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03-05-2009   #1 (permalink)
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Default Sieg Build Pvp/Stage (Not rebithed)

i think it's both build pvp/stage. that build is not rebithed because i think for pvp sieg doesn't need rebith.
Can you rate it? i would to know what should i change.

Build Changed (counterattack 5lvl, 1 sp left)

Thanks for all Suggestions ^^
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Last edited by Zloty; 03-05-2009 at 09:47 PM.
 
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03-05-2009   #2 (permalink)
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B> damage plox (needs another damage skill)
counter must be maxed
 
03-05-2009   #3 (permalink)
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what changes maxed counter?
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03-05-2009   #4 (permalink)
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Faster cooldown.

And to add on to what Lunar said. Too much mp, not enough mp wasting skills.
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03-05-2009   #5 (permalink)
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mp increase- delete
counter attack- max
moar thingies?
@
forgot about 5lvl Counterattack
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Last edited by Zloty; 03-05-2009 at 09:46 PM.
 
03-05-2009   #6 (permalink)
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IMS lvl1 is not good in pvp.

And another dmg skill, maybe finishing blow or even save some points for CMS, so far is not that good, but they gonna raise the max lvl to 11, and it will be awesome to use in nados.
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03-05-2009   #7 (permalink)
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Quote:
Originally Posted by Kadeshi
IMS lvl1 is not good in pvp.
idk what it means. IMS 0lvl or more than 1lvl
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03-05-2009   #8 (permalink)
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lvl1 is useless
lvl2 is for combos, more likely to stages combos
lvl4 or more for dmg
but IMO IMS is not a good damage dealer for pvp, cuz of defense, plus you can use another skills/combos with better results in the chances that you would have to use IMS
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03-05-2009   #9 (permalink)
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what is diffrence between 1lvl and 2lvl of IMS
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03-06-2009   #10 (permalink)
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lvl1 is slow start, u can combo using it if u have a nice timming, but lvl2 and above start way faster and are easier to combo

anyway, even for stages i rather infinite with A S sp sp, way more effective
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Last edited by Kadeshi; 03-06-2009 at 05:58 AM.
 
03-06-2009   #11 (permalink)
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And it's still good to rebirth anyway, it does give extra stats (or so it feels, but I've noticed I've more HP now)
 

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