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05-06-2009   #1 (permalink)
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Default IMS Level Comparison



I'm not sure whether or not level 9 IMS would actually be 'faster'. The 'thud' blows at level 9 IMS makes me assume that it hits faster, but I'm not sure if it does or not.
I know. "Just look at the skill calc and see the 'duration'." Sometimes it's misleading. Fire orb for example, goes farther than the skill explanation says it would.

Is it only the sound that changes, or is it also the speed of the hits? Level 9 IMS's damage looks more...in a flow.

Oh, and dont mind the black swirl at level 2 IMS. That was a photoshop edit o.o
 
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05-06-2009   #2 (permalink)
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looks all the same ot me.
and fireorb is the range of the big orb not the lil ones
 
05-07-2009   #3 (permalink)
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Not really sure if IMS changes after level 4. I had mine maxed before I rbed but when it gets to that level...it's just not worth using in combos because everything dies fast so It's just another part of my burst dps arsenal.
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05-07-2009   #4 (permalink)
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I've had max IMS for a long time, I could of told you a long time ago that it's speed does not change.
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05-19-2009   #5 (permalink)
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Rage explosion and max IMS go together great. The min and max dmg are both 200 so minimize the physical dmg takes no affect. without taking into consideration the opponents def or your str it does 300 per hit. when you stun and IMS somebody you do 10 hits almost every time. the last hit or two has some decay but its hardly worth noting.

So lets assume you pull it off. thats about 3k dmg....half hp bar. Pretty useful IMO
 
05-19-2009   #6 (permalink)
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Quote:
Originally Posted by bladedfury410
Rage explosion and max IMS go together great. The min and max dmg are both 200 so minimize the physical dmg takes no affect. without taking into consideration the opponents def or your str it does 300 per hit. when you stun and IMS somebody you do 10 hits almost every time. the last hit or two has some decay but its hardly worth noting.

So lets assume you pull it off. thats about 3k dmg....half hp bar. Pretty useful IMO
Just as a note, the last 2 hits of the "8 hit combo" that is IMS are the 8th hit of the combo, both being put at half damage to equate to 1 normal attack. Though the second does not always hit, depending on positioning.
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