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01-15-2008   #21 (permalink)
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Quote:
Originally Posted by Gaiety
^ Very, very, VERY wrong. Healers can't shift infinitely on a whim. They have to correct distance from time to time, making a shift melee infinite incredibly difficult.

Anyway, about the guide...

AAA Pause S acts just like an AAS hit. You can do AAA SS, too.

AASS Sp Sp is a pretty common wall starter. AS Sp Sp acts just like the last 3 hits of AASS Sp Sp, making it the premiere wall combo string.

Anyway, glad to see someone finally started this one up. I'm afraid it'll probably end up being much, much longer than my Dainn one, though...

EDIT:
Zentai Erm, do you mind if I use... 3 Hours Ago, 05:49 PM
Zentai Sieg Combo Guide 3 Hours Ago, 05:43 PM

Way to ask beforehand x-x But anyway, go ahead and use my format if you wish.
they can shift infinitely.. it is as hard to do as windmill
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01-15-2008   #22 (permalink)
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I don't know about forever, but you can definitely shift for upwards of 50 hits, if you add a half dash every now and then. Maybe I just suck, but shifting usually puts the opponent slightly further away from me each time I do it. I need to half dash every 2-3 shifts to adjust distance.
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01-16-2008   #23 (permalink)
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Quote:
Originally Posted by darkdestiny
I wouldn't! Cuz I have 2k + HP! It'd be boring dude. If a healer can combo and will combo me to death I'd rather have 1.3k hp and go INT or something
Well they'd eventually mess up, that's why I said I'd love to see a healer infinite someone to death in high level play because while it's possible in theory, it really is practically impossible.
 
01-16-2008   #24 (permalink)
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Okay, I added some skill combos and cancels. Corrections please.
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01-16-2008   #25 (permalink)
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Seems every ones getting off topic
Anyways great guide i would have liked this when i started my sieg
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01-16-2008   #26 (permalink)
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would have helped 1-2 weeks ago XD

I got all those down now (: just asked around and practiced.

I think the most useful thing I got from asking banana was that

use Dash A if you want to add skill after
use Dash S if you want to wack after.
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01-16-2008   #27 (permalink)
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wow thats cool i never knew that
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01-16-2008   #28 (permalink)
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Quote:
Originally Posted by Gota
would have helped 1-2 weeks ago XD

I got all those down now (: just asked around and practiced.

I think the most useful thing I got from asking banana was that

use Dash A if you want to add skill after
use Dash S if you want to wack after.
Yay! Thanks.
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01-16-2008   #29 (permalink)
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Quote:
Originally Posted by Gota
use Dash A if you want to add skill after
...or if you want to windmill after :P
 
01-16-2008   #30 (permalink)
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Quote:
Originally Posted by Godbot3000
...or if you want to windmill after :P
Lol, I'll probably add in Frontals and Windmills tomorrow.
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01-16-2008   #31 (permalink)
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Quote:
Originally Posted by Zentai
Now, the best powerhouse ever. Well, for now. DESTRUCTION FIST [DF].

This is generally used after Blow, a combo that knocks the enemy down. The enemy just gets dazed and doesn't/can't move after, for a few moments.
Note: That may be true for lower levels when many of the power skills aren't available, but you'd usually want to do something else at the higher levels.

So let's just have a general comment about Blow: The best way to follow up on a successful Blow in pvp is to use a power skill that would otherwise not hit your opponent.

Off topic: You probably should have saved about... 12 posts in advance for this guide... Siegs have A LOT of combos (not even counting the improv ones.)
 
01-16-2008   #32 (permalink)
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Finally a guide that'll tell you how to windmill
i hated looking up old topics for it
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01-16-2008   #33 (permalink)
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Quote:
Originally Posted by reynbo
Finally a guide that'll tell you how to windmill
i hated looking up old topics for it
lol that's just listing it in combos. Not the actual tech behind it =D
 
01-16-2008   #34 (permalink)
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wait you mean hes gonna put something like aasaaaakiking s dasha windmill lol
Without explaining how to do it?
And i don't even know if that combo would work with windmill because i can't windmill lol it was just an example
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01-16-2008   #35 (permalink)
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I would prefer that you place explanations on a separate line so that it's easier to differentiate between the combo and the explanation. Seeing something like

Quote:
A-A-Dash-A-S~A good starter.
might make someone think that the combo is AA Dash ASA, instead of AA Dash AS.
 
01-16-2008   #36 (permalink)
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Quote:
Originally Posted by Gaiety
I would prefer that you place explanations on a separate line so that it's easier to differentiate between the combo and the explanation. Seeing something like
might make someone think that the combo is AA Dash ASA, instead of AA Dash AS.
Okay, I'll do that. T.T. I just wished I saved a couple posts in advance T.T.

EDIT: Okay, I kinda did it, I just changed the color the combos instead.

Quote:
lol that's just listing it in combos. Not the actual tech behind it =D
Who said?
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01-16-2008   #37 (permalink)
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awesome!! time to train my combo
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01-16-2008   #38 (permalink)
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Quote:
Originally Posted by Zentai
Who said?
...So are you going for a 'combo' guide? Or a 'how to play the knight class' guide?
 
01-16-2008   #39 (permalink)
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Quote:
Originally Posted by Godbot3000
...So are you going for a 'combo' guide? Or a 'how to play the knight class' guide?
I thought windmilling and frontalling are able to be strung into combos... They ARE.

I feel so nubby. I can't do either of those. Except for noob frontalling. SPAMZORS DASH A SPACE W00T
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01-16-2008   #40 (permalink)
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You're starting to cover things that go beyond the scope of a combo guide.
 

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