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09-28-2007   #1 (permalink)
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Default The Ultimate Sword Guide

---READ FIRST---

The following guide is created for the use of comparing stats from getting new swords for Sieg and fortifying them without actually doing so. I still don't quite understand the formula for light fortification so it will not be included in this guide for now. The same goes for grades, which will be added over time. Also, since this guide will cover an extremely large amount of different swords, I will have to update bit by bit, but I promise to faithful to the guide. Please add your input on this guide regarding any faulty information I have so I can change it. That would be much appreciated. I hope this will be useful for both beginner and advanced Sieg players.


TABLE OF CONTENTS
  • Color Schemes
  • Statistic Formulas, Base Stats, and Stat Increments
  • Fortification
  • Store Bought Swords
    • 1st Degree (UC)
    • 2nd Degree (UC)
    • 3rd Degree (NA)
    • 4th Degree (NA)
    • 5th Degree (NA)
  • Rare/Unique Swords
    • 1st Degree (UC)
    • 2nd Degree (UC)
    • 3rd Degree (NA)
    • 4th Degree (NA)
    • 5th Degree (NA)
  • Special Swords
    • History Bosses
      • History One
      • History Two
      • History Three (NA)
    • Legend Bosses
      • Legend One (NA)
      • Legend Two (NA)
      • Legend Three (NA)
    • Dungeons (NA)
    • Additional Notes and Credits


NOTE: (UC) means Under Construction and (NA) means Not Added.



COLOR SCHEMES
RED: Important Notes and Tips
ORANGE: Titles
ORCHID: Main Information
BLUE: Sections
MAGENTA: Extra Information


STATISTIC FORMULAS, BASE STATS AND STAT INCREMENTS
As you alrady know, Strength increases MIN and MAX regular and skill damage you do, Dexterity increases the amount of MAX regular damage, reduces your skill cooldown time and increases the amount of Reduce Damage, Vitality increases your HP and the amount healing items heal you by, and Intellect increases your MP. However, knowing the numerical values can help you get an accurate amount of each statistical effect. The values below will provide this information:

STRENGTH: +3 Points of Strength = 1~1 Damage
DEXTERITY: +3 Points of Dexterity = +1 Max Damage (?)
DEXTERITY: +30 Points of Dexterity = +1 Reduce Damage
VITALITY: +1 Point of Vitality = +6 HP
INTELLECT: +1 Point of Intellect = +6 MP


NOTE: The true amount of Dexterity effect is yet to be determined.


With this, beginner players, or even advanced players can in advance, add the statistical bonuses from their weapons without shooting blanks blindly. But one do need to know Sieg's base stats before actually doing this:

POWER: 22
DEXTERITY: 10
HEALTH: 26
INTELLECT: 12
DAMAGE: 7~8
DEFENSE: 0
REDUCE DAMAGE: 0
HP: 130
MP: 60

Also needed is the Stat Increments, which is the amount your stats increase by for each time you level:

STRENGTH: 2~3
DEXTERITY: 2~3
VITALITY: 2~3
INTELLECT: 2~3

Now, with this vital base information, we can move onto the swords, where the information there can be used in conjunction with the information that was just provided to enhance your resources and hopefully your experience on Lunia.


FORTIFICATION
Fortification is the process of fortifying (duh) your weapon so that it becomes stronger and better. As you fortify your item, a suffix will appear at the end of your item for every level of fortification (ex: A "1st Degree Fighter Sword" fortified once is a "1st Degree Fighter Sword +1", a "1st Degree Fighter Sword +1" fortified becomes a "1st Degree Fighter Sword +2" and so on). Each Fortification level gives your weapon a Damage bonus of 1~1. Fortification levels +4-6 gives you a Strength bonus of +1 for each level. Fortification levels +7-9 gives you a Strength Bonus of +1 AND a Dexterity Bonus of +1 for each level. As you fortify your weapon past +4, your weapon will begin to have a faint glow. Fortification up to +3 is safe (You can fail fortifying your item, but it won't break). Any levels past that and the chance of your item being broken increases. Using a Catalyst increases your chances of success, but also increases the chances of your weapon breaking.

FORTIFICATION +1
DAMAGE: 1~1

FORTIFICATION +2
DAMAGE: 2~2

FORTIFICATION +3
DAMAGE: 3~3

FORTIFICATION +4
DAMAGE: 4~4
STRENGTH: +1

FORTIFICATION +5
DAMAGE: 5~5
STRENGTH: +2

FORTIFICATION +6
DAMAGE: 6~6
STRENGTH: +3

FORTIFICATION +7
DAMAGE: 7~7
STRENGTH: +4
DEXTERITY: +1

FORTIFICATION +8
DAMAGE: 8~8
STRENGTH: +5
DEXTERITY: +2

FORTIFICATION +9
DAMAGE 9~9
STRENGTH: +6
DEXTERITY: +3


STORE BOUGHT SWORDS
1ST DEGREE
1ST DEGREE NOVICE SWORDSMAN'S SWORD
  • LEVEL: 1
  • DAMAGE: 1~1
  • HP: +2
  • Total Statistical Effect: +2 HP, +1~1 Damage

1ST DEGREE BEGINNER'S SWORD
  • LEVEL: 2
  • DAMAGE: 1~1
  • HP: +3
  • Total Statistical Effect: +3 HP, +1~1 Damage

1ST DEGREE APPRENTICE'S SWORD
  • LEVEL: 4
  • DAMAGE: 2~2
  • Total Statistical Effect: +2~2 Damage

1ST DEGREE BELLUM'S SWORD
  • LEVEL: 4
  • DAMAGE: 4~4
  • DEXTERITY: +5
  • VITALITY: +5
  • Total Statistical Effect: +30 HP, +4~5 Damage with +2 excess Dexterity (2/3 Max Damage)

1ST DEGREE IRA'S SWORD
  • LEVEL: 4
  • DAMAGE: 4~4
  • DEXTERITY: +7
  • Total Statistical Effect: +4~6 Damage with +1 excess Dexterity (1/3 Max Damage)
2ND DEGREE
2ND DEGREE NOVICE SWORDSMAN'S SWORD
  • LEVEL: 4
  • DAMAGE: 2~2
  • HP: +4
  • Total Statistical Effect: +4 HP, +2~2 Damage

2ND DEGREE BEGINNER'S SWORD
  • LEVEL: 12
  • DAMAGE: 2~3
  • STRENGTH: +2
  • HP: +5
  • Total Statistical Effect: +5 HP, +2~3 Damage with +2 excess Strength (2/3~2/3)

2ND DEGREE APPRENTICE'S SWORD
  • LEVEL: 14
  • DAMAGE: 4~5
  • Total Statistical Effect: +4~5 Damage

2ND DEGREE BELLUM'S SWORD
  • LEVEL: 14
  • DAMAGE: 7~9
  • DEXTERITY: +4
  • VITALITY: +9
  • Total Statistical Effect: +54 HP, +7~10 Damage with +1 excess Dexterity (1/3 Max Damage)

2ND DEGREE IRA'S SWORD
  • LEVEL: 14
  • DAMAGE: 7~9
  • DEXTERITY: +12
  • Total Statistical Effect: +7~13 Damage


RARE/UNIQUE SWORDS
1ST DEGREE
1ST DEGREE LOAN SHARK'S SWORD
  • LEVEL: 4
  • DAMAGE: 3~3
  • VITALITY: +2
  • HP: +4
  • Total Statistical Effect: +16 HP, +3~3 Damage

1ST DEGREE GLADIUS' SWORD
  • LEVEL: 4
  • DAMAGE: 4~4
  • STRENGTH: +5
  • INTELLECT: +1
  • MP: +2
  • Total Statistical Effect: +8 MP, +5~5 Damage with +2 excess Strength (2/3~2/3)

1ST DEGREE MIRACLE SWORD
  • LEVEL: 4
  • DAMAGE: 3~3
  • VITALITY: +5
  • Total Statistical Effect: +30 HP, +3~3 Damage

1ST DEGREE MASTER SWORD
  • LEVEL: 4
  • DAMAGE: 3~4
  • STRENGTH: +1
  • DEXTERITY: +1
  • VITALITY: +1
  • INTELLECT: +1
  • HP: +2
  • MP: +2
  • Total Statistical Effect: +8 HP, +8 MP, +3~4 Damage with +1 excess Strength (1/3~1/3) and +1 excess Dexterity (1/3 Max Damage)

1ST DEGREE PUZZLING SWORD
  • LEVEL: 4
  • DAMAGE: 3~3
  • VITALITY: +1
  • Total Statistical Effect: +6 HP, +3~3 Damage

1ST DEGREE MUTANT SWORD
  • LEVEL: 4
  • DAMAGE: 3~3
  • STRENGTH: +3
  • DEXTERITY: +3
  • Total Statistical Effect: +4~5 Damage

1ST DEGREE SPIRITUAL SWORD
  • LEVEL: 4
  • DAMAGE: 3~3
  • DEXTERITY: +3
  • Total Statistical Effect: +3~4 Damage

1ST DEGREE MANLY SWORD
  • LEVEL: 4
  • DAMAGE: 3~3
  • STRENGTH: +3
  • HP: +7
  • Total Statistical Effect: +7 HP, +4~4 Damage

1ST DEGREE DEMON'S SWORD
  • LEVEL: 4
  • DAMAGE: 3~4
  • MP: +16
  • Total Statistical Effect: +16 MP, +3~4 Damage

1ST DEGREE SUSPICIOUS SWORD
  • LEVEL: 4
  • DAMAGE: 3~3
  • STRENGTH: +1
  • DEXTERITY: +1
  • VITALITY: +1
  • INTELLECT: +1
  • HP: +2
  • MP: +2
  • Total Statistical Effect: +8 HP, +8 MP, +3~3 Damage with +1 excess Strength (1/3~1/3) and +1 excess Dexterity (1/3 Max Damage)

1ST DEGREE BEST BRIDEGROOM SWORD
  • LEVEL: 4
  • DAMAGE: 3~4
  • STRENGTH: +2
  • DEXTERITY: +2
  • INTELLECT: +2
  • Total Statistical Effect: +12 MP, +3~4 Damage with +2 excess Strength (2/3~2/3) and +2 Excess Dexterity (2/3 Max Damage). May add up to +3~5 Damage

1ST DEGREE BEST BRIDE SWORD
  • LEVEL: 4
  • DAMAGE: 3~4
  • VITALITY: +2
  • HP: +6
  • MP: +6
  • Total Statistical Effect: +18 HP, +6 MP, +3~4 Damage

1ST DEGREE HERCULEAN SWORD
  • LEVEL: 4
  • DAMAGE: 3~4
  • STRENGTH: +6
  • INTELLECT: -1
  • HP: +2
  • Total Statistical Effect: +2 HP, -6 MP, +5~6 Damage

1ST DEGREE COBALT SWORD
  • LEVEL: 4
  • DAMAGE: 3~4
  • HP: +1
  • MP: +1
  • Total Statistical Effect: +1 HP, +1 MP, +3~4 Damage

1ST DEGREE FALLEN ANGEL'S SWORD
  • LEVEL: 4
  • DAMAGE: 3~4
  • INTELLECT: +3
  • MP: +16
  • Total Statistical Effect: +34 MP, +3~4 Damage

1ST DEGREE HURRICANE SWORD
  • LEVEL: 4
  • DAMAGE: 3~3
  • STRENGTH: +2
  • DEXTERITY: +3
  • Total Statistical Effect: +3~4 Damage with +2 excess Strength (2/3~2/3)

1ST DEGREE PHANTOM SWORD
  • LEVEL: 4
  • DAMAGE: 3~3
  • STRENGTH: +1
  • DEXTERITY: +1
  • VITALITY: +1
  • INTELLECT: +1
  • Total Statistical Effect: +6 HP, +6 MP, +3~3 Damage with +1 excess Strength (1/3~1/3) and +1 excess Dexterity (1/3 Max Damage)
2ND DEGREE
2ND DEGREE LOAN SHARK'S SWORD
  • LEVEL: 14
  • DAMAGE: 6~7
  • VITALITY: +3
  • HP: +8
  • Total Statistical Effect: +26 HP, +6~7 Damage

2ND DEGREE GLADIUS' SWORD
  • LEVEL: 14
  • DAMAGE: 7~9
  • STRENGTH: +9
  • INTELLECT: +2
  • MP: +3
  • Total Statistical Effect: +15 MP, +10~12 Damage

2ND DEGREE MIRACLE SWORD
  • LEVEL: 14
  • DAMAGE: 6~7
  • VITALITY: +10
  • Total Statistical Effect: +60 HP, +6~7 Damage

2ND DEGREE MASTER SWORD
  • LEVEL: 14
  • DAMAGE: 6~7
  • STRENGTH: +2
  • DEXTERITY: +2
  • VITALITY: +2
  • INTELLECT: +2
  • HP: +4
  • MP: +4
  • Total Statistical Effect: +16 HP, +16 MP, +6~7 Damage with +2 excess Strength (2/3~2/3) and +2 excess Dexterity (2/3 Max Damage). May add up to +6~8 Damage.

2ND DEGREE PUZZLING SWORD
  • LEVEL: 14
  • DAMAGE: 6~7
  • VITALITY: +1
  • Total Statistical Effect: +6 HP, +6~7 Damage

2ND DEGREE MUTANT SWORD
  • LEVEL: 14
  • DAMAGE: 6~7
  • STRENGTH: +5
  • DEXTERITY: +5
  • Total Statistical Effect: +7~9 Damage with +2 excess Strength (2/3~2/3) and +2 excess Dexterity (2/3 Max Damage). May add up to +7~10 Damage

2ND DEGREE SPIRITUAL SWORD
  • LEVEL: 14
  • DAMAGE: 6~7
  • STRENGTH: +3
  • INTELLECT: +6
  • MP: +5
  • Total Statistical Effect: +41 MP, +7~8 Damage

2ND DEGREE MANLY SWORD
  • LEVEL: 14
  • DAMAGE: 6~7
  • STRENGTH: +5
  • HP: +13
  • Total Statistical Effect: +13 HP, +7~8 Damage with +2 excess Strength (2/3~2/3)

2ND DEGREE DEMON'S SWORD
  • LEVEL: 14
  • DAMAGE: 6~8
  • MP: +29
  • Total Statistical Effect: +29 MP, +6~8 Damage

2ND DEGREE FISHNET SWORD
  • LEVEL: 14
  • DAMAGE: 6~7
  • DEXTERITY: +6
  • Total Statistical Effect: +6~9 Damage

2ND DEGREE SUSPICIOUS SWORD
  • LEVEL: 14
  • DAMAGE: 6~7
  • STRENGTH: +2
  • DEXTERITY: +2
  • VITALITY: +2
  • INTELLECT: +2
  • HP: +4
  • MP: +4
  • Total Statistical Effect: +16 HP, +16 MP, +6~7 Damage with +2 excess Strength (2/3~2/3) and +2 excess Dexterity (2/3 Max Damage). May add up to +6~8 Damage

2ND DEGREE BEST BRIDEGROOM SWORD
  • LEVEL: 14
  • DAMAGE: 6~8
  • STRENGTH: +4
  • DEXTERITY: +4
  • INTELLECT: +4
  • Total Statistical Effect: +24 MP, +7~9 Damage with +1 excess Strength (1/3~1/3) and +1 Excess Dexterity (1/3 Max Damage)

2ND DEGREE BEST BRIDE SWORD
  • LEVEL: 14
  • DAMAGE: 6~8
  • VITALITY: +4
  • HP: +11
  • MP: +11
  • Total Statistical Effect: +35 HP, +11 MP, +6~8 Damage

2ND DEGREE HERCULEAN SWORD
  • LEVEL: 14
  • DAMAGE: 6~8
  • STRENGTH: +11
  • INTELLECT: -2
  • HP: +4
  • Total Statistical Effect: +4 HP, -12 MP, +9~11 Damage with +2 excess Strength (2/3~2/3)

2ND DEGREE COBALT SWORD
  • LEVEL: 14
  • DAMAGE: 6~8
  • STRENGTH: +1
  • DEXTERITY: +1
  • VITALITY: +1
  • INTELLECT: +1
  • HP: +1
  • MP: +1
  • Total Statistical Effect: +7 HP, +7 MP, +6~8 Damage with +1 excess Strength (1/3~1/3) and +1 excess Dexterity (1/3 Max Damage)

2ND DEGREE FALLEN ANGEL'S SWORD
  • LEVEL: 14
  • DAMAGE: 6~8
  • INTELLECT: +5
  • MP: +29
  • Total Statistical Effect: +59 MP, +6~8 Damage

2ND DEGREE HURRICANE SWORD
  • LEVEL: 14
  • DAMAGE: 6~7
  • STRENGTH: +3
  • DEXTERITY: +6
  • Total Statistical Effect: +7~10 Damage

2ND DEGREE PHANTOM SWORD
  • LEVEL: 14
  • DAMAGE: 6~7
  • STRENGTH: +2
  • DEXTERITY: +2
  • VITALITY: +2
  • INTELLECT: +2
  • Total Statistical Effect: +12 HP, +12 MP, +6~7 Damage with +2 excess Strength (2/3~2/3) and +2 excess Dexterity (2/3 Max Damage). May add up to +6~8 Damage
SPECIAL SWORDS
HISTORY BOSSES
HISTORY ONE
SPIDER'S SWORD
  • LEVEL: 2
  • DAMAGE: 1~1
  • DEXTERITY: +4
  • MP: +2
  • Total Statistical Effect: +2 MP, +1~2 Damage with +1 excess Dexterity (1/3 Max Damage)

SLIME'S SWORD
  • LEVEL: 3
  • DAMAGE: 1~2
  • STRENGTH: +4
  • HP: +2
  • Total Statistical Effect: +2 HP, +2~3 Damage with +1 excess Strength (1/3~1/3)

OGRE LORD'S SWORD
  • LEVEL: 4
  • DAMAGE: 2~2
  • DEXTERITY: +3
  • INTELLECT: +1
  • HP: +1
  • Total Statistical Effect: +1 HP, +6 MP, +2~3 Damage

OGRE LORD'S SWORD
  • LEVEL: 5
  • DAMAGE: 2~3
  • INTELLECT: +4
  • HP: +1
  • Total Statistical Effect: +1 HP, +24 MP, +2~3 Damage

MAD WARRIOR'S SWORD
  • LEVEL: 6
  • DAMAGE: 3~3
  • STRENGTH: +2
  • DEXTERITY: +2
  • Total Statistical Effect: +3~3 Damage with +2 excess Strength (2/3~2/3) and +2 excess Dexterity (2/3 Max Damage). May add up to +3~4 Damage

MUSHROOM'S SWORD
  • LEVEL: 7
  • DAMAGE: 3~4
  • STRENGTH: +2
  • HP: +6
  • Total Statistical Effect: +6 HP, +3~4 Damage with +2 excess Strength (2/3~2/3)

TREE SPIRIT'S SWORD
  • LEVEL: 8
  • DAMAGE: 4~5
  • DEXTERITY: +3
  • INTELLECT: +1
  • HP: +1
  • Total Statistical Effect: +1 HP, +6 MP, +4~6 Damage

SPIDER'S SWORD
  • LEVEL: 9
  • DAMAGE: 4~5
  • DEXTERITY: +4
  • MP: +6
  • Total Statistical Effect: +6 MP, +4~6 Damage with +1 excess Dexterity (1/3 Max Damage)

ROTEM GUARDIAN'S SWORD
  • LEVEL: 10
  • DAMAGE: 3~4
  • DEXTERITY: +2
  • INTELLECT: +2
  • HP: +3
  • MP: +3
  • Total Statistical Effect: +3 HP, +15 MP, +3~4 Damage with +2 excess Dexterity (2/3 Max Damage)
HISTORY TWO
SNOW MAN'S SWORD
  • LEVEL: 10
  • DAMAGE: 4~4
  • DEXTERITY: +5
  • INTELLECT: +2
  • HP: +2
  • Total Statistical Effect: +2 HP, +12 MP, +4~5 Damage with +2 excess Dexterity (2/3 Max Damage)

MOON WIZARD'S SWORD
  • LEVEL: 10
  • DAMAGE: 4~5
  • INTELLECT: +7
  • MP: +2
  • Total Statistical Effect: +44 MP, +4~5 Damage

SNOW GIRL'S SWORD
  • LEVEL: 12
  • DAMAGE: 4~5
  • DEXTERITY: +5
  • INTELLECT: +2
  • HP: +2
  • Total Statistical Effect: +2 HP, +12 MP, +4~6 Damage with +2 excess Dexterity (2/3 Max Damage)

ELF ARCHER'S SWORD
  • LEVEL: 13
  • DAMAGE: 5~6
  • STRENGTH: +7
  • MP: +2
  • Total Statistical Effect: +2 MP, +7~8 Damage with +1 excess Strength (1/3~1/3)

ELF CAPTAIN'S SWORD
  • LEVEL: 14
  • DAMAGE: 5~6
  • VITALITY: +4
  • HP: +6
  • Total Statistical Effect: +30 HP, +5~6 Damage

GARGOYLE'S SWORD
  • LEVEL: 15
  • DAMAGE: 5~7
  • STRENGTH: +3
  • DEXTERITY: +3
  • VITALITY: +3
  • Total Statistical Effect: +18 HP, +6~9 Damage

EVIL EYE'S SWORD
  • LEVEL: 16
  • DAMAGE: 6~7
  • DEXTERITY: +5
  • INTELLECT: +2
  • HP: +2
  • Total Statistical Effect: +2 HP, +12 MP, +6~8 Damage with +2 excess Dexterity (2/3 Max Damage)

ABYSS KNIGHT'S SWORD
  • LEVEL: 18
  • DAMAGE: 6~7
  • DEXTERITY: +7
  • MP: +4
  • Total Statistical Effect: +4 MP, +6~9 Damage with +1 excess Dexterity (1/3 Max Damage)

DRAKE'S SWORD
  • LEVEL: 18
  • DAMAGE: 6~8
  • DEXTERITY: +5
  • INTELLECT: +5
  • Total Statistical Effect: +30 MP, +6~9 Damage with +2 excess Dexterity (1/3 Max Damage)


ADDITIONAL NOTES AND CREDITS
As you can see, this guide is nowhere near completed. Why add it now you ask? Mostly because helping out the newer players out first is my top priority, which is why I added most the earlier weapons in the game. However, like I said, more WILL be added over time, just adding this all at once takes too much (Seriously, it took me three days to do just this because of other stuff going on around me). Comments and critiques are much appreciated, and help on this would be grand.

CREDITS

http://www.mylunia.net/forum/showthr...ighlight=stats --- Used in conjunction with LuniaFan's wiki page for accurate stat information.
http://www.luniafan.com/wiki/index.php/Stats --- Used to find how much each stat affects the player.
http://www.luniafan.com/wiki/index.php/Upgrading_Guide --- Used primarily for the fortification list.
http://www.luniafan.com/forums/sieg-...ght-guide.html --- A HUGE amount of info came from here such as weapon lists, stat increments etc. Much thanks to Stryfes.
 
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09-28-2007   #2 (permalink)
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holy crap, nice job
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09-28-2007   #3 (permalink)
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Awesome guide! ^^ Keep it up.
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09-28-2007   #4 (permalink)
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OMG let's make this like a forum project, and get this sword guide fully complete! WHO'S WITH ME?
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09-28-2007   #5 (permalink)
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Daaaang this is long! And really nicely detailed. Really good job there dood! I like the colors too. ;3
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09-28-2007   #6 (permalink)
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Quote:
Originally Posted by Geode
OMG let's make this like a forum project, and get this sword guide fully complete! WHO'S WITH ME?
I am! I have been searching for a sword guide all over da place it will be really coll if we could add pics to each sword kinda like Basil market in Ms but without selling nor buying.


PS: Awesome guide dude gratz
 
09-29-2007   #7 (permalink)
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I don't agree with the fortification part. Once a sword gets to +7, there are some cases that from there on, 2 STR is added, and 2 DEX is added, which is shown by the swords fortified with +9STR/5DEX.
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09-29-2007   #8 (permalink)
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Very nice work man
 
09-29-2007   #9 (permalink)
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Quote:
Originally Posted by firetruckmat
I don't agree with the fortification part. Once a sword gets to +7, there are some cases that from there on, 2 STR is added, and 2 DEX is added, which is shown by the swords fortified with +9STR/5DEX.
Pretty sure thats with 5th/6th degree weapons.
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09-30-2007   #10 (permalink)
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nice job
this must of taken sum time to do all of this
looking forward for the rest of it ^^
 
09-30-2007   #11 (permalink)
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wow This is great, keep up the good work man.
 
09-30-2007   #12 (permalink)
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Maybe even Sticky this?
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09-30-2007   #13 (permalink)
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awesome nice info
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10-14-2007   #14 (permalink)
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Not gonna lie i only red 1st 5 words
but wow
its long
soo imma pretend i read it all
Very descriptive
and nice guide
 
10-14-2007   #15 (permalink)
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well Kieuseru is right. you get item fortification stat after degree. stil keep up the good work XD
 
10-14-2007   #16 (permalink)
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Personally, I don't know if its good to call special items the items you get from stage bosses. Special items to me are more like quest swords, or at least swords that can only be obtained through side stages like in raid stages etc.
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10-15-2007   #17 (permalink)
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o yea to bad you can only get 1 kundates sword *sob*
 
10-15-2007   #18 (permalink)
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Well theres another sword that can be gained through a lvl 57 quest lol. It's a black sword, but stats aren't exactly that great, similar to kundates sword though. I haven't exactly checked every single quest either so I don't know if there are only 2 quest swords like this lol (but I'm pretty sure I've gained some quest swords a long time ago... I keep recalling a cold sword somewhere its like lvl 10+ or something)
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