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09-08-2009   #61 (permalink)
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Haha, I haven't seen Taoist's cc, but he has max cc, and a +1 cc cs item, and I think 500 str. Imagine that with rage and aeh.
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09-08-2009   #62 (permalink)
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OP Siegs ITT. ;_;
 
09-08-2009   #63 (permalink)
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Quote:
Originally Posted by Etna
^ how was it in combos? im considering maxing it once i come back and rebirth [whenever that is] that, and maybe fb~
Probably deadly if it came with your max FF build.

I can see a Hurricane sword reset followed by flash fate while the opponent is still being carried by the Hurricane sword. Then the ff beam hits and pulls them pack. Follow it up with nado reset dfist. Ouch!
 
09-08-2009   #64 (permalink)
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Quote:
Originally Posted by Shadow5YA
Probably deadly if it came with your max FF build.

I can see a Hurricane sword reset followed by flash fate while the opponent is still being carried by the Hurricane sword. Then the ff beam hits and pulls them pack. Follow it up with nado reset dfist. Ouch!
I don't think there's enough air for all three missiles of FF. Also, it would have to work like hurricane sword d fist.

I would try IMS cancel hurricane sword to wall dash A nado reset d fist CMS FF dash A SS CC.

It should come close to an OHKO. Should be OHKO if rage is used and 501+ STR
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09-08-2009   #65 (permalink)
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Argh... just noticed the slow cast time on hurricane sword. Looks like you're going to need a good height to make it an inescapable reset...
 
09-08-2009   #66 (permalink)
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Quote:
Originally Posted by Shadow5YA
Argh... just noticed the slow cast time on hurricane sword. Looks like you're going to need a good height to make it an inescapable reset...
it's exactly the same as CMS except it's not guaranteed 4 hits and it doesn't give u height but does more dmg
and it's effective against prot fort
 
09-08-2009   #67 (permalink)
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Maybe not that slow... Hurricane Sword is faster than Flash Fate. Crescent Moon Sword is slower than both. That leaves more options to work with Hurricane Sword, although not much.
 
09-10-2009   #68 (permalink)
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Excellent guide

Take note: FDS can in fact be cancelled at level 10, I'm unsure about 11 and 12, I can get back to you on that tomorrow.
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09-10-2009   #69 (permalink)
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Thanks Ultimaga : > (Not calling you Ulti because some people still call me that and it could get confusing for them lol.)

*Adds your info to guide*
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09-12-2009   #70 (permalink)
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Alright, got level 11, and it's cancellable as well.

level 12 soon =P
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09-12-2009   #71 (permalink)
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I'm going to guess that they just fixed all of FDS's level's non-cancelability glitch.

So I messed around with rbNado and rbIH on a mule Sieg... they are still pretty unspectacular. >_>
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09-12-2009   #72 (permalink)
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Quote:
Originally Posted by ShiningSeraph
I'm going to guess that they just fixed all of FDS's level's non-cancelability glitch.

So I messed around with rbNado and rbIH on a mule Sieg... they are still pretty unspectacular. >_>
Yeah, I'm assuming that it's like that too..

and I agree, I mean, FDS already does about the same damage as RB IH, with almost half the cooldown.
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09-12-2009   #73 (permalink)
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Good to see that that the higher lvl FDS's uncancellability was unintentional.
 
09-12-2009   #74 (permalink)
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so that's wut that ktest patch was
translated to "sieg movement has been fixed"
didn't get wut that meant. lol
 
09-12-2009   #75 (permalink)
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Personally I have Whirlpool maxed and dropped Whirling. I like it much better, both in and out of Myth, but for PvP I would take Whirling. For stage though, it is 2 extra hits, 5 seconds less CD time, less mp cost and out damages Whirling. Also good for push back, and it's saved my ass a few times when I was stuck in a dash about to get hit by a OHKO.

But, that's me, and I have a wierd playstyle.
 
09-12-2009   #76 (permalink)
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The only reason I would max Whirlpool/FDS over Whirling is if you're going for a max rage build along with max CC.
 
09-13-2009   #77 (permalink)
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Whirlpool only goes to like 300 x 5 while Whirling goes to 500 x 3, so they are pretty equal.

I messed around with Wind Kick as well, and it's not too shabby. It hits ~300 x 7, which is pretty nice with Rage on.
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09-13-2009   #78 (permalink)
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How is it 300x7 when it decays? The only way for that to be the average dmg is if Wind Kick starts out at 400+ dmg then drops to 200 at the end.
 
09-13-2009   #79 (permalink)
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I am not talking about PvP. Most of the time, I am talking about Stage because I do not PvP frequently enough. Sorry for being unclear.
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LinkBack to this Thread: http://ggftw.com/forum/sieg-guides/52799-gladiats-sieg-skill-analysis-updated-09-02-09-a.html
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