I thought it would be nice to make a guide about climbing the Chaos Tower and defeating the bosses because I don’t see any around. This is actually the very first guide I write, so yeah... don’t expect it to be super awesome tho I hope it will be to some help for you if you are new to it.
I will try to cover for all characters in one single guide.
I myself play 12 different characters and I have managed to get to the last boss with 10 of them at the moment. So I do have well... experience to some extent.
This guide will give tips on which skills to use depending on your character, the guardian skills that are most effective for certain character types and a few recommendations on stats.
Actually... this guide seem to cover pretty much everything about CT. Don't ya worry.
Okay, the last one... I made up. But that’s how I roll. :3
I’ll be using these words often... so yeah! ;3
Chaos Tower is located in Relics field 1, Atlas. You can access the quests at level 60.
Chaos Tower is a tower with the total of 72 floors.
There are 3 different kinds of floors:
There are only monsters on these floors.
-The safe floors.
Here you can rest, teleport to other safe floors, buy potions, forge equipments... it is like a check point.
There are 6 bosses in Chaos Tower, each boss have their own boss room.
In order to climb the tower you will need to complete one monster quest on each regular floor to advance to the next. As you get higher up there will be safe floors to rest also bosses you need to defeat. It gets harder and harder, but eventually you will make it to the top! And you can start your Chaos Tower career as soon when you hit lv 60!
Reason to go CT
-Climbing the CT gives a huge boost to your TM EXP
-Requiem boxes = Goodies
-Bosses 4, 5 and 6 give neat base EXP
-A fun challenge
Treasures from the Chaos Tower
I'll tell you about the rewards and the goodies you can find here...
-Titles and Shop Mats
You will get titles for completing certain quests. Here is a link to the complete title list. Try and get them all! Link to Title Guide From Wiki!
As you get more titles, your 'title ranking' will go up. And you will be able to unlock different mats for your personal shops. They don't do anything, but are neat decorations when you want your AFK shop to look somewhat stylish!
-Requiem Stage Boxes and Requiem Equipments - Check out the power of Forging!
Opening a Requiem Box you will either find a Requiem equipment or an Altiverse Box, depending on which stage your Requiem box is. Chances are high that you would prolly get a requiem equipment with crappy stats. But they could still be useful and if you are patient and lucky to find a 4 slot requiem, they can get pretty hax after forging a couple of times! Plus the requiem equipments are 4 stars. (If you don't know about stars and refining, check out the refining guide.)
The requiem equipments cannot be tempered with chaos feathers, but you are able to forge them to increase their stats this way.
-Altiverse Stage Boxes and Altiverse Equipments - The REAL reason to CT!
If you are lucky enough to pull out this black box from the requiem Box, then... good for you.
Can only hope your luck wont fail you when you open this box. The Altiverse equipments have the potential to be the best equipments in game. Seriously, just check 'em out in the wiki. Check and compare! Not to mention that they are 5 star equipments (just as the boss unique). But like the requiem equipments, these cannot be tempered. The only way to improve the stats is with forging.
Actually, I'll leave a link... just check them here. Kale15 posted this! :3
-Codes and Cute CT pet
If you help the Geek out by collecting the bytes, (Check the Overview if you don't know who the Geek is) he will reward you a 'code'. There are different codes, A, B, C and S. To use these codes you will need to exchange them with the Develop Manager L. Read about the 'Developer Project Manager L's Code Exchanges'.
Yeah, you will most likely get crappy Chaos equips from her. But you can then exchange the Chaos equips if you have a Requiem marble (dropped by CT monsters) into Requiem equipment. (Helps if you want to forge stuff). But oh well...
See the C code? It will give you a box! Neat huh? If you're lucky you will find a Kid Troy.Worm inside it. It is a pet! It looks like this:
Prepare to conquer the Chaos Tower? What do I need?
Don’t worry! I will explain each in detail.
-A LOT of pots
This is an overview of all the floors. Pretty much a mini walkthrough!
Read the notes !
In order to start CT, you will need to do a few Pre-quests.
If you need a guide, here is a link to it. From the Wiki!
You can skip the Dev room part and jump right into the Caballa Relics part.
Let’s see what we find here…
1F: Safe Floor 2F: Your first monster quest given by Warrior Tan. Killing 30 Chaos Scarabs
As you’ve noticed, on each regular floor there are 2 NPC, Tan and the Geek (Part-Timer G).
The Geek asks you to collect 50 Bytes, a common drop by all CT monsters. It doesn’t give much EXP at all, but as a reward you will randomly be given a ‘Code’. I will explain more about CT rewards later. But the Geeks quests are optional, you can skip them if you want to.
Psst! I always skip them because they don’t really pay out.
Tan’s quests however, there are 3 of them. All are monster quests.
The important one is the Survey. That is the one you need to complete in order to advance. The other 2 which are optional are the Proficiency test and the Harsh training.
3F to 5F are pretty much the same as 2F.
The monsters are peaceful and doesn’t chaise you unless you bother them. They are easy to beat too.
6F: After completing Tan’s survey you will need to find a Mysterious Video CD in order to get to 7F. The quest is given by Don Giuvanni. There are Win64 Worms on 6F, uncommon. It is like a mini boss you need to beat. Kill it and it will drop the CD.
I have to say it is quite hard for a lv 60 to beat it, because at that level your TM is obviously low and prolly only 2 attacking skills to play with. If you can’t beat it, get a friend to help you out. Or wait until higher level... No other tip here!
7F: Is a safe floor!
Note: The first thing you should do when reaching a safe floor is to speak to the teleport service and activate it. Kochi in this case. That way you won’t need to walk all the way back .
8F to 12F Are pretty much the same kind of MQ. From 12F and onwards monsters will get aggro and attack you even if you aren't bothering them.
At the end of 12F Poriot will be there to send you into the boss room.
12F Dimensional Gap is where you meet the first boss, the Requiem Grudge! Beat it up! (If you can't, check the Boss section of the guide!)
Note: After beating the first boss you will be sent to 13F, which is a safe floor. Speak to Poriot to turn in the quest and he will give you a reward. Which is a Stage 1 Requiem Box. The first time you beat the boss, you will be able to beat it again right after to get another Requiem Box reward. But after that, this will turn into a daily quest. From then on, you will be able to obtain one Stage 1 Requiem Box per character each day. I will explain more about rewards later.
13F Is a safe floor. 14F to 18F are regular floors.
Note: The monsters gets tougher the higher you climb. But still pretty much the same, just with more bulk. A tip; if you want to save time - it really does get repetitive don't you think?
I would suggest leaving the floors and return when you are able to 1 hit KO the monsters with a single skill-
If you are dragon: Mana ring, Magic Soul or Mana Storm (And the light AoEs if you are Light dragon) If you are sheep: One of your AoE skills that you use depending on your element. If you are a bunny/buffalo/cat/raccoon: (Elemental)Melee or a fast cool down attacking skill. If you are fox: (Elemental)Melee, fast cool down attacking skill or FoK. If you are lion or gunner fox: (Elemental) Melee, normal shot, Power shot or Shooting Spree.
For details, check the type section for your character type.
But of course, if you don't mind using multiple skills to take down a monster it is all neat and I would praise your patience. :3
19F Is a safe floor. 20F to 24F are regular floors.
At the end of the 24F Poriot will be there once again. This time prepare to face the 2nd boss, which is the Requiem Spirit.
25F Is a safe floor. 26F to 30F: You will need to do the new MQ the same way you did before, just hang on. xD 31F Is a safe floor. I think you've got the pattern already... 32F to 36F are regular floors.
At the end of 36F Poriot will send you to the 36F Dimensional Gap.
There lives the third boss, the Requiem Body. Defeat it and you will be rewarded the Stage 3 Requiem Box.
37F Is a safe floor. 38F to 42 are regular floors.
Note: See these floors are blue now! I mean darker...
And you will notice there are now mini boss monsters with extra large HP bars. Sometimes you need to watch out for them, because some of these monsters have access to some pretty dangerous skills!
Between floors 38 until 42, you need to watch out for the Chaos Ancient Werepots!
They look like this:
These monsters have the ability to explode. And once it explodes near you... BAM! you're pretty much dead. And you'd need to start the Survey MQ over again. Unless you have a couple of Resurrection scrolls to your aid.
My advice is, try to avoid them, no need to kill those. But if you are going for a monster that is close to the Werepots, make sure to kill it fast!
43F Is a safe floor. 44F to 48F are regular floors. No need to worry about the exploding Werepots anymore! The new mini boss monsters on each floor is Chaos Orconio. But they are quite harmless compared, so it is chill!
At the end of 48F... you know what is coming!
Yeah, Poriot will send you to the 4th boss. The Requiem Core. Good luck defeating it!
49F Is a safe floor.
And have you noticed what the Item girl now sells? HP/MP pots that instantly boost 4k! These are good to use to spam HP faster. But they are heavy too...
50F until 54F are regular floors.
Note: You might've noticed that onwards, not only does the monsters get more and more bulky. They all turn ADHD... Well, their melee attacks are hitting much faster. You would prolly need to spam pots.
Depending on your stats, it is wise to start removing some of your offensive equipments to bulk up your defense. Make sure you can at least survive through the entire MQ. [B]A tip! Use the star fortune to boost whatever stat you need!
55F Is a safe floor. 56F to 60F are regular floors.
Note: However, starting from the 58F the Corrupt Oktos will start to bug you. They are the mini boss monsters and they have access to magic skills such as the Tesla Field. This skill creates an well... ' electrical field' and does damage over time. So don't stand there for long! If you are playing any other class than magic or charm you might need to spam some extra pots because the Tesla Field does hurt!
Magic characters have natural high MD, and you can boost it further with the Mana shield skill. Charm types have access to the Mana reflector skill, which reflects some damage but also provide some extra defense against magical skills.
60F, Poriot takes you to the 5th CT boss. Requiem Identity It is quite hard to beat, so be careful! Also, when talking to Poriot. If your defenses are low... make sure to take out all the monsters around the NPC or you might faint before Poriot ports you into the room.
61F Is a safe floor. 62F to 66F are regular floors.
62F Onwards... this is where the real pain begins. There are monsters everywhere, they attack fast and hit hard. Your skills on the other hand... yeah, they are not very effective at all. (Unless you are using elemental melee - more about this in the character section!) Sometimes it even gets laggy when you get mobbed. And before you know it, you've fainted already. If that's the case, try boost your HP and maybe some DP.
You need to be patient! Don't faint!
67F Is a safe floor.
68F to 72F are regular floors. Note: You would probably need to stick the same tactic you used for the previous floors. If you haven't done it - this is a good time to let your guardian to aid you. Having it use Shield Breaker or Guard Breaker, Skunk Pouch, Cure or Rust. It will make things slightly easier. (More about guardian skills in the guardian section!)
Finally at the 72F, if you are a magical character, be careful.
These monsters - are the ones you need to kill to complete the survey quest. These monster has access to the Wink skill. A skill that prevents you from using magical skills. Do I need to say more?
(Tips for mages in the magical character section!)
72F, speak to Poriot and it is time to face the final boss of CT. The Outraged Requiem! Now this fat dragon is a real hard cookie to take down. But unlike other bosses, this isn't a MQ. It is possible to bring a bunch of pals and try to take it down together. It doesn't matter who get's the kill. Once it is defeated, all characters in the field will be able to pick up their Stage 6 Requiem Box.
And now... you've got the title of Tower Conqueror! :3
I hope that you already know what a guardian is. If you don’t… then please visit a guardian guide.
You will pretty much need a guardian if you want to successfully complete the whole CT. Especially at the higher floors MQ and the various bosses.
I can say that it will be near impossible for some characters to beat the CT without a guardian. While others are able to complete the whole thing without one. You will mainly need a guardian when facing the 5th and 6th boss.
Here I will list all the skills your guardian skills necessary:
(No, you don’t need get all of them) See the bunny stomping the ground? She is telling you that -THIS SKILL- is very important.
This skill is a useful aid for all character types. It doesn't require any pre-skill to learn. Rust reduces the target's attack power for a certain amount of time. With this skill, you no longer need to worry getting 1KO'd by the bosses. (Especially the 5th and 6th)
Another skill useful for all character types. (Except for light mages because they have Shield Of Heaven and doesn't need to worry about HP) This skill cures your character when it is at a low health. Very helpful both when doing MQ and fighting the bosses. Sometimes cure is a real life saver!
Skunk pouch is definitely one of the must have skills for your guardian. It stuns the target for some time. Very useful against the bosses, simply because they love to spam cure at the yellow/red HP bar. Skunk prevents them from spam-curing and you will have a chance to kill it off!
Magic Defense Breaker
This skill is only useful for mages. It simply reduces the target's MD and you will be able to hit the monster somewhat harder.
This skill is useful for gunners and mages with low LK when facing the bosses. See, you need LK in order to be able to hit your target. And when you reach higher floors, against the 5th and 6th boss you would pretty much need 300+ LK to keep up a 100% accuracy. Being able to deal high damage is not enough if you are unable to constantly hit your target. But if you already have over 400LK this skill is not necessary.
This skill lowers the monster's DP by a little. Armor breaker is only useful for physical attackers. (If you are a gunner, you wouldn't need this since you will have the Shield breaker which is MUCH better.) If you are going to teach your guardian Shield breaker, skip this skill.
Shockwave (Pre-skill for guard breaker)
You will need this skill to learn and activate Guard breaker.
Guard Break is a great skill if your character is using elemental melee equipments. It makes you hit the target every time when you are melee wack. (Doesn't apply to skills.)
Personal experience with my cat: Step 1, activate guardian. Step 2, target boss monster - guardian uses Guard break. Step 3, Click on the victim and watch... it will faint. Yeah, your character will pretty much be able to auto kill the bosses if you have guard break. (It still depends on your stats tho)
Guard break is a 2nd job skill, to get it you will need to buy a power type rune stone from MS. Once you've taught your guardian a selected 2nd job type you cannot teach it other 2nd job type skills of other classes.
I personally prefer the Shield breaker over this. Simply because it makes fast kills after lowering the target's DP you will be able to deal A LOT of damage. Only get guard break if you want your character go 'Auto kill' like my description with my cat. But you would need elemental weapons, good HP and AP to make it work.
Note: If you are playing a bunny or a hybrid buffalo. Do not get this skill, get Shield breaker instead! Why? because bunnies and hybrid buffalo are able to learn the skill.
Stone Strike (Pre-skill for Armor destructor)
Armor Destructor (Pre-skill for Lucky seven)
Lucky Seven (Pre-skill for Shield breaker) Shield Breaker
Okay, see... you need 3 pre-skills just to teach your guardian this! It must be some goodie hoodie thing! And YES, it is!
Shield breaker is a 2nd job sense type skill. To get it, you must spend some MS pts to buy the sense rune for your guardian. But it is totally pays off!
You will need this skill especially if you are a:
-Raccoon/Cat without good elemental equipments and good AP (You will either need this or Guard breaker to defeat the last 2 bosses.)
What the skill does it decreasing the target's DP by A LOT. Once the victim is marked your physical skills will deal BAM damage and kill the monster off pretty darn fast. ;3 You will totally notice the difference comparing: with and without this skill.
If you want to hear some personal experience from me:
My bunny which is a champion will be able to 1KO the 1 to 5th boss and sometimes the 6th boss(if crit) with one Tetra punch once the guardian uses Shield breaker on it.
My pure fox, before it had a guardian: It would take over 3 minutes to kill off the 4th boss. Even the 1st to 3rd would take quite a while to finish off. After getting shield break (my stats where the same) it would be able to take 'em down in a few seconds. And even take on the last boss and kill it off in about 1 or 2 minutes.
Shield breaker is good if you want to kill stuff fast, especially if your character is fragile - you'd want to take the bosses down before it takes you down.
Hopefully you will have a little knowledge in how these skills works. A guardian can max have 14 points total and the max on each stat is 6. Sometimes you would want to change the skills for your guardian. And I will only recommend a few... what would you call it... 'builds'!
Yeah, I'll put it in the character type section below. :3
Elemental Melee and Equipments
This is one of the most common equipment sets especially for the non PvP power and charm types. Compounding various of attributes into your equipments, a single melee attack could easily out-damage a skill.
Where to get?
Weapon: Swords, there are many weapons that you can compound.
Here are 2 of my recommendations if your budget is low and doesn't have access to MS.
Altiverse Spirit Sword
Type: Altiverse Equipment
Random Slots 1-4, Water Attribute
How to get: Randomly found by opening Altiverse Spirit Box
Note: This is prolly the lowest level in-game sword with elemental attribute and has the possibility to get decent AP on.
It might be easier to find one in the market instead if you are new. Of course the price depends on the stats. But you can get one with average stats for pretty cheap.
Altiverse Twist Sword
Type: Altiverse Equipment
Random Slots 1-4, Wind Attribute
How to get: Randomly found by opening Altiverse Twist Box
Note: Check the note above...
Shield: There are as far as I know, 3 different shields that are able to compound attribute into.
Golden Lion Shield (lv 35 Boss Unique, 4 Slots, Dark attribute) - Rare drop by Tut
Saints Shield (lv 100 Old Gacha, 3 Slots, Soil attribute) - No longer obtainable
Inferno Shield (lv 220 4G, 3 Slots, Fire attribute) - Exchange 4G Card 4
Hat: The only attribute compoundable hat is the Inferno hat, which is a 4G helmet. Obtainable if you exchange a 4G card 3. It is for characters lv 220 and above, has 3 slots and compoundable with Fire attribute.
Accessory: The only accessories that are compoundable with elemental attribute are the MS rings (Check MS accessory section for info) and the dragon ring (light/dark attribute) which is obtainable of MS event.
About the boss MQ and rewards:
You can do one the MQ for each boss with each character per day after defeating it once before. Yeah, it turns into a daily quest. Your reward is a Requiem Box. (Stage 1 to 6 depending on which boss MQ you do) This means that you can get 6 different Requiem boxes everyday if you go with 1 character daily.
You will need to solo the bosses 1 to 5 to get your reward. Well, you could have another person in your party and kill the boss together. But only one person can get the kill, so if your friend takes the kill you will not be able to complete the MQ and needs to go kill it yourself.
The last boss however, Outraged Requiem is different. It isn't a monster quest. So you can bring a whole party to kill it and everyone will still get their reward.
If this is the first time you CT, you might just want to pass the bosses to advance to the next floor. If you really cannot defeat them the best thing would be asking a friend to help you out.
No matter which character you play... I would recommend you to get at least 10k HP and 3rd job (unless you are a bunny that knows guard break) before you attempt to solo the bosses.
I will write more about skills and tactics for different character types in their individual sections.
Requiem Grudge - 12F Dimension Gap
Summons: Requiem Nephthys, Requiem Chimu, Requiem Isis and Requiem Golden Mole
Skills: Shard of the Glacier, Cure
Notes: Okay this is the first boss.
Something special about the first boss is that, this boss is the only one that can use a special skill beside cure. And this skill is called Shard of glacier. It is a magical skill which creates a block of ice that freezes you for a few seconds. It can be quite annoying if you are a power or charm type character without ranged attacks. So watch out for it!
Requiem Spirit - 24F Dimension Gap
Summons: Requiem King Mole, Requiem Incense Pig, Requiem Monkya and Requiem Naranjo
Skills: Cure (In wiki, it is supposed to have other skills such as Thunderbolt, but I've never seen it using any of those so I'm not going to list them.)
Notes: The second boss of CT is a bit tougher than the first, well of course it is. But now you don't need to worry about Shard of glacier anymore. I think you've might noticed by now that these bosses simply loves to cure-spam at the yellow bar. You really need to kill them off fast before they heal back.
Requiem Body - 36F Dimensional Gap
Summons: Requiem Stone Soldier, Soldier Requiem Bone Fighter, Requiem Kira and Requiem Werepot (Don't worry, these won't explode)
Requiem Core - 48F Dimensional Gap
Summons: Requiem Set, Requiem Ghost Book, Requiem Queen Mummy and Requiem Part-Timer Mon
Notes: I guess... by now you should have a guardian. If not, you will notice it is getting quite difficult. Especially if you are a priest...
Requiem Identity - 60F Dimensional Gap
Summons: Requiem Ghost Knight, Requiem Ancient Chimu, Requiem Coal Soldier and Requiem Sulaphat
Notes: Okay THIS BLOB! Is QUITE hard to kill. For some characters, you would absolutely need a guardian at this point. And I advice you to have at the very least 15k HP. If you have 20k HP then that's great! Kill it fast before it takes you down! This blob has the potential to 1KO you if it lands a hit... Also. The blob is quite fat. It is easy to aim! No? Well some monsters likes to hide behind it. And I've personally aimed my skills at the wrong target countless of times... A tip, try to click at the very top, bottom or on the edges of the blob.
Like - take it easy and check who you're clicking on! ;3
Outraged Requiem - 72F Dimensional Gap
Summons: Requiem Moa Stone, Requiem Tanya, Requiem Egg Specter and Requiem Guardian
Notes: Okay as I said before, you can bring your friends to defeat it together. But they can't be there for you all the time can they? (Okay maybe they can, then good for you !!)
Let's take the soloing situation. If you have about 20k ish HP, it will pretty much be able to 1KO you if it hits. Unlike the previous bosses, the summons are quite bothersome too. If you DP is low, a hit from a summoned monster can take off 5-8k HP from you... and you know their DX is like negative a thousand... It can get quite laggy too. The best thing to do is... kill it before it kills you! ASAP!
Charm and Power
The reason I put the charm and power type in the same section is because their fighting style are quite similar and sometimes rely on the same kind of equipments.
Recommended Guardian Skills:
These are the guardian skills I would recommend when you are fighting the 1st trough the last boss.
-Shield Breaker (Armor Breaker - If you don't have MS)
You should get this skill regardless if you are using skills or elemental melee.
BUT if you don't have this skill, and ONLY relies on skills to kill off the 5th and 6th boss is VERY difficult.
If you are using elemental melee you should be able to at least deal around 20k damage constantly on the 6th boss to be able to take it down.
-Guard Break (Only if you are elemental melee Gladiator or a charm type) You need to choose between Guard or Shield break.
Only listing the absolute necessary!
Shockwave + Guard Break (Shockwave to activate)
If you are using elemental melee, this is the only attacking skill you need to use beside power-ups. Activate it and... do nothing. (Unless you need to spam pots)
If you are relying on Shield Break + Skills, then this skill is not necessary.
However, since you will not be able to get a guardian if under lv 180, Guard break+Elemental melee is pretty much the only way to go.
If you use this skill right after your guardian uses Shield break, you will probably be able to take out the boss in one hit with enough AP. Tetra punch's damage is based on AP. The more AP you have, the harder you will hit.
Uppercut + (Counter Punch)
After you've used Terta, if the monster doesn't faint, this is the skill you will need to finish it off!
Guard isn't THAT useful, because it will not last long. But to secure the Outraged Requiem doesn't get any (UN)lucky 1 hit KOs before your guardian skunks it, this is good to have!
Eagle Eye and Bulls Eye
If your AC is low, this is your AC boost skills. Otherwise, you wont really need these skills.
Pumping Heart and Adrenaline
These skills boosts your AP, really helpful!
Mercenary and Duelist
The necessary skills will be the same as Champion's.
Except that Mercenary and Duelist are unable to get Adrenaline. But there are additional skills for you!
This is the OTHER secondary effect of Shockwave. If you are using Shockwave and having Faint+Guard Break these 2 secondary effects might take effect at the same time (or just one or none of them). Faint stuns your target, just like Skunk pouch. Faint is good if you don't have a guardian yet.
This is also a AP boost skill. But unlike Pumping heart you will not be able to control your character one this activates. You AP will get boosted REALLY high.
Your character will then auto attack an enemy near you. Luckily, if you are in the boss room and activate this near the boss you will attack the boss and not its summons.
The great combination with Guard break and elemental equipments. Even better if your guardian has Shield breaker! Be sure to activate guard break before using this. :3
Sense type are lions and foxes.
Each with their own special fighting style. Lions use guns and foxes throw items.
Scientist/Cyber Hunter/Hunter Lord
Gunners pretty much! The strategy is pretty simple:
Your own shield breaker. Yeah, if you are a gunner you don't need to rely on a guardian. The first thing you do is to cast a shield breaker.
Double Shot + Power Shot = Combo!
You will pretty much only need these 2 as attacking skills after shield breaker. Both skills have short cool down time.
Lucky 7 + Aura Of Luck + Gun Booster
These are your boosting skills. Only hybrids will have access to Aura of Luck tho. The two LK boosting skills are quite useful when yu come to reach the higher bosses as you will need quite a bit of LK to hit them. Gun Booster for that extra AC to deal more damage.
It is good to use a sense type guardian with Shield Break
Hide + Poison Pouch
This skill deals constant damage, a DoT skill. You will need to activate Hide in order to use it.
Chain of Knifes
CoK is an attacking skill that can deal high damage. The power is based on your DA, the higher your DA is, the harder you will hit. This skill is great in combination with Explosive Expert against the bosses.
This skill lets you plan a land mine, the bomb trigger and hit which ever monster that is near it. Luckily, the land mine auto seeks and attacks the boss monster. You don't need to worry about the aim. Watch out tho, in the boss room there are 'holes' and objects and you cannot place land mines on them.
Looking good, Puffe.
I'll find out the monster resistances for you, as they appear to drop 5% per section after a certain section. If you want to test yourself, let me know and I'll give you intructions.
Love the To be continued... at the end
Soooo fitting for a pokemon fan C:
The 4k pots might be heavier, but in terms of HP/MP per weight, the 4K pots have more HP/MP per weight. That is to say you can heal HP/MP more with the 4k pots compare to the other pots for the same weight. Though, the price is quadraple of the normal pots (normal price). Not for those with tight budget.
Edit: For comparison
Worldly Cure: 4k HP, 4k galder (inside CT, because no other place sell it yet) and 75 weight.
Elixir extract: 2k HP, 600 galder (outside CT) 1.2 k (inside CT), and 50 weight.
To compare with the same weight:
2 Worldly Cure : 8k HP, 8k galder, 150 weight
3 Elixir Extract: 6k HP, 1.8 k galder (outside CT) 3.6 k (inside CT), and 150 weight.
I think there's no need to compare HP per galder, those on tight budget should just buy pots outside the tower. Magic characters would definitely prefer more MP per weight if they can afford it.
You might want to add, that all items are double the price inside the CT. So, while gunner and card thrower might not mind it that much, shuriken fox will definitely suffer if they just buy their shurikens inside.
Cheat no 1. let say you can't beat the first boss on time, you can still wait for it to run out of MP and stop curing, beat it and register the next floor, then you can try again by dropping from the next safe floor, instead of climbing another 5 floors from the previous safe floor. Then you can grind from floor 14 until floor 24. But you can't challenge the 2nd boss at all. Might help if you are a solo payer that just want to advance and don't rely on other's help to beat the current boss you have problem with. Or there were just no one to help you at the moment. It holds true for later floors and bosses as well, but the boss just have more and more MP.