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09-27-2010   #1 (permalink)
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Default Patch 1.1.1

StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes
  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
  • Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
  • Fixed an issue where players watching older replays or saved games would experience stuttering.
  • Fixed an issue where some Mac users were unable to join games properly.
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09-27-2010   #2 (permalink)
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Quote:
Originally Posted by Kowiz
StarCraft II: Wings of Liberty Patch 1.1.1

Bug Fixes
  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
  • Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
  • Fixed an issue where players watching older replays or saved games would experience stuttering.
  • Fixed an issue where some Mac users were unable to join games properly.
I like the Ultralisk fix

But I don't like the Return Cargo fix :-/ I somehow liked how serious APM skills gave you small advantage in the beginning Although I didn't use it myself...
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09-28-2010   #3 (permalink)
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I have avoided reading TL but god I bet they are having a fit over that too, considering what kind of stuff was said in beta.
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09-28-2010   #4 (permalink)
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I'm sad that they got rid of it...

It's understandable though, considering the audience won't understand why one play bested another. It's not a readily visible technique hence bad for esports. ~.~

Too busy to really play anyway, except nexus wars :v
 
09-28-2010   #5 (permalink)
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Mmm, I'm tempted to log on and blast away at some customs to see what the community has churned up over the past month or so.
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09-28-2010   #6 (permalink)
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They "fixed" the ultralisk splash, by decreasing the range of it in general.


Think Pre-1.1.0 Ultralisk is better than 1.1.1 :|
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09-29-2010   #7 (permalink)
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Quote:
Originally Posted by Kowiz
Think Pre-1.1.0 Ultralisk is better than 1.1.1 :|
You're not seeing the whole picture.
Buildings take damage around the target now, so there is no way that Pre-1.1.0 is better.

Clustered supply depots will be ripped to shreds now, or mass cannons.
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