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DUHgoBackToBasics 07-05-2008 05:31 AM

Create your Own Skills Thread
i say they should make quad or triple shot for lions pure-------quick catsing 2nd for mages-----dark lance type of attack but in a rush type like 3 comes down-----lights tottally need a light lance of some sort for big attack but AR----fox not even sure dont like fox------cats 3 hit combo----coons 2 pair would be awsome----bunnys a flash cut type of thing but 2 hit instead of 1--------buffs power boost major power boost so they almost match bunnys in power

thats wat i think TO should do for skills

wats ur opion of mine ideas of the skills i think we should get =]

oh if u like u can post skill ideas u would like too

igneus 07-05-2008 08:24 AM

for pure lions.

something more original please, like a robot assistant summon or something.

scientist turn in to mr. hyde XD

or maybe mechanical arm attachments on the lion to carry 2 more guns lol.

TheCosmicLion 07-05-2008 08:27 AM


Originally Posted by igneus (Post 37806)
for pure lions.

something more original please, like a robot assistant summon or something.

scientist turn in to mr. hyde XD

or maybe mechanical arm attachments on the lion to carry 2 more guns lol.

llolol no hyde D: Necromancer lololol :lol:

TheRhymenoceros 07-05-2008 05:05 PM

How about royal flush for coons? it could be like an upgraded version of full house with more damage & less chance of failure? idk its just an idea...........

Ackscenter 07-05-2008 05:51 PM

I thought in these ones

Gunners: Some kind of explosive shot (could be some skill...or a damage booster for gun skills) that would do splash damage....for scientists, maybe "leg enhancements" to increase move speed (not much, though...)

Fox: Self destruct...or maybe poison dagger (passive skill for throwing skills...DoT for them, based on initial damage)

Dark dragons:A skill that "heals" positive buffs from enemies (a charm uses godge master...a dark dragon uses cancels dodge master...)
Also, some kind of "Dark aura", that gives some dark attr to party based on the dark lord's dark attr.

Bufalos: A soil based skill...long and straight range

Lighr dragon: Blinding light...average damage and reduces AC if it hits (well...blinding...skill is so shiny....)

Only this for now...maybe i think about more later

Spectre 07-05-2008 08:20 PM

Fox: a skill that would be neat, only takes effect, when you walk/run.
say, your hit, if you stand still, though a sitting target, you take no damage, but if you move, it becomes a DoT...could be interesting

Coon: a card skill based off LK maybe?, call it "21" or "black jack", and its semi random, but main factor is LK?, say a number pops up, random between 1-21, 1 = suicide, 2-9 = loss of health, 10-20 = damage, 21 = massive damage and you get the HP they lost?.

HienRose 07-05-2008 08:50 PM

Pure Sheep:

Thor's Judgement: Add-on to Raion's Blessing. Reduce all damage by 25% (at master) and stun the attacker for 5 seconds.

[insert similar skill for other elements here]

Torikakae 07-05-2008 09:08 PM

For Sheep:

Fire: A debuff that removes enemy equips for a duration (Fire + metal equips = ouch!)
Lightning: A buff that increases speed-type attributes (-DX, HV, LK)
Water: A buff that regenerates HP overtime~
Wind: A buff that gives you sprint-like speed~
Earth: A buff that tremendously increases DP/MD, but lowers HV (You can't run with a rock armor)~

TraderJoe 07-05-2008 11:25 PM


Lady Luck - Buffs or De-buffs LK by 26% at a random rate.
Four of a Kind - Swiftly fire 4 empty cards at one enemy.
Formula: (AP + HV x 8) x m
Master Level 11(10+Master):
Attack: 415%
Magnification Ratio: 3.8
Cooldown: 1.5 seconds
Hits: 4
TM Level Req: 200

Royal Flush - Blast 5 cards of Royal suit in a large fan shape in front of you. The 5 cards are 10, J, Q, K, and A. They're randomly thrown, out of order in the fan and the higher the card, the stronger the hit.
Formula: (AP + HV x 8) x m
Master Level 11(10+Master):
Attack: 10/800% J/850% Q/900% K/950% A/1000%
Magnification Ratio: 4.3
Cooldown: 5 seconds
Hits: 5 (1 each on 5 enemies)
TM Level Req: 235

Blackjack - 2 cards are thrown, the value of the cards (2 to Ace) are random and they determine the damage. If you get Jack+Ace, the enemy is automatically killed.(Instant kill is not active in PvP, it is just increased damage) As you get more skilled at blackjack, you get a better chance of higher cards, and a lower chance of low cards. Low = (X<13) High = (13>X)
Formula: (AP + HV x 8) x m
Master Level 11(10+Master):
Level 1: Even chance of getting any card
Level 2: The rate becomes 48 Low/52 High
Level 3: The rate becomes 43 Low/57 High
Level 4: The rate becomes 38 Low/62 High
Level 5: The rate becomes 32 Low/67 High
Level 6: The rate becomes 28 Low/72 High
Level 7: The rate becomes 23 Low/77 High
Level 8: The rate becomes 19 Low/81 High
Level 9: The rate becomes 9 Low/91 High
Level 10: The rate becomes 3 Low/97 High
Level Master: The rate becomes 0 Low/100 High
Attack: Depends on card combo total. Any 2 different cards added = formula.
4: 450%
5: 475%
6: 500%
7: 525%
8: 550%
9: 575%
10: 600%
11: 625%
12: 650%
13: 675%
14: 700%
15: 725%
16: 750%
17: 777%
18: 800%
19: 900%
20: 1000%
21(Non-Jack/A): 1150%
BlackJack: Instant Kill (1300% in PvP)
Magnification Ratio: 4.0
Cooldown: 5 seconds
Hits: 1
TM Level Req: 225

Bluff - Boosts the power of your card skills by 200%(Skill Att% + 200%), however, if you are hit while bluffing, your bluff is called and you get hit for 50% of your HP.
TM Level Req: 175

Loaded Dice - Throws a loaded dice at an enemy for random fixed damage. Loaded dice base damage x the # of the side your dice lands on.
Chance rate of dice is random, nothing can affect it.

Level 1 - 1000/Level 10 2000
EG; Lv10 Loaded dice;
Dice lands on 1 - 2000 Dmg
Dice lands on 2 - 4000 Dmg
Dice lands on 3 - 8000 Dmg
Dice lands on 4 - 12000 Dmg
Dice lands on 5 - 16000 Dmg
Dice lands on 6 - 18000 Dmg
Critical hit is x1.2, if you miss the dice explodes on the ground as a weaker AoE at 1/2 the damage. The dice can hit you if you're in the AoE range.
Formula: Base damage * dice #
Master Level 10:
Cooldown: 10 Seconds
TM Level Req: 230

All attack skills accuracy based on AC.


DUHgoBackToBasics 07-05-2008 11:45 PM

mainly for coons------

full house version 2 instead of AoE it targets 1 person only but its 5 random cards the effect just like full house hitting rate base on LK ---major HAX damge lol >.<

card whip--melee attacks---a whip purely made out of cards and damage is just the same as 1 pair but in speed of volley kick

lucky draw---boost LK depending on how high the card is when drawn scale 1-10

54 pick up instead of 52-------an AoE attack that u send 52 empty cards onto the field but also add 2 jokers randomly cards effect will be random too to ur enemies----Ace=losing LK 1=losing DP 2=losing MA 3=losing MD 4=losing AC 5=losing MP 6=losing AP 7=losing DX 8=losing DA 9=losing WT
10=losing HP (one pair damage (ur one pair damage) always hit) Jack=Losing HV
queen=making all the skills on disappear so they ahve to recats spell king=not being able to move for 5 secs joker only card that applies to u=take 1/2 HP away when u hit

all effects never miss

AurorasParadox 07-05-2008 11:47 PM

-Shuriken rush (fox's arrow rush with elemental damage :3)
-Passive AOE buff for Landmine and EE (83)
-Aura of Bad Luck (reduce an opponent's hv,dp and lk when he/she is near the fox)
-Poisonous Aura (DOT: when an opponent/monster is near the fox)
-Gag (only useable in hide: If gag hits a player, that player can't use pots)
-Elemental Aura (all of the fox's skill deal an additional elemental damage~based on the % of element worn)

Silver Rook 07-05-2008 11:50 PM

Might as well make a skill called INSTANT WIN
Make the skill buyable through myshop and anyone attacking you will instantly die. The skill costs 42K and is only for 5000 time uses.

Ayummi 07-06-2008 12:31 AM


Originally Posted by Silver Rook (Post 38740)
Might as well make a skill called INSTANT WIN
Make the skill buyable through myshop and anyone attacking you will instantly die. The skill costs 42K and is only for 5000 time uses.

Plus it doesn't miss.

NegaRutabaga 07-06-2008 02:05 AM


Create your Own Skills Thread
O gawwd these are always overkill.....


Class: Priest
Requirements: tm 160, Med. Cure
Casting: 3 seconds, close range, 2000mp
Allows caster to bring a fallen individual back to life.
Can only be used once every 5 minutes.

I know it's not impressive.
But gd Priests should have that trademark ability.

WhatThePhuc 07-06-2008 02:11 AM

reverse all stat buffs on an enemy for 5secs
success probability depends on dark%
10minute cooldown
if skill fails, all ur stats are multiplied by (-1) and you can't move or use skills for 5 minutes

Blue 07-06-2008 01:41 PM

Hi? D;

TehAwesomo 07-07-2008 11:15 PM

Dark lords
Shield of Hell:A Shield from the depths of hell that surrounds you.
Based on MA and HP

Drakii 07-08-2008 01:49 PM

I want a "Crossdressing" skill, passive, 1 lv only, enables Hybrid Charms to learn the opposite genders Transformation Skill. ._.

I'd go and pay 10 TM points for it.

TehAwesomo 07-08-2008 02:23 PM

lol you want more HV?

Drakii 07-08-2008 02:34 PM

Not HV. I want DP.

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