It is called Cryamore, but it is still in development. It should be available in early 2014; while I understand this is a while away, development time can change and it has a great possibility to be released at an earlier date (especially since it is doing so well on Kickstarter). Also, while it may not really play like Trickster, it definitely looks like a good distraction!
What is Cryamore?
Cryamore is an upcoming Indie action-adventure/RPG hybrid, inspired in art style and gameplay by games like Legend of Zelda: A Link to the Past, Megaman, and Secret of Mana.
What is Cryamore about?
Cryamore is about a spunky bookworm who goes by the name of Esmyrelda Maximus! Cryamore is a mineral discovered by her early settlers on Noka Island to replace the now-ancient steam-powered technology. It was later found out that they could be used as elemental catalysts to power a wide variety of things, even humans.
But this is causing an imbalance on the island, causing monsters to appear out of nowhere and sapping the town’s resources. Since Esmy (her nickname she prefers to be called) is passionate and a good candidate for Cryamore research, she’s commissioned by the Town Council Chief to search for alternate Cryamore resources, which spirals into a much more ominous dilemma.
What will Cryamore's gameplay be like?
In short, a mix of Zelda (exploration/puzzles), Secret of Mana (combat), and Megaman (strategy). For a more detailed description, read this!
Here's some of the music that will be in the game, I find it to be absolutely fantastic!
If you happen to be interested, I have several very informative links:
- Kickstarter project page: You can donate to the team here, and see a lot more information about the game!
- Cryamore dev blog: A development blog, of course, but there's also extra information about the story and characters in here. Plus, it has a great FAQ.
The game will be $20, feels right. It will be available on Steam, Android, OUYA, iOS, and Linux. If there happens to be more support (as of this post, the project is sitting at the $174k mark) it'll even be on consoles ($225k for console support, but they'll have paypal support open a little while after the KS project has ended if the goal wasn't reached).