Reminder: These are not real in-game skills. These are just skills I made out of my bored mind. This thread is only for viewing pleasure.
Ultimate Skill
Spoiler!
Anti-Sense(?) [Passive Skill]
(10 skill points to learn, 15 skill points to master)
- The ultimate power type passive skill. The user masters its own power to boost its stats necessary to beat the sense type.
*Increases AP, AC, and resistance to short ranged attacks. Also, adds a small chance of chance of absorbing any type of attack from a Sense type and convert 25% of the total damage to recover user's MP.(Damage will be 0 and a chance of converting 25% of the total damage to user's MP, secondary effects are not nullified) Prequiste: All 2nd Job, and 3rd Job skills to lvl. 10 Lvl-%Chance of absorption
+AP, +AC, +Resistance
1-3%
+50, 1, 2%
2-6%
+100, 3, 5%
3-9%
+150, 4, 7%
4-12%
+200, 6, 10%
5-15%
+250, 7, 12%
6-18%
+300, 9, 15%
7-21%
+350, 10, 17%
8-24%
+400, 12, 20%
9-27%
+450, 13, 22%
10-30%
+450, 15, 22%
Master-35%
+500, 15, 25%
Note: Both Buffalo, and Bunny can get this skill.
3rd Job Pure Buffalo
Spoiler!
Samurai's Mentality(?) [Passive Skill]
(5 skill points to learn)
- The player is taught to fight untill the very end without giving up like a Samurai.
*In game effect: As the player's HP go down, his AP and DX is increased by a certain amount.
(AP x 2/DX x 2 - (Player's HP%)) + Player's normal AP/DX) Prequiste: Maxed Pumping Heart, Maxed Aura of Haste
Multiple Slash(?) [On/Off Skill]
(3 skill points to learn/master)
- The player uses all its energy to slash the foe as many times as possible.
*Attacks the foe multiple times but HP and MP is decreased every hit. Attacking stops at 10% HP/MP. The fixed damage and maximum hits gets higher as the skill level gets higher. Prequiste: Maxed Lancerator, Maxed Berserker Lvl-MP
Fixed Damage-Maximum hit
Cooltime
1-100
100-5
2.00secs
2-110
150-5
2.00secs
3-120
200-5
2.00sec
4-130
275-6
2.00secs
5-140
350-6
2.00secs
6-150
425-6
2.00secs
7-160
525-7
2.00secs
8-170
625-7
2.00secs
9-180
725-8
2.00secs
10-190
825-8
2.00secs
Max-250
1000-9
2.00secs
Damage: (AP/1.5 + DX/1.5 x 100 x [fixed damage] x (Number of hits: HP - 10%))
**To make it simplier, let's say for instance you have 5,000 AP and 30 DX and your HP and MP is at 100%
5,000/1.5 = 3333 30/1.5 x100 = 2000 = 5333 fixed damage x 9 = 47,997 + 1000 x 9 = 56,997
***9 is the maximum hit number because it stops at 10% HP/MP
Self-Control(?) [Passive Skill]
(10 skill points to learn)
- Teaches the player to control its power when using the full power potential of his sword.
*Player is capable of moving, and using skills in Berserk Mode. However, HP and MP reduction is increased. Prequiste: Maxed Berserk
-HP/MP: -500 per sec
Blade Clash(?) [On/Off Skill]
(2 skill points to learn/ 4 skill points to master)
- Using strong force, the user clashes its blade with the opponents weapon to break it temporarily.
* The foe's weapon stats is reduced by a certain % and is unable to do critical attacks for a period of time upon getting hit by the skill. For example, let's say a Lion is equipped with a Master Cruel Gun with a 1000 AP and 100 AC. If he gets hit by the skill(maxed), the weapon's stat will be reduced to 720 AP and 72 AC. The skill's secondary effect will not activate if the target is not wearing a weapon. Prequiste: Maxed Luck Breaker and Sense Breaker Lvl-MP
Attack%-Reduction%
Cooltime-Duration of disability
1-100
50%-4%
2.50secs-3.00secs
2-150
65%-7%
2.50secs-5.00secs
3-200
80%-10%
2.50secs-7.00secs
4-250
95%-13%
2.50secs-9.00secs
5-300
125%-18%
2.50secs-12.0secs
6-350
140%-21%
2.50secs-14.0secs
7-400
155%-24%
2.50secs-16.0secs
8-450
170%-27%
2.50secs-18.0secs
9-500
185%-30%
2.50secs-20.0secs
10-550
200%-33%
2.50secs-22.0secs
Max-600
230%-38%
2.50secs-25.0secs
Damage: Normal Attack Damage x Attack%
Additional Weapon Stat Reduction: AP/500 + DX/10
(Assuming you have 5k AP and -30 DX, that's: (5000/500)+(40/5) = 18% more deduction)
Counter Push(?) [Passive Skill]
(3 points to learn/master)
- Trains the user to use his shield effectively to counter enemy melee attacks by pushing them with his shield.
* Gives a chance of pushing 5 tiles enemy that uses short ranged attacks to the user. When the skill activates, the countered target will be stunned for 3 secs. % success is increased if user is equipped with a heavy shield. Prequiste: None Lvl
Push Effectiveness/Success%
1
1%
2
2%
3
3%
4
4%
5
5%
6
6%
7
7%
8
8%
9
9%
10
10%
Master
12%
Additional%=(Shield Weight/10)-10%
So let's say you're using a shield that weighs 300(300/10)-10% = 27(+skill's%) of pushing the enemy that's attacking you with a short ranged skill/attack.
3rd Job Pure Bunny
Spoiler!
Vacuum Strike(?) [On/Off Skill]
(3 skill points to learn/master)
- Allows the user to attack the enemy through air waves by punching through air.
*A long ranged attack. The damage decreases as it goes through a certain distance. Prequiste: Lvl 10 Burning Rave, Dash Lvl-MP
Attack%-Magnification Rate
Cooltime
1-150
200%-1.5
5.00sec
2-175
250%-1.8
4.55sec
3-200
300%-2.0
4.50sec
4-225
400%-2.5
4.45sec
5-250
500%-3.0
4.30sec
6-275
600%-3.5
4.25sec
7-300
725%-4.2
4.20sec
8-325
850%-4.9
4.15sec
9-350
950%-5.5
4.10sec
10-375
1000%-5.8
4.5sec
Master-450
1050%-6.1
3.50sec
Damage: (AP x 2 + AC x 8 x Magnification)) - (Target's distance(2 inches = -10% damage)) [20inches = -100% = automatic 0 damage]
OHKO Combo Finish(?) [Passive Skill]
(10 skill points to learn)
- Allows the player to throw one more fatal blow to finish the quad-combo.
*The player throws a last punch that OHKOs when Quad Punch fully hits. The skill does not active if one of the punches of Quad misses. Prequiste: Maxed Quad Punch
Challenge(?) [On/Off Skill]
(3 skill points to learn/master)
- The player taunts the foe in a 1 on 1 combat.
*Targeted foe is only allowed to attack the user of the skill for a period of time. However, it raises the foe's AP and MA by 10%. Lvl - MP
Duration
Cooltime
1-80
10.0secs
6.00secs
2-110
12.0secs
6.00secs
3-140
14.0secs
6.00secs
4-170
16.0secs
6.00secs
5-200
18.0secs
6.00secs
6-230
20.0secs
6.00secs
7-260
22.0secs
6.00secs
8-290
24.0secs
6.00secs
9-320
26.0secs
6.00secs
10-350
28.0secs
6.00secs
Max-400
30.0secs
6.00secs
Guardless Combat(?) [Timer Skill]
(2 skill points to learn/3 skill points to master)
- The user puts all its strength into attacking rather than defensing to finish the match quickly.
* Anyone's DP that is near the user, including party members, will automatically become 0. This skill doesn't work if the user has the skill Guard activated. Prequiste: Maxed Armor Breaker Lvl-MP
Cooltime-Duration
1-85
7.00secs-1.00sec
2-135
7.00secs-2.00secs
3-185
7.00secs-3.00secs
4-235
7.00secs-4.00secs
5-285
7.00secs-5.00secs
6-335
7.00secs-6.00secs
7-385
7.00secs-7.00secs
8-435
7.00secs-8.00secs
9-485
7.00secs-9.00secs
10-535
7.00secs-10.0secs
Max-650
7.25secs-12.0secs
Quake(?) [On/Off Skill]
(3 skill points to learn/master)
- User stomps on the ground to send strong shock waves that will immobile enemies nearby.
*A weak attacking skill that immobile enemies that is within the range of 3x3 tiles from the user for 3 secs. Prequiste: None
Lvl-MP
Attack%-Immobile effectiveness%
Cooltime
1-50
50%-1%
6secs
2-100
60%-2%
6secs
3-150
70%-3%
6secs
4-200
80%-4%
6secs
5-250
90%-5%
5.5secs
6-300
100%-6%
5.5secs
7-350
110%-7%
5.5secs
8-400
120%-8%
5.5secs
9-450
130%-9%
5.5secs
10-500
140%-10%
5.5secs
Master-600
150%-12%
5secs
Additional Immobility% Success: (Soil Attrb%/8)
Last edited by Blue; 09-12-2008 at 01:33 AM.
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Anti-Power(?) [Passive Skill]
(10 skill points to learn, 15 skill points to master)
- The ultimate magic type passive skill. The user raises its knowledge to use the strongest spells to destroy every power type.
*Increases MA, LK, and MP. Chance of ignoring a power type's MD when a magic attack lands.
Prequiste: All 2nd, and 3rd Job skills to Lvl. 10(All 2 elemental skills for sheeps) Lvl-%Chance
+MA, +LK, +MP
1-3%
10, 1, 500
2-6%
20, 3, 1000
3-9%
30, 4, 1500
4-12%
40, 6, 2000
5-15%
50, 7, 2500
6-18%
60, 9, 3000
7-21%
70, 10, 3500
8-24%
80, 12, 4000
9-27%
90, 13, 4500
10-30%
90, 15, 5000
Master-35%
100, 15, 5000
Note: Both Sheep, and Dragon can get this skill.
3rd Job Pure Light Dragon
Spoiler!
Holy Sacrifice(?) [Timer Skill]
(3 skill points to learn/master)
- The player takes hits for his party members to convert the received damage to heal them.
*When the player is damaged by the opponent, 75% of the received damage goes to the party member's HP. For example, the player is attacked and recieved 1,000 damage, party members' HP will be healed by 750. However, this skill decreases player's MD, DP and HV by a certain amount. As the skill level goes high, The MD, DP and HV penalty is decreased. Prequiste: Maxed Heal, Basic Healing, and Med. Cure Lvl-MP
-%MD,DP,HV
Cooltime 1-300
-75%
10.0secs
2-350
-70%
10.0secs
3-400
-65%
10.0secs
4-450
-60%
10.0secs
5-500
-55%
10.0secs
6-550
-50%
10.0secs
7-600
-45%
10.0secs
8-650
-40%
10.0secs
9-700
-35%
10.0secs
10-750
-30%
10.0secs
Max-1000
-25%
10.0secs
Aura of Protection [Timer Skill]
(3 skill points to learn/master)
- Surrounds party members with a Holy Aura.
* Surrounds party members with a Holy Aura that gives debuff immunity for a period of time. This skill only protects players from stat-decreasing skills such as Shockvibe, Icky Muck, etc. Lvl-MP
Duration
Cooltime 1-225
3secs
100secs
2-300
4secs
95secs
3-475
5secs
90secs
4-550
6secs
85secs
5-625
7secs
80secs
6-700
8secs
75secs
7-775
9secs
70secs
8-850
10secs
65secs
9-925
11secs
60secs
10-1000
12secs
55secs
Max-1225
15secs
40secs
Spear of Heaven(?) [On/Off Skill]
(3 skill points to learn, 4 skill points to master)
- The user combines all 7 Magic Arrows to make one holy arrow to pierce the enemy.
*The user combines all 7 Magic Arrows of the skill Arrow Rush to attack. Upon using the skill, the skill Arrow Rush cannot be used untill the skill's cooltime is over. The attack power is boosted if the user is using a light attribute equip. Prequiste: Maxed Arrow Rush Lvl-MP
Magic%
Cooltime
1-300
200%
3.5secs
2-340
240%
3.5secs
3-380
280%
3.5secs
4-420
320%
3.5secs
5-460
360%
3.5secs
6-500
410%
4.0secs
7-540
460%
4.0secs
8-580
510%
4.0secs
9-620
560%
4.0secs
10-660
610%
4.0secs
Max-700
650%
4.5secs
Damage: (MA x Magic% / 25)
Light Attrb boost: (Damage x [Light Attribute% / 75])
Mana Blessing(?) [On/Off Skill]
(2 skill points to learn/3 skill points to master)
- Blesses the target with mana to recover his/her energy.
* Just like the skill Cure, the user is allowed to heal MP except HP is consumed instead of MP. Prequiste: Maxed Cure, and Maxed Bottle of Mana Lvl-HP
MP Recovery
1-40
6%
2-60
8%
3-80
10%
4-100
12%
5-120
14%
6-140
16%
7-160
18%
8-180
20%
9-200
22%
10-220
24%
Max-240
30%
Volume Increase(?) [Passive Skill]
(2 skill points to learn, 5 to master)
- Increases recovery from MP potions consumed by a percentage.
*Increases recovery from MP potions consumed by a percentage. More % increase if a player has more MD. Prequiste: None
Lvl-%Increase
1-2%
2-4%
3-6%
4-8%
5-10%
6-12%
7-14%
8-16%
9-18%
10-20%
Master-25%
Additional Recovery%: (MD/100)
Note: Both Light, and Dark type Dragon can learn this skill.
3rd Job Pure Dark Dragon
Spoiler!
Gates of Fire(?) [On/Off Skill]
(3 skill points to learn/master)
- Summons a burning field on the ground that will incinerate anyone that steps on it.
* Creates a burning field that does damage everytime it's stepped on. When on the AoE, it damages the enemy every 2 secs. Skill's duration is 10 secs. Prequiste: Maxed Hell Fire Lvl-MP-Casting Time
Magic%
Cooltime 1-500-2.5secs
350%
6secs
2-550-2.5secs
450%
6secs
3-600-2.5secs
550%
6secs
4-650-2.5secs
650%
6secs
5-700-2.5secs
750%
6secs
6-800-3.0secs
900%
7secs
7-900-3.0secs
1050%
7secs
8-1000-3.0secs
1200%
7secs
9-1100-3.0secs
1350%
7secs
10-1200-3.0secs
1500%
7secs
Max-1500-3.5secs
1800%
8secs
Damage: (MA x MA% / 10)
Undesirable Leeching(?) [On/Off Skill]
(2 skill points to learn/master)
- A spell that leeches life from the target.
*Leeches a certain amount of MP from the selected target. Party members can be targeted too. Lvl-% of MP leeched
Cooltime
1-5%
7.5secs
2-7%
7.5secs
3-9%
7.5secs
4-11%
7.5secs
5-13%
7.5secs
6-15%
7.5secs
7-17%
7.5secs
8-19%
7.5secs
9-21%
7.5secs
10-23%
7.5secs
Max-30%
7.5secs
MP Leeched : (MA x (% of MP Leeched / 5)) [1 MD = 5MP] = (MP leech - MD = MP leech%)
Energy Burst(?) [On/Off Skill]
(3 skill points to learn, 4 skill points to master)
- Releases tremendous energy to attack all nearby enemies
*An AoE attacking skill. The way the skill works is like Power Charging except the power depends on the user's MP. Lvl-MP
Magic%-Pushing Distance
Cooltime
1-300
220%-95
8.0secs
Reverse Karma(?) [On/Off Skill]
(3 skill points to learn/master)
- By summoning an evil aura, any bad things(?) that is casted on the player is reversed on the caster.
* Reverses any debuffs to the caster. For example the player is debuffed with Luck Breaker by a buffalo. Using this skill will cancel the debuff's effect and the buffalo gets the debuff instead. This skill is not usable when hit by the skill Wink Charm. Prequiste: Lvl.10 Dark Commando Lvl-MP
Cooltime-Skill effectiveness 1-250
3.50secs-6%
2-325
3.50secs-12%
3-400
3.50secs-18%
4-475
3.50secs-24%
5-550
3.50secs-30%
6-625
3.50secs-36%
7-700
3.50secs-42%
8-775
3.50secs-48%
9-850
3.50secs-54%
10-825
3.50secs-60%
Max-975
3.50secs-70%
-The skill effectiveness determines how often the skill will work everytime it is used. However, the effectiveness is lowered depending on the target's LK.
Skill effectiveness formula: A = 70% - (Foe's LK/20) + (User's LK/15)
Volume Increase(?) [Passive Skill]
(2 skill points to learn, 5 to master)
- Increases recovery from MP potions consumed by a percentage.
*Increases recovery from MP potions consumed by a percentage. More % increase if a player has more MD. Prequiste: None
Lvl-%Increase
1-2%
2-4%
3-6%
4-8%
5-10%
6-12%
7-14%
8-16%
9-18%
10-20%
Master-25%
Additional Recovery%: (MD/100)
Note: Both Light, and Dark type Dragon can learn this skill.
3rd Job Pure Sheep
Spoiler!
Water/Electric: Hydro Zap(?) [On/Off Skill]
(3 skill points to learn/master)
- Combines Aqua bomb and Electro Attack in to one massive electrifying water bomb.
* Fires a water bomb that deals massive damage. There's a 50% chance of paralyzing the opponent for 4 secs. Party members/monsters that are near the paralyzed target are paralyzed too.
Prequiste: Maxed Drip Bomb and Electro Attack Lvl-MP
Magic%
Cooltime
1-350
250%
3.5secs
2-380
280%
3.5secs
3-410
310%
3.5secs
4-440
340%
3.5secs
5-470
370%
3.5secs
6-500
400%
3.5secs
7-530
430%
3.5secs
8-560
460%
3.5secs
9-590
490%
3.5secs
10-620
520%
3.5secs
Max-650
600%
3.5secs
Damage: (MA x MA% / 10)
Electric/Fire: Heat Wave(?) [On/Off skill]
(3 skill points to learn/master)
- Summons a storm of fire that will slowly incinerate enemies in the field.
* An attack skill that deals damage every 2 secs. Enemies' speed in the AoE is reduced by 80%. The skill's duration is 10secs.
Prequiste: Max Electro Shock, and Whirlwind Blaze Lvl-MP-Casting Time
Magic%
Cooltime 1-330-2secs
130%
5.5secs
2-360-2secs
180%
5.5secs
3-390-2secs
230%
5.5secs
4-420-2secs
280%
5.5secs
5-450-2secs
330%
5.5secs
6-480-2secs
380%
5.5secs
7-510-2secs
430%
5.5secs
8-540-2secs
480%
5.5secs
9-570-2secs
530%
5.5secs
10-600-2secs
580%
5.5secs
Max-700-2.5secs
700%
5.5secs
Damage: (MA x Magic% / 10)
Fire/Earth: Eruption(?) [On/Off Skill]
(3 skill points to learn/master)
- The user makes the earth erupt with lava, burning any opponents that get hit.
* An enormous AoE but only hits enemies if they're in the right coordinates.
To explain clearer:
4 4 4 4 4 4 4 4 4
4 3 3 3 3 3 3 3 4
4 3 2 2 2 2 2 3 4
4 3 2 1 1 1 2 3 4
4 3 2 1 Y 1 2 3 4
4 3 2 1 1 1 2 3 4
4 3 2 2 2 2 2 3 4
4 3 3 3 3 3 3 3 4
4 4 4 4 4 4 4 4 4
Y = you Red = Eruption
You get hit if you're in the red part.
The red part changes every 1 sec. Reduces the foe's MD by 30% before calculating damage. Skill's duration is 15 secs.
Prequiste: Maxed Whirlwind Blaze, and Cleaving Terra Lvl-MP-Casting Time
Multiplier
Cooltime
1-280-2secs
17.5
5secs
2-310-2secs
19
5secs
3-340-2secs
22
5secs
4-370-2secs
25.5
5secs
5-400-2secs
28
5secs
6-430-2secs
31.5
5secs
7-460-2secs
35
5secs
8-490-2secs
38.5
5secs
9-520-2secs
42.5
5secs
10-550-2secs
46.5
5secs
Max-650-3secs
50
5secs
Damage: (MA x Multiplier)
Earth/Wind: Terra Barrage(?) [On/Off Skill]
(3 skill points to learn/master)
- The user uses the wind to carry heavy boulders to barrage the foe.
*An attack skill that does exceptional damage. Target's stunned for 5 secs and DP is temporarily decreased when hit.
Prequiste: Maxed Summon Boulder, and Whirlwing Lvl-MP
Magic%-(-%DP)
Cooltime
1-200
140%-(-5% DP for 5secs)
1.5secs
2-230
170%-(-8%DP for 6secs)
1.5secs
3-260
200%-(-11%DP for 7secs)
1.5secs
4-290
230%-(-14%DP for 8secs)
1.5secs
5-320
260%-(-17%DP for 9secs)
1.5secs
6-350
290%-(-20%DP for 10secs)
1.5secs
7-380
320%-(-23%DP for 11secs)
1.5secs
8-410
350%-(-26%DP for 12secs)
1.5secs
9-440
380%-(-29%DP for 13secs)
1.5secs
10-470
410%-(32%DP for 14 secs)
1.5secs
Max-550
500%-(-40%DP for 17secs)
1.5secs
Damage: (MA x Magic%/10)
Water/Wind Hurricane Slice(?) [On/Off Skill]
(3 skill points to learn/master)
- Summons a big hurricane around the foe to slice the enemy to pieces.
*Target's DX and AC is reduced for a period of time.
Prequiste: Maxed Drip Bomb and Wind Blade Lvl-MP
Magic%-(-DX/AC%)
Cooltime
1-220
230%-(-10%DX/AC)
2.5secs
2-250
270%-(-14%DX/AC)
2.5secs
3-280
310%-(-18%DX/AC)
2.5secs
4-310
350%-(-22%DX/AC)
2.5secs
5-350
390%-(-26%DX/AC)
2.5secs
6-390
430%-(-30%DX/AC)
2.5secs
7-430
470%-(-34%DX/AC)
2.5secs
8-470
510%-(-38%DX/AC)
2.5secs
9-510
550%-(-42%DX/AC)
2.5secs
10-600
650%-(-50%DX/AC)
2.5secs
Damage: (MA x Magic% / 10)
Element Overlord(?) [Timer Skill]
(4 skill points to learn/master)
- The user summons the elemental gods for total protection against the same element.
* Any opponent that uses any kind of attack that relies on the same element as the user will have 0% element attribute. For example, a Fire/Earth Sheep is attacked with the skill Flaming Fist. By using this skill, the Fire% in the damage formula for Flaming Fist will become 0. Prequiste: 2 Maxed of any elemental shields Lvl-MP
Cooltime-Duration
1-300
7.50secs-2.00secs
2-360
7.50secs-3.50secs
3-420
7.50secs-5.00secs
4-480
7.50secs-6.50secs
5-540
7.50secs-8.00secs
6-600
7.50secs-9.50secs
7-660
7.50secs-11.0secs
8-720
7.50secs-12.5secs
9-780
7.50secs-14.0secs
10-840
7.50secs-15.5secs
Max-960
7.50secs-19.0secs
Potion Witchcraft(?) [On/Off Skill]
(7 skill points to learn)
- Enables the user to use witchcraft to convert its energy into a MP potion.
*By consuming MP, and empty bottles(Empty bottle, Empty Gold Pearl Bottles, etc), user is allowed to make MP potions.
Consumes 10 MP, and 1 type of empty bottle. Success%: (DA/10+LK/15)
Anti-Charm(?) [Passive Skill]
(10 skill points to learn, 15 skill points to master)
- The ultimate sense type passive skill. Enables the user to use its weapon very accurately and effectively that allows them to pierce through any kind of armor.
*Increases AC, DA, Resistance to long ranged attacks(Arrow Rush, Card Strike, etc.), and a chance to ignore a charm type's DP/Gun defense when the attack lands. Prequiste: All 2nd Job, and 3rd Job skills to Lvl. 10
Lvl-%Chance of ignoring DP/Gun defense
+AC, +DA, %Resistance
1-3%
3, 3, 2%
2-6%
6, 6, 5%
3-9%
9, 9, 7%
4-12%
12, 12, 10%
5-15%
15, 15, 12%
6-18%
18, 18, 15%
7-21%
21, 21, 17%
8-24%
24, 24, 20%
9-27%
27, 27, 23%
10-30%
27, 30, 23%
Master-35%
30, 30, 25%
Note: Both Fox, and Lion can get this skill.
3rd Job Pure Lion
Spoiler!
Turret Mechanism(?) [Timer Skill]
(10 skill points to learn)
- The user builds a turret that shoots down foes.
*User builds a turret that shoots enemies in its range. The Turret's damage will be the same as the player's Power Shot damage. Turret's HP depends on the player's DA. The Turret's MD/DP will depend on the player's MD/DP. The turret shoots every 3 secs. The Turret will not have LK/HV. The maximum amount of turrets built depends on the player's DA. It takes 3 secs to make a turret. The turret automatically dissembles in 3 mins.
Turret's HP: (DA x 25)
Amount of turrets: (DA/45) So: 450 DA will allow you to make 10 turrets.
MP Consumption: 500
Snipe (?) [Timer Skill]
(5 skill points to learn)
- The user sets itself in a quiet pace for more concentration.
*User is capable of setting itself into snipe mode. Doing this will raise the user's gun damage, be able to look through the whole map without moving, and use skills to snipe enemies down. It will take 6 secs for the player to set itself in snipe mode. The player is immobile untill you un-snipe mode which takes another 6 secs.
Snipe mode boost: (AC x 2.5)
Prequiste: Maxed Keen Sense
MP consumption: 750
Rifle Jammer(?) [Timer Skill]
(3 skill points to learn/master)
- The user endlessly shoots the foe untill the gun jams.
*The user is allowed to spam any gun-attacking skill(Power Shot, Double Shot, etc). Only 1 gun-attacking skill is allowed, so if the user uses Shooting Spree, the user is only allowed to spam Shooting Spree untill the gun jams. Chances of jamming is increased as a skill is used continiously. Lvl-MP
Duration
Cooltime
1-110
3.0secs
20.0secs
2-140
3.5secs
19.5secs
3-170
4.0secs
19.0secs
4-210
4.5secs
18.5secs
5-250
5.0secs
18.0secs
6-290
5.5secs
17.5secs
7-330
6.0secs
17.0secs
8-370
6.5secs
16.5secs
9-410
7.0secs
16.0secs
10-450
7.5secs
15.5secs
Max-570
9.0secs
13.0secs
Gun Jam Chance%: (7% chance of gun jamming x number of times of an attacking skill is used)
- When the gun jams, the player's skills' cooltime activates but multiplied by 2.5
Turret Upgrade #1 [Passive Skill]
(4 skill points to learn)
- Upgrades the parts of the turret for more fire power.
* The turret will now use Double Shot instead of Power Shot. Prequiste: Learned Turret Mechanism
Head Shooting Mastery(?) [Passive Skill]
(4 skill points to learn/3 skill points to master)
- Teaches the player to aim properly to hit the opponent's head to do fatal damage.
* Every once in awhile, the user can do a Head Shot that will do 1.5x damage. The chances of getting a Head Shot depends on the player's AC and LK. When the player hits a Head Shot, any deflecting or blocking skills like Guard, is ignored. Lvl-Head Shot Rate%
1-1%
2-3%
3-6%
4-8%
5-11%
6-13%
7-16%
8-18%
9-21%
10-23%
Max-24%
Chances of getting a head shot per attack: A = Head Shot Rate% + (Player's AC/10 + LK/10) - (Opponent's DX x -1.5 + HV/10)
Inferna(?) [On/Off Skill]
(4 skill points to learn/master)
- Blasts the foe with tremendous firepower. So strong, that the shrapnel will hurt anyone that is near the target.
*A massive offensive skill that consumes any item that increases fire attr%. Anyone nearby the target(5x5 tiles from target), including party members will receive 50% of the total damage. This skill automatically consumes any fire attrb compounding item. Otherwise, the skill will fail. Prequiste: None Lvl-MP
Attack%-Cooltime
1-60
300%-4secs
2-100
375%-4secs
3-140
450%-4secs
4-180
525%-4secs
5-220
600%-4secs
6-260
675%-4secs
7-300
750%-4secs
8-340
825%-4secs
9-380
900%-4secs
10-420
975%-4secs
Master-500
1050%-4.5secs
Damage Formula: [(Total ACx5)x(Attack%/10) / 10)
Additional Damage: (Random Value of Item's Fire Attrb Value) Let's say you're using Fireballs for this skill. Additional damage will range from 32-61%. Carrying an elixir does not increase value.
Note: This skill will bounce back to the user if target has the skill "Guard" up. Does not work with the skill Rifle Jammer.
3rd Job Pure Fox
Spoiler!
Sticky Hands(?) [Debuff Skill]
(2 skill points to learn, 3 skill points to master)
- The foe is attacked with a sticky kind of glue that disables it from moving fast.
*The enemy's skills cooldown is raised by a certain amount depending on the skill level and the user's DA.
Prequiste: Maxed Sticky Foot, and Sticky Icky Lvl-MP
(Raised cooldown)-Duration
Cooltime
1-100
(Cooldown x 1.5)-30 secs
5secs
2-175
(Cooldown x 1.5)-35 secs
4.5secs
3-250
(Cooldown x 1.5)-40secs
4.0secs
4-325
(Cooldown x 2.0)-45 secs
3.5secs
5-400
(Cooldown x 2.0)-50 secs
3.0 secs
6-475
(Cooldown x 2.0)-60 secs
2.9secs
7-550
(Cooldown x 2.5)-70 secs
2.8secs
8-625
(Cooldown x 2.5)-80 secs
2.7secs
9-700
(Cooldown x 2.5)-90 secs
2.6secs
10-775
(Cooldown x 2.5)-100 secs
2.5secs
Max-800
(Cooldown x 3.0)-110 secs
2.0secs
Additional Cooldown = (DA/100) So: 400 DA = x4 cooldown on the target's skills.
Assasin's Shadow Trick(?) [Support Skill]
- The player makes multiple copies of itself to confuse the enemy.
*User creates a copy of itself. The copy will move like the user. The copies can't damage the foe but numbers will appear for more confusion. The number of copies that can be made will be determined by the skill level. The copies are immune to debuffs and skunk. Lvl-MP
#of copies-#of hits to take down a copy
Cooltime
1-200
1-1
5.0secs
2-220
1-1
5.0secs
3-240
2-1
5.0secs
4-260
2-1
5.0secs
5-280
3-2
5.0secs
6-300
3-2
5.0secs
7-320
4-2
5.0secs
8-340
4-3
5.0secs
9-360
5-3
5.0secs
10-380
5-3
5.0secs
MAX-400
6-3
4.5secs
Sharp Point(?) [Timer Skill]
(3 skill points to learn, 4 skill points to master)
- The user sharpens its dagger to raise critical % and critical damage.
*Raises critical % and critical damage in a period of time. This skill only works with daggers. Lvl-MP
Duration
Critical% boost-Critical Damage boost
Cooltime 1-150
30.0secs
5%-2%
15.0secs
2-200
35.0secs
7.5%-4%
15.0secs
3-250
40.0secs
10%-6%
15.0secs
4-300
45.0secs
12.5%-8%
15.0secs
5-350
50.0secs
15%-10%
15.0secs
6-400
55.0secs
17.5%-12%
15.0secs
7-450
60.0secs
20%-14%
15.0secs
8-500
65.0secs
22.5%-16%
15.0secs
9-550
70.0secs
25%-18%
15.0secs
10-600
75.0secs
27.5%-20%
15.0secs
Max-750
90.0secs
35%-26%
15.0secs
Mine Upgrade: Nuclear Power(?) [Passive Skill]
(6 skill points to learn)
- Installs a nuclear device in mines to cause more damage and cause radiation reaction to the field.
* Mine damage is raised by 20%. Upon explosion, the field will be surrounded with radiation that will inflict 10% of anyone's(including party members) HP that is in the radius, every 3.00secs. The radiation's duration only lasts for 15.0secs. The explosion damage can be evaded or blocked(Guard), or deflected(Dark Barrier) but the radiation side effects ignore all this. Prequiste: Lvl. 10 Explosives Expert
Cross Strike(?) [Passive Skill]
(6 skill points to learn)
- User learns how to use her dagger to slash enemies quickly by trading a little bit of power.
*With this skill, Stone Strike will be a 2-hit attacking skill. Prequiste: None
New Damage Formula for Stone Strike: (Stone Strike Damage/1.5 x 2)
Anti-Magic(?) [Passive Skill]
(10 skill points to learn, 15 skill points to master)
- The ultimate charm type passive skill. Teaches the body to withstand any magic attack, allowing charm types to shrug off almost any attack from a magic type.
*Increases DP, MD, and HP. Adds a chance to absorb a magic attack and recover 25% of the total damage to the user's HP. Prequiste: All 2nd, and 3rd job skills to lvl.10
Lvl-Absorb%
+DP, +MD, +HP
1-3%
50, 50, 500
2-6%
100, 100, 1000
3-9%
150, 150, 1500
4-12%
200, 200, 2000
5-15%
250, 250, 2500
6-18%
300, 300, 3000
7-21%
350, 350, 3500
8-24%
400, 400, 4000
9-27%
450, 450, 4500
10-30%
500, 450, 4500
Master-35%
500, 500, 5000
Note: Both Raccoon, and Cat can learn this skill
3rd Job Pure Raccoon
Spoiler!
Card Distribution(?) [Timer skill]
(3 skill points to learn/master)
- The user puts his power in his cards and distributes them to party members for a boost.
*The user puts some of its stats in a card and distributes it to party members.
A max of 90% of the stat can be put in the card, at the end of duration, the stats will return to normal. The number of party members will determine the number of cards used.
For clearer explanation: For instance a coon has 10,000HP, 100HV, 1000DP, and has 6 members in the party(including self). 5 cards will be used in this case. Numbers will be randomly generated and put in the card, then distribute them to the party member. So let's say 1 card got 1k HP, 20 HV, and 3000DP and a party member gets the card, the member gets a free stat boost of 1k HP, etc etc. A limit of 90% stat reduction only meaning, 1kHP=10%, 20HV=20%, 3000DP=30%, in that case only 80% of HP, 70% HV, 60% of DP are available to put in to more cards to distribute to party members. The user will lose the given stat for a short period of time. Lvl-MP
%of stat available for distribution-duration
Cooltime
1-500
5%-3secs
12.5secs
2-525
15%-6secs
12.5secs
3-550
20%-9secs
12.5secs
4-575
30%-12secs
12.5secs
5-600
35%-15secs
12.5secs
6-625
45%-18secs
12.5secs
7-650
50%-21secs
12.5sec
8-675
60%-24secs
12.5sec
9-700
65%-27secs
12.5sec
10-725
75%-30secs
12.5sec
Max-800
90%-35secs
12.5sec
Royal Flush(?) [On/Off Skill]
(2 skill points to learn, 3 skill points to master)
- The foe is hit with cards. The signs of the cards will determine the damage.
*A 4-hit combo skill. The signs of the card will determine how much the fixed damage will be multiplied. Clovers = x3.0 Hearts = x2.5 Diamonds = x2.0 Spades = -x1.50 The more luck the player have, the more chances of getting the highest suit[(e)?].
Prequiste: Maxed Card Fling, One pair, lvl 10 Full House Lvl-MP
Fixed damage
Cooltime
1-290
100
4.0sec
2-330
150
4.0sec
3-370
200
4.0sec
4-410
250
4.0sec
5-450
300
4.0sec
6-490
350
4.0sec
7-530
400
4.0sec
8-570
450
4.0sec
9-610
500
4.0sec
10-650
550
4.0sec
Max-770
700
4.0sec
Damage: (Fixed damage x (sign of the card x 4))
Example: Maxed Royal Flush is used on a Torrobie. 4 hit combo of hearts -> Spades -> Clovers -> Spades (signs are randomly generated)
700 x 2.5 -1.50 x 3.0 x -1.50 = 5244 fixed damage
(If the first card misses, the other three will miss too. But if the first card hits, the rest of the cards will hit too.)
Quick Feet(?) [Passive Skill]
(5 skill points to learn)
- Enables the player to run faster in Meta form.
*Running speed is increased by 30% in Meta Form. Player's running speed will not be affected by weight or any disabilities such as Dark Distractor, and Electro Shocker. Prequiste: Maxed Metamorphosis
Dice Roll(?) [Timer Skill]
(3 skill points to learn/master)
- Rolls a dice that will affect the user's stats depending on the dice results.
* A buff-up skill that will increase all of the user's stats(including HP, and MP) Lvl-MP
Cooltime-Duration
1-175
5.00secs-3.00secs
2-235
5.00secs-5.50secs
3-295
5.00secs-8.00secs
4-360
5.00secs-10.5secs
5-425
5.00secs-13.0secs
6-490
5.00secs-15.5secs
7-555
5.00secs-18.0secs
8-620
5.00secs-20.5secs
9-685
5.00secs-23.0secs
10-750
5.00secs-25.5secs
Max-800
5.00secs-30.0secs
The stat increment depends on the dice results. 1 = +1% on all stats, 2 = +2% on all stats, and so on. The maximum +%is 6 and cannot be stacked if the user uses the skill again.
Beastial Bomb(?) [On/Off Skill]
(3 skill points to learn, 4 skill points to master)
- The player picks up the foe on its head and smashes it into the ground by using tremendous energy.
*An offensive skill that can only be used in Meta form. When the user's MP is below 50%, the user will automatically "devolve" after the skill is used. Prequiste: None
Lvl-MP
Attack%-Cooltime
1-300
200%-10secs
2-350
240%-9.5secs
3-400
280%-9secs
4-450
320%-8.5secs
5-500
360%-8secs
6-550
420%-7.5secs
7-600
480%-7.0secs
8-650
520%-6.5secs
9-700
560%-6secs
10-750
600%-5.5secs
Master-900
750%-5secs
Damage Formula: [(Total HVx2.5 + Total LKx2.5)x(Attack%10)
3rd Job Pure Cat
Spoiler!
Rising Guts(?) [Passive Skill]
(3 points to learn/master)
- The player is enraged as the enemy hits the player consecutively.
*AP, and DP is raised as the player gets hit consecutively. As the skill level goes up, the player is able to take more consecutive hits. This passive skill doesn't activate when Make-Up is used. Lvl
% of AP and DP boost for every consecutive hits
1
1% AP and DP raise every consecutive hit(2)
2
1.5% AP and DP raise every consecutive hit(2)
3
2% AP and DP raise every consecutive hit(3)
4
2.5% AP and DP raise every consecutive hit(3)
5
3% AP and DP raise every consecutive hit(4)
6
4% AP and DP raise every consecutive hit(4)
7
5% AP and DP raise every consecutive hit(5)
8
6% AP and DP raise every consecutive hit(5)
9
7% AP and DP raise every consecutive hit(6)
10
8% AP and DP raise every consecutive hit(6)
Max
9% AP and DP raise every consecutive hit(7)
[the number in the parenthesis indicates the max number of consecutive hits the player can take. for example if the skill's lvl 1, the stat raise stops at the 2nd consecutive hit]
Clearer explanation: The effect of the passive skill doesn't activate untill the player is hit consecutively. Let's say the skill is maxed and a buffalo hits her once, the skill won't activate yet but if he hits again (2 consecutive hits) the skill activates and raises the player's AP and DP by 9%, if he hits again (3 consecutive hits), the player's AP and DP is raised by another 9%, the skill stops at the 7th consecutive hit, capping the stat raise at 63%. Seduction[/B](?) [Timer Skill]
(2 skill points to learn/master)
- The player seduces the opposite sex to take advantage.
*The opposite sex' damage is reduced by a certain % if targeted. However, the same sex will get a boost instead of a reduction. The more AP the player have, the more likely it will work.
Prequiste: Lvl 10 Charm Wink Lvl-MP
Damage%Reduction to opposite sex/Damage% boost to same sex
Cooldown
1-180
2%-3%
5.0secs
2-230
4%-4%
5.0secs
3-380
6%-7%
5.0secs
4-430
8%-8%
5.0secs
5-480
10%-11%
5.0secs
6-530
12%-12%
5.0secs
7-580
14%-15%
5.0secs
8-630
16%-16%
5.0secs
9-680
18%-19%
5.0secs
10-730
20%-20%
5.0secs
Max-880
25%-30%
5.0secs
Healthy Immunity(?) [Passive Skill]
(10 skill points to learn)
- The player's immunity system is increased when Make-Up skill is used.
* The player is immune to any kind of debuff(Fear, Guard Break) except for stat-reducing skills(Luck Breaker, Armor Destructor) in Make-Up form. Prequiste: Maxed Make-Up
Dancing Lessons [Timer Skill]
- Teaches the user how to dance in a proper Primadonna way.
* A party buff-up skill that raises evasion against all attacks(Magic attacks such as Arrow Rush, Physical attacks such as One Pair/Double Shot, etc.) This skill does not increase LK, or HV. It only raises evasion. Prequiste: None Lvl-MP
Evasion +%
Cooltime-Duration
1-130
+3%
4.00secs-10.0secs
2-185
+5%
4.00secs-14.0secs
3-240
+7%
4.00secs-18.0secs
4-295
+9%
4.00secs-22.0secs
5-350
+11%
4.00secs-26.0secs
6-405
+13%
4.00secs-30.0secs
7-460
+15%
4.00secs-34.0secs
8-515
+17%
4.00secs-38.0secs
9-570
+19%
4.00secs-42.0secs
10-625
+21%
4.00secs-46.0secs
Max-700
+25%
4.00secs-60.0secs
Feline Bluster(?) [On/Off Skill]
(4 skill points to learn, 3 skill points to master)
- The user lets out a big roar that will break almost all the ear drums of the targeted foes.
*A Siren Song type of skill that is only usable in Make Up form. Hits up to a maximum of 6 targets. 15% chance to stuns foes for 5 secs. Stun chance is increased as more enemies are hit. Prequiste: None Lvl-MP
Mag Ratio-Cooltime
#of foes affected
1-150
2.5-7.5secs
3
2-175
2.8-7.5secs
3
3-200
3.1-7.5secs
3
4-225
3.4-7.5secs
4
5-250
3.7-7.5secs
4
6-275
4.0-7.5secs
4
7-300
4.3-7.5secs
5
8-325
4.6-7.5secs
5
9-350
4.9-7.5secs
5
10-375
5.2-7.5secs
5
Master-450
5.8-7.5secs
6
Damage Formula: [(DP+MDx3)x Mag Ratio] - %Reduced on HP
(So a Cat with 5000 DP, and 1000 MD, and 10,000/20,000 HP = [(5000+1000x3)x5.8] - 50% = 52, 200
Stun Success % = # of hits x 10 + 15 (Maximum of 6x10+15=75% chance of stunning targets that are hit)
I saw this in the old forum and I liked it so mach I like how lions and the other skills are well Organized the thing I liked most of your made up skills are the sheep and how the 2 Elements are used to make one powerful skill also how bunny skill are not over powerd and feels right,and how cat skill go well with evo. what I liked frdom skills the most are:
( Samurai's Mentality ) Very unique.
( Vacuum Strike ) Hahhh it kinda funny if you think about it hahhh but cool nontheless.
( Spear of Heaven ) och that got to hirt @_@.
( Undesirable Leeching ) hahaha kinda like a plant XD.
( Rifle Jammer ) if a skill like this ever come that may rise lions to the hax level again @_@ *Spemm D.Shot >:}*
( Assasin's Shadow Trick ) foxes are fun to play with hide if a skill like this well come hhhhhhahhh it well be Awesom ^^.
( Quick Feet ) hahhh that well never 100% happen ntreev well never hirt myshop sprint for a free cool skill XD.
cat's are...need more good skill if u ask me _^_...
====================================
but overlook on them all you done really nice work on them I really like them if you have anything alwese in your maind please let see them please ^^.
thanks for the fun topic :]
I saw this in the old forum and I liked it so mach I like how lions and the other skills are well Organized the thing I liked most of your made up skills are the sheep and how the 2 Elements are used to make one powerful skill also how bunny skill are not over powerd and feels right,and how cat skill go well with evo. what I liked frdom skills the most are:
( Samurai's Mentality ) Very unique.
( Vacuum Strike ) Hahhh it kinda funny if you think about it hahhh but cool nontheless.
( Spear of Heaven ) och that got to hirt @_@.
( Undesirable Leeching ) hahaha kinda like a plant XD.
( Rifle Jammer ) if a skill like this ever come that may rise lions to the hax level again @_@ *Spemm D.Shot >:}*
( Assasin's Shadow Trick ) foxes are fun to play with hide if a skill like this well come hhhhhhahhh it well be Awesom ^^.
( Quick Feet ) hahhh that well never 100% happen ntreev well never hirt myshop sprint for a free cool skill XD.
cat's are...need more good skill if u ask me _^_...
====================================
but overlook on them all you done really nice work on them I really like them if you have anything alwese in your maind please let see them please ^^.
thanks for the fun topic :]
wants spear of heaven <3 !!
wow thats some nice thinking there
really good ^^
__________________
Kennoo 1441 priest 27x (DEAD)
LordofDarknessZ 1414 Dark Lord 23x(DEAD)
Lunia: Kennoo lvl 5x Dain (DEAD)
LaTale: Kennoo lvl 5x Fire mage (DEAD)
no games for me now D: too busy in RL
lol Blu add my idea for dark lords
Shield of Hell
Enables a shield right from the depths of hell and is the ultimate defense.(This shield is 2x stronger than Shield of Heaven since priests fail )
Based on MA and HP(even if you have low MA the amount of the shield's health still goes up by a lot )
And for those who are bashing Hiram, please stop it because it's just a misunderstanding! He's a friend of mine and I asked him a favor to copy the whole thread for me because I couldn't move it over here.(MT was dead at that time)
Pure Buffalo: Blade Clash
Pure Bunny: Guardless Combat
Pure Light Dragon: Mana Blessing
Pure Dark Dragon: Reverse Karma
Pure Sheep: Element Overlord
Pure Lion: Turret Upgrade#1, Head Shooting Mastery
Pure Fox: Mine Upgrade: Nuclear Power
Pure Raccoon: Dice Roll
Pure Cat: Dancing Lessons
Enjoy!
PS. I worked hard for these skills, so give me your feedback. e
Class: Whoever edited this is noob because pls is only used by those who are categorized as so. Oh Prz... ?
Level: 808
Guild: Pedo House
I man I want to use snipe and headshot??? Then I can say, Huwah! Anal Attack!! There are only ugly victories for me. Shriveling shrimp in your goldfish bowl.