ggFTW

MMORPG Gamer Community


Go Back   ggFTW Forum > Off Topic > Game Discussion > Starcraft II

Vindictus
Looking for a new MMO?

Try 

Vindictus

Rating:  

8.2

 
LinkBack Thread Tools Display Modes
04-25-2011   #1 (permalink)
(^▽^#)ノシ
Special
Kowiz's Avatar
Games
Alicia
Awards Retired Division HeadPervert Award
 
Join Date: Jun 2008
Location: NY
Posts: 4,090
Blog Entries: 8
iTrader: (6)
Kowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond repute
IGN: Kowiz
Default PTR 1.3.3 -- Balance

General
  • The default hotkey to toggle in-game music on/off has been reverted to its hotkey prior to Patch 1.3.0. The hotkey to display APM in the observer stat panel has been changed as a result.

Balance
  • PROTOSS
    • Archon
      • Now a Massive unit.
      • Range increased from 2 to 3.
    • Pylon power radius has been decreased from 7.5 to 6.5.
    • Cybernetics Core
      • Research Warp Gate time increased from 140 to 180.
      • Research Warp Gate time increased from 140 to 160.
    • Gateway
      • Sentry train time decreased from 42 to 37.
      • Stalker train time decreased from 42 to 37.
      • Zealot train time decreased from 38 to 33.
      • Warp Gate unit train times remain unchanged.
  • TERRAN
    • Ghost
      • Cost changed from 150/150 to 200/100.
      • Salvage resource return reduced from 100% to 75%.
    • Thor
      • Thor now has 200 max energy, and starts with 50 energy.
      • 250mm Strike Cannons now cost 150 energy to use (cooldown removed).
  • ZERG
    • Infestor
      • Speed decreased from 2.5 to 2.25.
    • Spore Crawler
      • Root time decreased from 12 to 6.

Bug Fixes
  • Fixed a bug where Ghosts could not quickly EMP the same location.
  • Fixed a bug where players were still able to stack flying units on top of each other.
  • Fixed an issue where unplugging your USB headset while another player was talking to you could cause a crash.
  • Fixed an issue where the APM statistic could be artificially increased.
  • Fixed an issue where 3D unit portraits were not animating smoothly at slow game speeds.
  • Fixed an issue where, when viewing a replay, no text message was displayed when a player left a game.
  • The Taiwanese hotkey to display/hide the game UI while in Observer mode now works correctly.
__________________

Last edited by Kowiz; 05-03-2011 at 07:26 PM.
 
Get rid of this ad by registering for our community.
04-27-2011   #2 (permalink)
ggFTW Stalker
Games
LuniaAlicia
 
Join Date: Oct 2008
Posts: 872
iTrader: (0)
iARE1337 is a jewel in the roughiARE1337 is a jewel in the roughiARE1337 is a jewel in the roughiARE1337 is a jewel in the rough
Default

patch not complete without bunker change

Spoiler!
 
04-27-2011   #3 (permalink)
(^▽^#)ノシ
Special
Kowiz's Avatar
Games
Alicia
Awards Retired Division HeadPervert Award
 
Join Date: Jun 2008
Location: NY
Posts: 4,090
Blog Entries: 8
iTrader: (6)
Kowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond repute
IGN: Kowiz
Default

Quote:
Originally Posted by iARE1337
patch not complete without bunker change

Spoiler!
Spoiler!
__________________
 
04-27-2011   #4 (permalink)
ggFTW Stalker
Nanaya's Avatar
 
Join Date: Jun 2008
Posts: 409
iTrader: (0)
Nanaya will become famous soon enough
IGN: Anruijin
Default

More 2 gate proxy cheese for the lower leagues?
 
04-27-2011   #5 (permalink)
is a pretty cool guy.
Coffee's Avatar
 
Join Date: Jun 2008
Location: Second star on the right
Posts: 1,158
iTrader: (0)
Coffee is a jewel in the roughCoffee is a jewel in the roughCoffee is a jewel in the roughCoffee is a jewel in the rough
Send a message via MSN to Coffee
IGN: Nashi
Default

Yay, no more 4 gate.
__________________
 
04-30-2011   #6 (permalink)
ggFTW Regular
 
Join Date: Jan 2011
Posts: 28
iTrader: (0)
brotosterone is on a distinguished road
Default

4 gate will still be alive, just delayed. It's also going to have A LOT more units and a stronger economy behind it.

Think about it, more units will be produced before warpgate tech is finished, then once warpgate is finished 1 warp in and you are against a huge gateway army, and since more probes will be able to be produced before, you are against a stronger economy as well.
__________________

Last edited by brotosterone; 04-30-2011 at 03:29 PM.
 
04-30-2011   #7 (permalink)
VIP
VorpalBunny's Avatar
 
Join Date: Jun 2008
Posts: 1,388
Blog Entries: 7
iTrader: (4)
VorpalBunny has a reputation beyond reputeVorpalBunny has a reputation beyond reputeVorpalBunny has a reputation beyond reputeVorpalBunny has a reputation beyond reputeVorpalBunny has a reputation beyond reputeVorpalBunny has a reputation beyond reputeVorpalBunny has a reputation beyond reputeVorpalBunny has a reputation beyond reputeVorpalBunny has a reputation beyond reputeVorpalBunny has a reputation beyond reputeVorpalBunny has a reputation beyond repute
Default

The decreased pylon power range kills Photon Cannon cheese on several maps. Why does cheese always get nerfed?
 
04-30-2011   #8 (permalink)
(^▽^#)ノシ
Special
Kowiz's Avatar
Games
Alicia
Awards Retired Division HeadPervert Award
 
Join Date: Jun 2008
Location: NY
Posts: 4,090
Blog Entries: 8
iTrader: (6)
Kowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond repute
IGN: Kowiz
Default

the pylon changed felt like it was nerfed, to prevent offensive high ground warp ins of the 4gate

buildings were a (bad) side effect
__________________
 
05-01-2011   #9 (permalink)
ggFTW Stalker
Games
LuniaAlicia
 
Join Date: Oct 2008
Posts: 872
iTrader: (0)
iARE1337 is a jewel in the roughiARE1337 is a jewel in the roughiARE1337 is a jewel in the roughiARE1337 is a jewel in the rough
Default

The radius is giant as it is, at least compared to Brood War. I don't see the ability to no longer power 9001 gateways and cannons off one pylon to be game changing.
 
05-02-2011   #10 (permalink)
ggFTW Stalker
Nanaya's Avatar
 
Join Date: Jun 2008
Posts: 409
iTrader: (0)
Nanaya will become famous soon enough
IGN: Anruijin
Default

You can still warp on to an enemy's high ground, albeit with a closer and more vulnerable pylon. This also means the pylons are closer to a ramps entrance when doing wall-offs against a Zerg, but I don't know if Roaches or Hydras have enough range to get at it. Pretty decent nerf to 4gates though, but people will probably still use it and make it work.

And, do Archons really need the ability to crush force fields?

Last edited by Nanaya; 05-02-2011 at 12:30 AM.
 
05-02-2011   #11 (permalink)
(^▽^#)ノシ
Special
Kowiz's Avatar
Games
Alicia
Awards Retired Division HeadPervert Award
 
Join Date: Jun 2008
Location: NY
Posts: 4,090
Blog Entries: 8
iTrader: (6)
Kowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond repute
IGN: Kowiz
Default

Archons were used so little, and were usually only made, if the templars got emp'ed.
Also, toss tend to have colossi anyway.


Doubt, there will be much change in Archon usage.
__________________
 
05-02-2011   #12 (permalink)
:l
Special
SlowBro's Avatar
Awards Retired Division HeadPervert Award
 
Join Date: Jun 2008
Posts: 1,382
Blog Entries: 4
iTrader: (0)
SlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond repute
Default

Dark Templars -> force robo -> force observer -> timing push with archons?????????
 
05-03-2011   #13 (permalink)
(^▽^#)ノシ
Special
Kowiz's Avatar
Games
Alicia
Awards Retired Division HeadPervert Award
 
Join Date: Jun 2008
Location: NY
Posts: 4,090
Blog Entries: 8
iTrader: (6)
Kowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond reputeKowiz has a reputation beyond repute
IGN: Kowiz
Default

updates in green ┐[◕ˇ~ˇ◕。]
__________________
 
05-08-2011   #14 (permalink)
ggFTW Stalker
Nanaya's Avatar
 
Join Date: Jun 2008
Posts: 409
iTrader: (0)
Nanaya will become famous soon enough
IGN: Anruijin
Default

Guess they decided to go for the middle ground with the Protoss nerfs. Range buff to Archon's make them a little more useful at least, but I can only see the Massive part being useful against Force Fields. Were there even any units that attack ground with a bonus to massive?
 
05-08-2011   #15 (permalink)
:l
Special
SlowBro's Avatar
Awards Retired Division HeadPervert Award
 
Join Date: Jun 2008
Posts: 1,382
Blog Entries: 4
iTrader: (0)
SlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond reputeSlowBro has a reputation beyond repute
Default

Quote:
Originally Posted by Nanaya
Guess they decided to go for the middle ground with the Protoss nerfs. Range buff to Archon's make them a little more useful at least, but I can only see the Massive part being useful against Force Fields. Were there even any units that attack ground with a bonus to massive?
Void rays lol
 
05-08-2011   #16 (permalink)
ggFTW Regular
RastisRules's Avatar
Games
La TaleGuild WarsWorld of WarcraftMapleStory
Awards Facebook Fan
 
Join Date: May 2010
Posts: 28
iTrader: (0)
RastisRules has a spectacular aura aboutRastisRules has a spectacular aura about
Send a message via Skype™ to RastisRules
Default

Quote:
Originally Posted by Nanaya
Guess they decided to go for the middle ground with the Protoss nerfs. Range buff to Archon's make them a little more useful at least, but I can only see the Massive part being useful against Force Fields. Were there even any units that attack ground with a bonus to massive?
Well being massive would also make them immune to a marauders slow, but that's not a massive buff.

The range increase for archons is going to be a nice buff against Mutas, i'm a zerg player so that makes me a bit sad.
__________________

^Myanimelist^
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Tribal Wars
Need a new browser game?

Try 

Tribal Wars

Rating:  

6.5
Hide this banner by registering for our community.