staff mains are good for support and for AoE builds.
- get a witch, BT and a Art for your build because those will help yah grind your main alot faster.
- it's optional to get guard break for your staff main, but my build hardly ever use it in FL, so I might dump it. your choice.
- get a ded moroz's staff at lvl 95
1 round: standard first attack
2 round: get Art to use insight and don't use magic for staff main and witch
3 round: get BT to use summon and don't use magic for staff main and witch.
4 round: use insight again if u can and get witch to use meteor and use scud last to finish off the monsters.
This way of fighting in PvE will able you to gain exp alot faster for staff main users, but this covers you until you reach level 100.
experience: my experience with a staff main was interesting because I love my staff main at the same time, but I also hate eet. The reason why because the staff main can't heal as well as an oracle and at time i wanna switch because of that reason.
short-run: the staff main can't do that much single damage until you get ded moroz's staff at lvl 95 and your relying heavily on eva scud till then. You gotta live with blessing, or you get a oracle.
long-run: well.... if you were able to reach lvl 100, then gratz, haha. The new skill that staff mains get are pretty awesome. The skill ish moar powerful than witches meteor and eet attacks twice. The staff main becomes pretty popular in FL for that reason. You can beast summon,insight,meteor, and flame shot all in one turn... if you set eet up right. xP
Got any more questions? Feel free to ask meh.
Last edited by Tamiki; 02-22-2009 at 12:05 AM.