon completion of a stage, another card will need to be used. The cards will be consumed in the process.

Only Monster and Character cards can be used.

You can exit the skill by Right-Clicking and clicking on "Yes".


Card Identifcation Skill

MP consumption: 30
Cooldown: 5 seconds
Skill category: Enlightenment
Skill type: On-Off Skill

This skill cannot be leveled/mastered.

Description:
A special skill that allows you to find and pick out hidden secret cards using the special power of Harkon to separate materialized wavelengths.

Life and Gauge

The number of lives affects the number of failed attempts you can have before the game ends. You can have a maximum of 10 lives.

The gauge bar is found just below the life gauge. Filling the gauge to 10 units resets the gauge to 0 and adds a life. Several actions are responsible for filling the gauge.

Initial Life and Gauge

The first card used for initiating Card Identification has a direct impact on the starting number of lives and gauge. This is dependent on the number shown on the card. Subsequent cards used in continuing the mini-game have no effect on the lives and gauge.

Card No 1: Life +6, Gauge +0
Card No 2: Life +5, Gauge +6
Card No 3: Life +5, Gauge +2
Card No 4: Life +4, Gauge +8
Card No 5: Life +4, Gauge +4
Card No 6: Life +4, Gauge +0
Card No 7: Life +3, Gauge +6
Card No 8: Life +3, Gauge +2
Card No 9: Life +3, Gauge +6
Card No 10: Life +4, Gauge +0
Card No 11: Life +4, Gauge +4
Card No 12: Life +4, Gauge +8
Card No 13: Life +5, Gauge +2
Card No 14: Life +5, Gauge +6
Card No 15: Life +6, Gauge +0

Only the starting card has an effect on the starting life and gauge.

Filling the Gauge

Filling the gauge fully (10 points) adds a life. If there are excess points, they will be carried over.

The following actions affects the gauge
-Successfully pairing a card: Gauge +4
-Pairing a yellow card (also applies if yellow card is bonus card): +10

A combo has no effect on the gauge. However it directly affects the points obtained.

Rewards

Items are obtained when you successfully pair cards. In addition, you will receive the item that does not have its pair upon completion of the stage.

The following items can be obtained from playing Card Identification:
* Compound stones
* Potions
* Gems
* Disguise Kits
* Drills
* Star Card Packs
* Chaos Feathers
* Secret Cards

Secret Cards

Secret cards are rare cards obtained from Card Identification. Each card reveals a portion of the map seen in MyView > Secret.

A total of 16 secret cards are required to reveal the full map. This map is required for hatching guardians.

TM exp

TM exp obtained is dependent on the number of points you have as well as your TM level.

Empathy

Playing Card Identification gives empathy points. The empathy points are added to all stats, in a similar fashion to quests.

Points

Points are obtained when you pair cards.

Points obtained = Stage number * (2^Combo) * 10

The number of points you have affects the TM exp obtained.


Tips

* Always have a notepad ready when playing the mini-game.

Disclaimer

This guide is copyrighted to multippt on mymmogames.net or /gg FTW!. Any similarity to other guides is by coincidence.

Guide was created on 8 Nov 2009.

Credits:
-weissritter - Card numbers and starting life/gauge

Revisions
* Rev1 (8 Nov 09): Guide added
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Last edited by multippt; 11-14-2009 at 01:17 AM.
 
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11-07-2009   #2 (permalink)
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you should fix that disclaimer.. :P
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11-08-2009   #3 (permalink)
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Thanks for the helpful guide. I was searching for information about this and though I did find it already, it's nice to have everything in one place for easy access.
 
11-08-2009   #4 (permalink)
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What i want to know is: how the heck does people reach stage 50 @___@
 
11-08-2009   #5 (permalink)
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i've created in wiki a card list by number (monster and character cards) that help in card identification. thanks weissritter and multippt.

Card List by Number

+rep!
 
11-08-2009   #6 (permalink)
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Thanks for this guide, it'll be very useful! Gonna use it right now to teach my husband how to do his fox's quest.

+Rep to you =D

And also to Sidero for the card list by number <3
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11-08-2009   #7 (permalink)
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thx for d guide
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11-08-2009   #8 (permalink)
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Quote:
Empathy

Playing Card Identification gives empathy points. The empathy points are added to all stats, in a similar fashion to quests.
is it better to get a soul seed first than playing card ID to get more empathy points?
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11-08-2009   #9 (permalink)
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Quote:
Originally Posted by mihawk
is it better to get a soul seed first than playing card ID to get more empathy points?
I guess if you want to level your seed with equal stats, then yes.
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11-25-2009   #10 (permalink)
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A few things noticed while playing Card ID

A more narrowed down reward list

Stage 1~3: Stones usually below 155
Stage 4: 155 stones
Stage 5: 170~185 stones
Stage 6: 200~215 stones

-Whereas potions, card packs, and disguises are random..could be any stage
-Not so sure about drills..I think different levels are found on different stages

E.g. Drill lv3 can be found on card id stage 3

And of course, Secret Cards are random too.
-Can be found in any stage. I found SC16(one of the rarest ones) in stage 1 and SC5 in stage 7(one of the most common ones)

Hope this helps, especially those who are hunting 200 stones, they are from stage 6 card ID
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11-26-2009   #11 (permalink)
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+rep, very good
 
11-27-2009   #12 (permalink)
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Kinda weird or "OMG" moment, but a guildmate of mine played Card ID with 3 monster cards from one area (EX: Rose Garden) in a row and got a SC of that "location".

So I think 16(?) is Mirage Island, and reason why we don't have the SC Mirage because he/we/I did not use Mirage cards in a chain...

It may be a hunch though and I would test this out. But alas I need to re-stock on cards, so I can't test anytime soon. :S
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11-27-2009   #13 (permalink)
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Quote:
Originally Posted by Bifrost
A few things noticed while playing Card ID

A more narrowed down reward list

Stage 1~3: Stones usually below 155
Stage 4: 155 stones
Stage 5: 170~185 stones
Stage 6: 200~215 stones

-Whereas potions, card packs, and disguises are random..could be any stage
-Not so sure about drills..I think different levels are found on different stages

E.g. Drill lv3 can be found on card id stage 3

And of course, Secret Cards are random too.
-Can be found in any stage. I found SC16(one of the rarest ones) in stage 1 and SC5 in stage 7(one of the most common ones)

Hope this helps, especially those who are hunting 200 stones, they are from stage 6 card ID
Is this the same for Chaos Feathers? I need all the ways to get CF 200 I can ^^

+rep
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11-27-2009   #14 (permalink)
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It goes for Chaos's feathers as well, yes.
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01-29-2010   #15 (permalink)
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Default stage10

with a good strategy you can go to stage 10 i did never get a sc but stones were over 300, i think still have a lk 315, fail in stage 11 but with the rate of increase stones in stage 20 or will br 400 or will give only drills
 
02-09-2010   #16 (permalink)
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Ive gone through about 400 cards without OnE secret.

Im beginning to think theres more requirements to getting those and not just crap, since im only level 70 and haven't done a lot of extra quests.

Is there anything supporting or refuting this statement?
 
02-17-2010   #17 (permalink)
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pikachu2460, do you fail a lot at card identity? I think if you get to higher levels of card ID, there are higher chances of getting a SC.
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02-17-2010   #18 (permalink)
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i don't think it's true that the higher lvl u go the high chance of getting SCs
i've gotten SCs in the 1st/2nd round of card ident more than at higher lvls of card ident

i think it's just pure luck whether u get an SC in any round of card ident
 
02-17-2010   #19 (permalink)
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Well I get crap SCs at stages 1-2 and I got a SC 15 at stage 6. :/
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02-17-2010   #20 (permalink)
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Quote:
Originally Posted by Rawfle
Well I get crap SCs at stages 1-2 and I got a SC 15 at stage 6. :/
I got SC 16 on stage 1, TWICE.
I got a SC 7 on stage 9, and a bunch of other crappy ones, like a SC 3 on stage 14.
I go with pure luck. even though.. I fail at compounding
 

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