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10-26-2009   #101 (permalink)
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Quote:
Originally Posted by kale15
a guardian will attack something you are attacking, if you don't attack it your guardian doesn't attack it.
TO is already an OHKO fest....I wonder if my guardian will ever attack outside bossing~
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10-26-2009   #102 (permalink)
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Quote:
Originally Posted by kale15
it will just randomly use them on the target you are attacking.

it has it's own TM points, but they work differently as mine only has 10 points and more skills then ten points will allow.

if you have the skill drag and drop it on the guardian's skill area, if you don't have it go buy the skill card and drag and drop it on the guardian's skill area.
Regarding the bold... I believe you also noted that to "unlearn" the skill you simply drag it off of the guardian, correct? My main question is, when you do that, does the skill card disappear, or just go back to your inventory?

I ask because Guardians seem pretty versatile and easily customizable if you can just pop skills on and off as wanted without having to re purchase the skills. If you have to re purchase, that could get expensive, or discourage swapping out often.
 
10-26-2009   #103 (permalink)
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The skill card may disappear if we are able to drag them off.

The usage of multiple skills cards from constantly switching will become expensive. This is why it's better to get a rough set up that you would like beforehand.
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10-26-2009   #104 (permalink)
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ahhhh guardians seem so confusing @_@
 
10-27-2009   #105 (permalink)
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Quote:
Originally Posted by keesdragon
ahhhh guardians seem so confusing @_@
it's kinda confusing when you read it, but easy when you use it.
 
10-27-2009   #106 (permalink)
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wow the guardian system is going to be so epic! im lookin forward to seeing them on Nov. 4th
 
10-27-2009   #107 (permalink)
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Btw, Our eqs will count in guardian status o_o?
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10-27-2009   #108 (permalink)
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Our equips shouldn't be used to determine our guardian's damage [to my knowledge].
It's separate. Just like kale said:
Quote:
Originally Posted by kale15
no they can't, as the guardians are an attack skill, they attack monsters. The skills they learn help them in their effort to attack monsters. Remember to see the guardians as an attack skill, not as a pet, not as a helper, but an attack skill.
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10-27-2009   #109 (permalink)
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Hard guardian system D;.
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10-27-2009   #110 (permalink)
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Quote:
Originally Posted by kale15
Also they can't learn mana storm, I don't know why they just can't.
Maybe because it's AoE?
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10-27-2009   #111 (permalink)
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Quote:
Originally Posted by weissritter


Guardian Update

Rare Guardians will have a different color image than the regular.
You can now mark the monster to direct the guardian to attack the target.
There will now be a skill window where the guardian will use those set of skills only instead of being a moron and use random skills.
Hm so now i can target an enemy and hide, and watch the guardian do the job? o.o;;; at least until he dies...
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10-27-2009   #112 (permalink)
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well, at least the guardians can only learn 1st job skills...

if it was 2nd or even 3rd, then u can think bout sell some things u dont need anymore (like ur bed, if u r sleeping over ur keyboard) to make money to keep changing ur guardians skills...

and nobody ansewerd my questions =/
 
10-28-2009   #113 (permalink)
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Quote:
Originally Posted by weissritter
Update on kTO's patch preview.

1 Guardian's AI improved
2 Drilling system improved
3 Random spot added
4 More Surprise spot added (Underground Lab, Abyss


Details

On 11/4-5 there will be a special update for shadow world portion of the game content.

At a certain special time, you can speak with Eclipse to enter the harkon temple where you will receive a mission to defend the harkon statue from evils.
Ahhhh. Haha, so would it be like a Party Quest?

Quote:
Originally Posted by weissritter
Drill system improvement-

When you have received a quest, the chances for the related item to appear increased by 50% say goodbye to trash, paper, coins etc. The lower level the area, the better the rate. Gem stones also have a better rate

BUT Harkon and Blood rune, fate necklace, etc. rare items remain the same rate :P

Even without treasure maps, you can still drill and encounter surprise spots as of this new patch. But the chances are still rare just as harkons are.
It would be great

Quote:
Originally Posted by weissritter
Quest improvement

You can now accept 6 quests at a time.
Finally. Its irritating that you can't accpet many quests together.
Quote:
Originally Posted by weissritter
Guardian Update

Rare Guardians will have a different color image than the regular.
You can now mark the monster to direct the guardian to attack the target.
There will now be a skill window where the guardian will use those set of skills only instead of being a moron and use random skills.


Further detail will be given when they update on 10/28
Wow its like Pokemon xD Different colour image.
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10-28-2009   #114 (permalink)
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@Kale.

Would you mind posting the Soul seed/Guardian/Map etc. Guides on the guides threads? Pretty Please? I can't find the guides from the pages.... Thnks in advance
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10-28-2009   #115 (permalink)
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Lets see. Talking about the new guardian system with a couple of people and myself (rofl) there are actually a few questions that come up:
1) Will this system be working in PvP? That's perhaps the one question most people are asking.

2) Considering you can't give your guardian just any skill from its class, would it be safe to assume that that some skills, rather than randomnized, are off-limits for different playable-types? Example: Power-types with Charm Guardians; and teaching them Mana Reflector. Since Powers are meant to be weak against Magic-Types.

3) Do enhancing/boost skills add up to the master of the guardian or do they have stats of their own? Example: Fox uses Lucky Seven -> LK increases for her as it should. -> Guardian uses Lucky Seven -> Boosts master's LK? Boosts his own? No effect?

4) Is there a set Max. time limit for your guardian once it's leveled high enough?

P.S: Forgive me if some of these answers have already been given out. I've paid close attention to the topic but we all miss some things sometimes. : p

P.S 2: Thanks Kale and Wei for all the info. One too many Tricksters are thankful to you guys, including myself. :] Thank you!
 
10-28-2009   #116 (permalink)
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I thought we established that guardians could only learn attack skills and debuffs.
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10-28-2009   #117 (permalink)
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1) no idea, I haven't personally checked but I haven't heard you can't use them in there.

2)see mirae

3)see mirae

4)they have a 150 sec "life" the unseal skill takes 600 MP to use, and it has a 5 second CD. If you go to a place where you can't use skills they will reseal(small form).

Other info) they are more likely to use skills based on their stat (higher the stat the more likely they are to use a skill from that stat), Their skunk pouch has a 100% success rate. Also each one has a special skill based on it's type, I've only seen the magic and charm one but it's like a special guardian only attack skill they use.
 
10-28-2009   #118 (permalink)
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Quote:
Originally Posted by kale15
Other info) they are more likely to use skills based on their stat (higher the stat the more likely they are to use a skill from that stat), Their skunk pouch has a 100% success rate. Also each one has a special skill based on it's type, I've only seen the magic and charm one but it's like a special guardian only attack skill they use.
Now everyone will want that [unless Ntreev nerfs it or if guardians don't help in pvp/gvg].
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10-28-2009   #119 (permalink)
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Prepare for a Lag fest if guardians can be summoned in GvG/PvP
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10-28-2009   #120 (permalink)
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I see guardian duels in the future. .__.
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