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04-18-2012   #1081 (permalink)
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If you plan to use a Myshop rune, consider getting a 4 sense and a sense rune (Cochma?) for Shield Breaker. I would go for at least a 1 in charm (Skunk Pouch) and at least a 1-2 in magic (Cure + Rust). Getting your own type on a guardian (like power points for a bunny) is kind of pointless in my opinion, as you already have access to those skills.
 
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04-18-2012   #1082 (permalink)
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Oh. wow. I never even thought of that. But I already have 4/0/0/3 so anymore suggestions?
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04-19-2012   #1083 (permalink)
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I guess a mod moved it to the Q&A section, since it wasn't really a discussion topic.

My reply is here:
/forum/trickster-onl...ian-stats.html
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06-29-2012   #1084 (permalink)
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Alright, I need some help with my guardian ; o;
I'm working on getting a legendary krusef for my gladiator. Is a 5216 build the best way to go? Or would a 4236 be better?

I'm also a tad turned around on which skills woulod be best to eventually teach him in order to support my buffalo (mostly because I've only played power and charm types, so I've never really had reason to familiarize myself with magic and sense skills).
 
06-29-2012   #1085 (permalink)
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If you're a physical type you definitely want at least a 3 in sense for shield break. It requires cochmas rune though.

In the general guides section christy wrote a great guide - id link but on phone
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06-29-2012   #1086 (permalink)
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Its 4 in sense for shield breaker, stone strike+armour destructor+ lucky 7then another slot for shield breaker.

All you reall need for sense, power and charm is 1 in charm, 4 in sense and 1 in magic, cure, shield breaker and skunk pouch. That is all you will ever need.
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06-29-2012   #1087 (permalink)
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I thought 4 was for fist too, it's been so long and not like I'm sitting at my computer.

Honestly charm is only good for skunk and magic for cure and rust if you need it. Power has some debuffs but I only use lk breaker. There is guard break if you want to melee bosses with guard and shield break.
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06-29-2012   #1088 (permalink)
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Yeah its 4 but since she's doing legendary shes going to get bonus points at the end so she could get away with 3 in sense for the starting build. And I would recommend it, in my opinion shield breaker is like the best skill ever for physical characters.

Besides making sure you end up with 4 in sense I would just build the guardian around which one you want the looks of...
 
06-30-2012   #1089 (permalink)
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Yeah, I'm only going for Krusef because of looks. ><

I guess I'll wait and see where my +2 bonus will go and rearrange the build accordingly for a 4 in sense. Thank you for your replies! I've gone ahead and checked out Almoras guide as well.
 
08-01-2012   #1090 (permalink)
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I know I've asked about legendaries before but I'm just a little confused. I'm wondering if I want to attempt one again since last time I got lazy and gave up. I just have a few questions based on what I was told last time about this.

From my understanding, the last type that flashes during card ID is the type that the bonus points go to, so if my charm flashed last I'd get bonus points in charm, right?

How would I know how many bonus points I was going to get exactly? Is it a fixed amount or can it vary?

Also with the bonus points in mind, lets say I needed a 4 in sense for shield breaker, but I wanted any other guardian for the appearance... do I need to just get enough points in sense that the bonus points will cover and level up the rest of the stats? For example I was going to get 1 bonus point, I could just get my sense to 3?

Does the seed have to be maxed out to 14 points before hatching, or can I be lazy and not work on the stats I'm not that bothered about and it will still be legendary simply because of the bonus points and card ID?

Thanks. :3
 
08-01-2012   #1091 (permalink)
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@Mazuiko
1. Yes if you finish card IDing and the last flash is charm you get 2 bonus point in charm.
2. There are 5 bonus points. 1 point will go to each type(power, magic, sense, charm) the 5th point will go to 1 of the type depending on what type flashes last.
3. Yes, you can just get 3 in sense and that 1 bonus will bump it up to a 4. If seed flashes sense last then you will get +2 in sense making it a 5.
(do remember 4 bonus point if ID 800-1000cards and 5 bonus if you finish card ID meaning you ID enough cards for it to stop glowing.)
4. Hard question lol. I would suggest you get 14point before Hatching for absolute legendary. Wait for Almora or expert to tell you this.
 
08-01-2012   #1092 (permalink)
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Oh, alrighty. That's really good to know! :D So basically if I got the 5 bonus points, my seed would technically be 1111 instead of 0000, so I'd have to bear that in mind when I start maturing it normally? :3
 
08-01-2012   #1093 (permalink)
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Lol. Umm sort of. That's only 4points and the 5th point will randomly be chosen to a type depending on your last glow. So it could be 2111, 1211, 1121, or 1112.


You don't have to get the 5th point. If you ID about 1000 cards you only get 4 bonus points and it will still be a legendary. It's up to you.
 
08-01-2012   #1094 (permalink)
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Quote:
Originally Posted by Mazuiko
I know I've asked about legendaries before but I'm just a little confused. I'm wondering if I want to attempt one again since last time I got lazy and gave up. I just have a few questions based on what I was told last time about this.

From my understanding, the last type that flashes during card ID is the type that the bonus points go to, so if my charm flashed last I'd get bonus points in charm, right?

How would I know how many bonus points I was going to get exactly? Is it a fixed amount or can it vary?

Also with the bonus points in mind, lets say I needed a 4 in sense for shield breaker, but I wanted any other guardian for the appearance... do I need to just get enough points in sense that the bonus points will cover and level up the rest of the stats? For example I was going to get 1 bonus point, I could just get my sense to 3?

Does the seed have to be maxed out to 14 points before hatching, or can I be lazy and not work on the stats I'm not that bothered about and it will still be legendary simply because of the bonus points and card ID?

Thanks. :3
Everything basic about legendaries is here.

1. Yes, you can work your pre-hatch build to accommodate the final build.

2. You can still get a legendary if you accidentally/intentionally mess up and lock your egg at 13 points, but you have to have finished card ID completely. This will result in a 18 point legendary and is the safest way for lazy people to get legendary just for aesthetics and basic debuffs. Anything lower than a 13 total egg will ruin the title and your effort of card ID is wasted.
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08-01-2012   #1095 (permalink)
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That's great. Thank you so much for clearing this up for me! I think I'll go ahead and give it a shot and see how I do. Thanks! C:
 
08-11-2012   #1096 (permalink)
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So I'm a little new to this whole guardian thing.

I'm a Lvl 150 Wizard and just finished the Card ID quests, so I can start part 2.

Should I wait till 180 and start part 2 along with 3 or just start it now? Btw, what build should I try and achieve for my guardian? A poster mentioned above you should go the opposite to what your character is, which is a very smart idea. Never thought of it that way.

But long story short, what could be recommended for me as I certainly do like power/charm type skills and having them as a dragon would be helpful.
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08-11-2012   #1097 (permalink)
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@Chronicle, start maturing the egg when you're 180. Cause the leveling to 180 might mess it up. This is in my opinion.
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08-11-2012   #1098 (permalink)
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Quote:
Originally Posted by Chronicle
So I'm a little new to this whole guardian thing.

I'm a Lvl 150 Wizard and just finished the Card ID quests, so I can start part 2.

Should I wait till 180 and start part 2 along with 3 or just start it now? Btw, what build should I try and achieve for my guardian? A poster mentioned above you should go the opposite to what your character is, which is a very smart idea. Never thought of it that way.

But long story short, what could be recommended for me as I certainly do like power/charm type skills and having them as a dragon would be helpful.
-You can start it anytime you want. Some people like to start right away and buy all the SC, or start whenever they feel they need a guardian.

-Types only matter if you are looking for stronger debuffs. Some % fixed skills like Shield Breaker will always debuff the same at level 10, regardless of type.

-If you are looking for damage, power type is the "best" in putting out the "highest" damage out of the other 3 types. "Best" & "Highest" refer to mediocre damage at max level 200 for them.

/forum/trickster-onl...ml#post1661050
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08-11-2012   #1099 (permalink)
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Do Guardians ever get stronger from leveling up? My Guardian is level 160 now and it seems it's doing the same damage since I hatched it.. >:
 
08-11-2012   #1100 (permalink)
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Quote:
Originally Posted by Vixen
Do Guardians ever get stronger from leveling up? My Guardian is level 160 now and it seems it's doing the same damage since I hatched it.. >:
Yes they do. Are you monitoring the rune attack or power/etc. attacking skills? Which skills are you using, against what monsters?
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