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02-14-2010   #1 (permalink)
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Eecohch is on a distinguished road
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Class: Sieg lu_sieg
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Default Myth build?

Lunia Skill Calculator(JP)

Now that all of the myth monsters are juggleable I thought about making some changes to my build. Currently have 36 unused skill points, 5 of them are going into RB Rage. Since nados were usually used to flinch monsters, are they completely necessary now that they're comboable? I thought about maxing kicking or whirlpool. I thought about raising regular rage so I could constantly alternate between RB Rage and regular Rage to maintin that nice 50% physical damage boost *_* if that's possible anyways haha. Any suggestions would be nice.
 
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02-16-2010   #2 (permalink)
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If you're going to favor rage, get more physical skills (at least until we get that weird 70-30 physical-magic damage patch).

Here's what I would do: Lunia Skill Calculator(JP)

Changes:
-Removed rb nado: The launch on that thing is ANNOYING AS HELL on comboables, but I guess if you keep its usage to non-comboables, it's still useful.
-Maxed voke: It's voke...
-1 counter, 1 blow: More survivability
-1 kick: combos etc.
-Maxed IMS, FDS: Could choose other things to max depending on your preference, but make sure they're physical to capitalize on rage.
 
02-16-2010   #3 (permalink)
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Quote:
Originally Posted by Godbot3000
If you're going to favor rage, get more physical skills (at least until we get that weird 70-30 physical-magic damage patch).
that basically already exists for sieg.. it means one tab of magical skills
 
02-16-2010   #4 (permalink)
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Quote:
Originally Posted by Godbot3000
If you're going to favor rage, get more physical skills (at least until we get that weird 70-30 physical-magic damage patch).

Here's what I would do: Lunia Skill Calculator(JP)

Changes:
-Removed rb nado: The launch on that thing is ANNOYING AS HELL on comboables, but I guess if you keep its usage to non-comboables, it's still useful.
-Maxed voke: It's voke...
-1 counter, 1 blow: More survivability
-1 kick: combos etc.
-Maxed IMS, FDS: Could choose other things to max depending on your preference, but make sure they're physical to capitalize on rage.
Since I'll be mything more often now, I find rb nados use VERY limited. Well, at least from what I've done so far. Thanks for the help.
 
02-17-2010   #5 (permalink)
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Lunia Skill Calculator(JP) << That is my build for my Next RB, or something close to that.

-Air Combo with maxed Whirlpool and FDS in Myth is amazing.
-Maxed Crit passive gives me a crit chance of 51%. (More with more Vit.)
-Max HP, and MP regen because I PvP sometimes.
-No Whirling, because to me, it sucks.
-Five on RB Rage and four on normal Rage, 150% damage all the time.

The build I am using now, is this, except I have RB Nado, not CMS. Not to sound cocky, with 2k str, I top the DPS meter in almost every M2 run. With a 51% chance to crit, and having a steady 150%, it's not hard to see why...
 
02-17-2010   #6 (permalink)
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Quote:
Originally Posted by Twitch
Lunia Skill Calculator(JP) << That is my build for my Next RB, or something close to that.

-Air Combo with maxed Whirlpool and FDS in Myth is amazing.
-Maxed Crit passive gives me a crit chance of 51%. (More with more Vit.)
-Max HP, and MP regen because I PvP sometimes.
-No Whirling, because to me, it sucks.
-Five on RB Rage and four on normal Rage, 150% damage all the time.

The build I am using now, is this, except I have RB Nado, not CMS. Not to sound cocky, with 2k str, I top the DPS meter in almost every M2 run. With a 51% chance to crit, and having a steady 150%, it's not hard to see why...
Ever since they changed Rage's effect, I don't find it as difficult to obtain #1 DPS. AeH 2nd effect+RB Rage/Rage=Hax
 

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