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-   -   Sram Build (http://ggftw.com/forum/sram/27716-sram-build.html)

Bob 11-13-2008 09:00 AM

Sram Build
 
So, I have a Sram... Where should I put my level up points? @__@ Not used to having an assassin class.

Gati 11-13-2008 09:26 AM

Srams usually go for pure Agi or pure Str. Agi for the excellent dodge and criticals and for your air spells. You would go pure Str if you want your earth skills to do more damage and these often out damage your air skills. Life is less complicated for a Str character, you don't have to modify your weapons because they are often earth/neutral in the first place. In Dofus, there were more air and water week monsters than earth and fire week, being Agi in that sense helps a lot.

Bob 11-13-2008 10:39 AM

Ah, thank you :). I think I`ll be going for agi... or str... or agi... @__@ DODGE OR POWA?! ... I`ll pick later. Anyways, thanks for the info again :).

Lilica 11-13-2008 10:56 AM

if its anything like dofus,then agi would also help with dodge locking the enemy as well.Unless they removed this feature ;_;

DarkMaverick 11-13-2008 02:11 PM

Quote:

Originally Posted by Gati (Post 572261)
Srams usually go for pure Agi or pure Str. Agi for the excellent dodge and criticals and for your air spells. You would go pure Str if you want your earth skills to do more damage and these often out damage your air skills. Life is less complicated for a Str character, you don't have to modify your weapons because they are often earth/neutral in the first place. In Dofus, there were more air and water week monsters than earth and fire week, being Agi in that sense helps a lot.

From what I've seen Srams don't have any earth based skills in Wakfu. That and it seems like my Agi is capped at three times my level. So, even though I have 30 points in it, it only shows 21 under the sword symbol. Last level it was 18 and that number increased to 21 when I leveled and nothing happened when I added points.

Also, Repulsive Trap. I really don't understand how it works. I lay the trap, pass the turn, an enemy steps on it and pauses for a second and then continues on like nothing happened. The description says it should deal 10 and push them back 2 spaces.

Edit: I just leveled again and the Agi being capped at 3x your level is still holding true.

Adun 11-13-2008 03:35 PM

You'll still have the ability to dodge lock monsters (with Double if you have it), though other melee classes may become better at this than Sram.

We're talking about Wakfu here though, so Dofus tactics may or may not be applicable in here.

I haven't seen too many elemental creatures yet, and when we do, I don't know how we'll be able to check their elemental attributes because I can't run monster status inquiries during a battle, not even by highlighting them. You are only given the Name, HP, and Level. I hope they change that. Sram would be really dependent on that for AGI builds.

But anyway... Sram in Dofus were all about STR or AGI. You were more STR if you wanted to focus on traps (especially Lethal Trap at Level 100).

AGI Sram were awesome for bossing because you could use a Double to tank and dodge lock the target for range characters to easily pick off. The boss would be trying to walk towards weaker targets because the Double has low priority (in most cases) and would keep losing his turn, thus the term "dodge lock", for those who don't know.

I haven't tried the Sram class yet, but if they have a Double skill, then they could use this strategy in Wakfu as well, but there might be difficulty with the AGI caps; although maybe AGI equips can fix this.

Edit: Hope I sound alright. This post was disorganized. >_>

kuyaBaka 11-13-2008 04:21 PM

I recall there being an INT tree. Is it any good?

Beato 11-13-2008 06:59 PM

Sram was my first class in Wakfu and I thought the weapon class was dependent on strength.
Nope, wasted 40 characteristic points.

DarkMaverick 11-13-2008 07:43 PM

Quote:

Originally Posted by Adun (Post 572805)
AGI Sram were awesome for bossing because you could use a Double to tank and dodge lock the target for range characters to easily pick off. The boss would be trying to walk towards weaker targets because the Double has low priority (in most cases) and would keep losing his turn, thus the term "dodge lock", for those who don't know.

Double is still an ability though getting it looks to be quite the pain. There's a Support skill tree and the first skill Dodge levels rather slowly and isn't highly useful at first. But once you get Dodge to level 5, Invisibility and Diversion get unlocked both of which are great for setting up the 'Deal more damage from behind' skills.

Anyways, I'll keep tinkering around and reporting what I find back here. This also reminds me that I should update my IGN in the other thread. Darkmavs for those who don't feel like looking over there.

Edit: 3x Agi cap is still there. Also, how did traps work in Dofus? Because the one that I have is so hard to get it to work. Basically you target a panel and it puts 4 triggers around that panel. Only monsters can activate the triggers, maybe other players, and then the effect of the trap works on the empty panel that's surrounded. So, you have to target a monster, the 4 triggers will be placed all around it and then a different monster would have to step on one of the triggers before the one you targeted moves.

Edit2: It's just that one trap.

DarkMaverick 11-13-2008 09:41 PM

Quote:

Originally Posted by Adun (Post 572805)
I haven't tried the Sram class yet, but if they have a Double skill, then they could use this strategy in Wakfu as well, but there might be difficulty with the AGI caps; although maybe AGI equips can fix this.

Ugh, as I just found out Agi equips won't get you past the 3x level cap. ;_;

Adun 11-15-2008 03:43 AM

Quote:

Originally Posted by DarkMaverick (Post 573364)
Edit: 3x Agi cap is still there. Also, how did traps work in Dofus? Because the one that I have is so hard to get it to work. Basically you target a panel and it puts 4 triggers around that panel. Only monsters can activate the triggers, maybe other players, and then the effect of the trap works on the empty panel that's surrounded. So, you have to target a monster, the 4 triggers will be placed all around it and then a different monster would have to step on one of the triggers before the one you targeted moves.

Edit2: It's just that one trap.

All traps in Dofus worked the same way. You plant it then move away. If a target moves adjacent to it, they immediately trigger it and their movement is interrupted, ending their turn. What you're describing sounds awfully difficult to use whatsoever.

With these AGI caps, it might be hard to dodgelock in this game...

jk93blue 04-28-2009 07:56 PM

Hmm, that's strange... I invest all my stats on chance. Seems to me like water-based Srams are the strongest. Lethal contact with double daggers is quite deadly.


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