ggFTW

ggFTW (http://ggftw.com/forum/)
-   Trickster Online General Guides (http://ggftw.com/forum/trickster-online-general-guides/)
-   -   A guide to understanding elemental melee (http://ggftw.com/forum/trickster-online-general-guides/115106-guide-understanding-elemental-melee.html)

InfernalGuy 07-21-2012 01:43 AM

A guide to understanding elemental melee
 
Hello everyone, this is InfernalGuy here :py16:

After seeing MANY questions regarding to "what is better, AP or elemental attr" both here, on forums, and in-game, I have decided to make a guide explaining how EXACTLY elemental attribute works in this game. I won't be using any elemental based skills, only pure melee. I hope this will explain some things to you :py12:

P.S. This is my VERY first guide, so don't be very hard on me, ok? :py04: I'm free to all kind of tips/suggestions though, so feel free to speak out :py55:

http://i1254.photobucket.com/albums/...y/infernal.png

InfernalGuy 07-21-2012 01:44 AM

Infernalguy's guide to elemental

melee




There will be 3 parts in my guide:

1. Elemental melee against monsters with no DP and no resistance
2. Elemental melee against monsters with DP, but no resistance
3. Elemental melee against monsters with DP and resistance



1. Elemental melee against monsters with no DP and no resistance


Let's start at coral beach. Here we have a perfect monster for our tests - torobbie.
http://i1254.photobucket.com/albums/...y/torobbie.png

As you can see in the picture, torobbie has no defence points and 100% damage tolerance, which means he will receive FULL damage without any reductions. The reason I underlined dark and fire is because I will use that kind of attribute for my tests.

At this picture you see me hitting a torrobie. As you can see, my AP is equal to damage dealt, that means our prediction about no damage reduce is right

http://i1254.photobucket.com/albums/...nalguy/1st.png


Now we can see the most basic formula for our hit damage: hit damage = user AP. You should've already know that.



Next picture shows my critical damage

http://i1254.photobucket.com/albums/...nalguy/2nd.png

If you already know Trickster Online basics, you should be aware of critical hit formula: critical hit damage = user AP*1.5

Let's put the numbers in and check: 138*1.5=207; that's the exact amount we should get

From now on, things will get a little harder - I will be using my fire attribute melon stick. Picture please


http://i1254.photobucket.com/albums/...nalguy/3rd.png

You see the damage number? It is far more bigger than my AP, how come? :py28: That is because of fire attribute I have. At first sight, there might be NO connection between my AP and damage dealt, but there is actual formula: hit damage with attribute = user AP+user AP*attribute.
It might sound stupid now, but let's put in the numbers (100% attribute is equal to 1): 138+138*1.1=289.8
That is the numbers we see in my screen shot.

Ok, let's move onto critical hits with attribute on. It isn't very hard


http://i1254.photobucket.com/albums/...nalguy/4th.png

We just need to combine our critical hit formula with our hit damage with attribute formula: critical hit damage with attribute = (user AP+user AP*elemental attribute)*1.5;

To make it clear, let's put the numbers in formula: (138+138*1.1)*1.5=434.7; That is exact number as in the picture

Just to make it even more clearer, I will show how 2 different kinds of elemental attributes works.


http://i1254.photobucket.com/albums/...nalguy/5th.png

At this ^ picture you can see that I have fire and dark attribute, my damage increases even more, although the formula stays the same: hit damage= user AP*elemental attribute; I shall put in the numbers: 138+138*1.1+138*1.35=476.1; roughly the same amount we see in the screen shot

The same applies to critical hits


http://i1254.photobucket.com/albums/...nalguy/6th.png

Formula stays EXACTLY the same as before, so I will just move on to the numbers part: (138+138*1.1+138*1.35)*1.5=714.15;


This is the end of part 1. As you can see, elemental attribute seems to be WAY more effective than only AP and is a great way to increase your damage dealt, even with low amounts of base AP (like I have).


Basic formulas for elemental melee: AP+AP*elemental %;
Critical hit formula: (AP+AP*elemental %)*1.5;

OR

if you feel like you can skip the base AP part, you can just add +1 to your elemental attribute (for now; as we will see later, this can't be done with monsters that has elemental resist): AP*elemental%+1

InfernalGuy 07-21-2012 01:45 AM

2. Elemental melee against monsters with DP, but no resistance


Now that we know basics about elemental melee, let's move further to understanding how DP affects elemental melee damage. The monster I chose is Addax. http://i1254.photobucket.com/albums/...lguy/addax.png

As you see, his resistances are 100%, but he has 42 DP. Let's start hitting stuff

http://i1254.photobucket.com/albums/...alguy/21-1.png

You can see that I dealt lower damage than my AP is. That is because of Addax's DP. Formula for damaging monsters with DP is: damage against monsters with DP = user AP-monster DP. My AP is 138, monster's DP is 42, 138-48=96, that's what we see.

Now about critical hits: http://i1254.photobucket.com/albums/...rnalguy/22.png

It is a bit more complicated. At first, it might look that there are 2 possible formulas:

1. (User AP-monster DP)*1.5
2. User AP*1.5-monster DP

To know which one is correct, we must put in the numbers.

1. (138-42)*1.5=96*1.5=144
2. 138*1.5-42=207-45=165

As you see, only the 2nd formula is correct, formula Nr. 1 gives us wrong numbers.

Now as we know all formulas needed, let's move on to actual elemental melee.

http://i1254.photobucket.com/albums/...rnalguy/23.png

We can calculate the correct formula for damage we deal, because we know all of the numbers. These kind of calculations requires general understanding about game mechanics and some math knowledge, if you lack any of these, the only thing I could advice is noddle your head and pretend you understand everything :py53:

Hit damage with attribute against monsters with DP: user AP-monster DP+(user AP-monster DP)*elemental %. Once again, to make it clear, I will put in the numbers:

138-42+(138-42)*1.1=96+105.6=201.6=number we see in the picture.

Now critical hit part

http://i1254.photobucket.com/albums/...rnalguy/24.png

All the fun starts here, the formula starts to get ENORMOUS.

Critical hit damage with attribute against monsters with DP: (user AP*1.5)-monster DP+(user AP*elemental %*1.5)-monster DP. :py22:

I think if we put the numbers it will be simplier, so let's do that:

(138*1.5)-42+(138*1.1*1.5)-42=165+185.7=350.7 ; 4 damage difference isn't that big and it doesn't change anything in the long run, so just ignore it.

Now I shall do the same using 2 elements

http://i1254.photobucket.com/albums/...rnalguy/25.png

Hit damage with attribute against monsters with DP: user AP-monster DP + (user AP-monster DP)*elemental % + (user AP-monster DP)*elemental %

I will put the numbers now: 138-42+(138-42)*1.1+(138-42)*1.35=96+105.6+129.6=331.2. You can see that this formula really fits the actual numbers in the screen shot; Now to the critical hit part

http://i1254.photobucket.com/albums/...rnalguy/26.png

Critical hit damage with attribute against monsters with DP: (user AP*1.5)-monster DP+(user AP*elemental %*1.5)-monster DP+(user AP*elemental %*1.5)-monster DP;

Numbers: (138*1.5)-42+(138*1.1*1.5)-42+(138*1.35*1.5)-42=165+185.7+237.45=588.15 that's roughly the same as in picture

(about this ^. If anyone knows where from that actual damage reduction comes from, please let me (us) know and write a comment here :py35:)

This is the end of part 2. As we saw, things are getting even more complicated now, but that doesn't change the fact that elemental attribute is a great way to increase your damage.

http://i1254.photobucket.com/albums/...rnalguy/27.png

Just remember, the more AP you have = the greater is the effect of elemental melee

InfernalGuy 07-21-2012 01:46 AM

I am soooooooo lazy now, not playing TO for a week, had to do a break. Not sure when the 3rd part will be added, although I'm not abandoning this

InfernalGuy 07-21-2012 01:50 AM

maybe another one

InfernalGuy 07-24-2012 03:50 AM

Added part 2 :py12:

Versalia 07-24-2012 10:13 AM

Nice guide so far owo Really easy-to-understand screenshots.

InfernalGuy 07-24-2012 12:24 PM

Thank you very much :3 I'm trying my best and it's nice to hear that people likes it :)

Tardar 07-24-2012 12:55 PM

Not going to lie, when I saw the guide and what it was about, I thought I was going to laugh. In reality, the opposite occurred. Though it is a simple topic, you are able to explain it clearly.

Ellerd 07-24-2012 02:31 PM

Very nice guide ..I really like et!! :3

InfernalGuy 07-25-2012 12:09 AM

Thank you guys! :)

Xii 07-26-2012 12:07 AM

Good guide, very clear and easy to follow.

As for the damage loss, I think attribute damage counts as magic damage so that part need to be calculated with MD. Try that see if makes your numbers right other than that I'm not sure lol.

InfernalGuy 07-26-2012 09:35 AM

Addax MD is 47, DP is 42. Difference is 5. Actual damage reduction with 1 element crit is 4, with 2 elements crit - 20. No matter how hard I try, I see no connection between these :/

DeltaH 07-30-2012 09:59 PM

Nice guide! Clear and detailed!

Thanks for doing the guide. it really helps to clear doubts for newbies. (or people like me. haha)


All times are GMT -7. The time now is 09:01 AM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.