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02-18-2013   #21 (permalink)
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To be honest, I doubt the GMs thenselves had such skill for programming a NPC.... They must have some kind of dev. team around - and I bet they are all dismissed...
 
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02-18-2013   #22 (permalink)
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Quote:
Originally Posted by Credo
To be honest, I doubt the GMs thenselves had such skill for programming a NPC.... They must have some kind of dev. team around - and I bet they are all dismissed...
Yup, the GM's only work around smaller jobs like keeping up the server and client support. The actual coding is done by the dev team. Without their go, they can't change the code. That violates the copyrights of the dev team.
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02-20-2013   #23 (permalink)
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for the record. Npcs are on the fly
Dont require matanince. and can be added as and when wanted.
They could just bod an item girl with the npc img of a gm >.>
with item list of nicer items lol xD
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02-20-2013   #24 (permalink)
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If implementing an NPC was that easy, they would have made one instead of sending stuff manually. Would save allot of time don't you think ?
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02-20-2013   #25 (permalink)
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Probably but it is too late for that, only a week left until the servers close down.

Besides, why NPCs when you can put this free stuff in MyShop.
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02-21-2013   #26 (permalink)
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Currently I am inside a small team, researching TO in general - so maybe, if all hope of TO being purchased by another company, we start a operation to create our private server. Initial plans count me on purchasing the VPS myself... But that's for the future, like a desperate attempt - From what I hear, I can say clearly that it's really difficult to make a single NPC. After all, GM's are in truth like us - just players - but with powers to ban and spread stuff around.

If anyone feels that can help us on that coding and programming stuff, PM me. We're taking all the help we can get...

Last edited by Credo; 02-21-2013 at 04:29 AM. Reason: Preventing a double-post...
 

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