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-   -   Patch 1.1.1 (http://ggftw.com/forum/starcraft-ii/83131-patch-1-1-1-a.html)

Kowiz 09-27-2010 07:15 PM

Patch 1.1.1
 
StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes
  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
  • Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
  • Fixed an issue where players watching older replays or saved games would experience stuttering.
  • Fixed an issue where some Mac users were unable to join games properly.

Freezi 09-27-2010 10:25 PM

Quote:

Originally Posted by Kowiz (Post 1357210)
StarCraft II: Wings of Liberty Patch 1.1.1

Bug Fixes
  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
  • Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
  • Fixed an issue where players watching older replays or saved games would experience stuttering.
  • Fixed an issue where some Mac users were unable to join games properly.

I like the Ultralisk fix :)

But I don't like the Return Cargo fix :-/ I somehow liked how serious APM skills gave you small advantage in the beginning :( Although I didn't use it myself...

Adun 09-28-2010 12:14 AM

I have avoided reading TL but god I bet they are having a fit over that too, considering what kind of stuff was said in beta.

SlowBro 09-28-2010 01:39 AM

I'm sad that they got rid of it...

It's understandable though, considering the audience won't understand why one play bested another. It's not a readily visible technique hence bad for esports. ~.~

Too busy to really play anyway, except nexus wars :v

Adun 09-28-2010 03:00 AM

Mmm, I'm tempted to log on and blast away at some customs to see what the community has churned up over the past month or so.

Kowiz 09-28-2010 09:54 AM

They "fixed" the ultralisk splash, by decreasing the range of it in general.

http://imgur.com/dIwUm.jpg
Think Pre-1.1.0 Ultralisk is better than 1.1.1 :|

Light 09-29-2010 02:02 PM

Quote:

Originally Posted by Kowiz (Post 1357728)
Think Pre-1.1.0 Ultralisk is better than 1.1.1 :|

You're not seeing the whole picture.
Buildings take damage around the target now, so there is no way that Pre-1.1.0 is better.

Clustered supply depots will be ripped to shreds now, or mass cannons.


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