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09282007

#1 (permalink)

MMOG Lurker
Join Date: Aug 2007
Posts: 3

The Ultimate Sword Guide
READ FIRST
The following guide is created for the use of comparing stats from getting new swords for Sieg and fortifying them without actually doing so. I still don't quite understand the formula for light fortification so it will not be included in this guide for now. The same goes for grades, which will be added over time. Also, since this guide will cover an extremely large amount of different swords, I will have to update bit by bit, but I promise to faithful to the guide. Please add your input on this guide regarding any faulty information I have so I can change it. That would be much appreciated. I hope this will be useful for both beginner and advanced Sieg players.
TABLE OF CONTENTS
 Color Schemes
 Statistic Formulas, Base Stats, and Stat Increments
 Fortification
 Store Bought Swords
 1st Degree (UC)
 2nd Degree (UC)
 3rd Degree (NA)
 4th Degree (NA)
 5th Degree (NA)
 Rare/Unique Swords
 1st Degree (UC)
 2nd Degree (UC)
 3rd Degree (NA)
 4th Degree (NA)
 5th Degree (NA)
 Special Swords
 History Bosses
 History One
 History Two
 History Three (NA)
 Legend Bosses
 Legend One (NA)
 Legend Two (NA)
 Legend Three (NA)
 Dungeons (NA)
 Additional Notes and Credits
NOTE: (UC) means Under Construction and (NA) means Not Added.
COLOR SCHEMES
RED: Important Notes and Tips
ORANGE: Titles
ORCHID: Main Information
BLUE: Sections
MAGENTA: Extra Information
STATISTIC FORMULAS, BASE STATS AND STAT INCREMENTS
As you alrady know, Strength increases MIN and MAX regular and skill damage you do, Dexterity increases the amount of MAX regular damage, reduces your skill cooldown time and increases the amount of Reduce Damage, Vitality increases your HP and the amount healing items heal you by, and Intellect increases your MP. However, knowing the numerical values can help you get an accurate amount of each statistical effect. The values below will provide this information:
STRENGTH: +3 Points of Strength = 1~1 Damage
DEXTERITY: +3 Points of Dexterity = +1 Max Damage (?)
DEXTERITY: +30 Points of Dexterity = +1 Reduce Damage
VITALITY: +1 Point of Vitality = +6 HP
INTELLECT: +1 Point of Intellect = +6 MP
NOTE: The true amount of Dexterity effect is yet to be determined.
With this, beginner players, or even advanced players can in advance, add the statistical bonuses from their weapons without shooting blanks blindly. But one do need to know Sieg's base stats before actually doing this:
POWER: 22
DEXTERITY: 10
HEALTH: 26
INTELLECT: 12
DAMAGE: 7~8
DEFENSE: 0
REDUCE DAMAGE: 0
HP: 130
MP: 60
Also needed is the Stat Increments, which is the amount your stats increase by for each time you level:
STRENGTH: 2~3
DEXTERITY: 2~3
VITALITY: 2~3
INTELLECT: 2~3
Now, with this vital base information, we can move onto the swords, where the information there can be used in conjunction with the information that was just provided to enhance your resources and hopefully your experience on Lunia.
FORTIFICATION
Fortification is the process of fortifying (duh) your weapon so that it becomes stronger and better. As you fortify your item, a suffix will appear at the end of your item for every level of fortification (ex: A "1st Degree Fighter Sword" fortified once is a "1st Degree Fighter Sword +1", a "1st Degree Fighter Sword +1" fortified becomes a "1st Degree Fighter Sword +2" and so on). Each Fortification level gives your weapon a Damage bonus of 1~1. Fortification levels +46 gives you a Strength bonus of +1 for each level. Fortification levels +79 gives you a Strength Bonus of +1 AND a Dexterity Bonus of +1 for each level. As you fortify your weapon past +4, your weapon will begin to have a faint glow. Fortification up to +3 is safe (You can fail fortifying your item, but it won't break). Any levels past that and the chance of your item being broken increases. Using a Catalyst increases your chances of success, but also increases the chances of your weapon breaking.
FORTIFICATION +1
DAMAGE: 1~1
FORTIFICATION +2
DAMAGE: 2~2
FORTIFICATION +3
DAMAGE: 3~3
FORTIFICATION +4
DAMAGE: 4~4
STRENGTH: +1
FORTIFICATION +5
DAMAGE: 5~5
STRENGTH: +2
FORTIFICATION +6
DAMAGE: 6~6
STRENGTH: +3
FORTIFICATION +7
DAMAGE: 7~7
STRENGTH: +4
DEXTERITY: +1
FORTIFICATION +8
DAMAGE: 8~8
STRENGTH: +5
DEXTERITY: +2
FORTIFICATION +9
DAMAGE 9~9
STRENGTH: +6
DEXTERITY: +3
STORE BOUGHT SWORDS
1ST DEGREE 1ST DEGREE NOVICE SWORDSMAN'S SWORD LEVEL: 1
 DAMAGE: 1~1
 HP: +2
 Total Statistical Effect: +2 HP, +1~1 Damage
1ST DEGREE BEGINNER'S SWORD LEVEL: 2
 DAMAGE: 1~1
 HP: +3
 Total Statistical Effect: +3 HP, +1~1 Damage
1ST DEGREE APPRENTICE'S SWORD LEVEL: 4
 DAMAGE: 2~2
 Total Statistical Effect: +2~2 Damage
1ST DEGREE BELLUM'S SWORD LEVEL: 4
 DAMAGE: 4~4
 DEXTERITY: +5
 VITALITY: +5
 Total Statistical Effect: +30 HP, +4~5 Damage with +2 excess Dexterity (2/3 Max Damage)
1ST DEGREE IRA'S SWORD LEVEL: 4
 DAMAGE: 4~4
 DEXTERITY: +7
 Total Statistical Effect: +4~6 Damage with +1 excess Dexterity (1/3 Max Damage)
2ND DEGREE 2ND DEGREE NOVICE SWORDSMAN'S SWORD LEVEL: 4
 DAMAGE: 2~2
 HP: +4
 Total Statistical Effect: +4 HP, +2~2 Damage
2ND DEGREE BEGINNER'S SWORD LEVEL: 12
 DAMAGE: 2~3
 STRENGTH: +2
 HP: +5
 Total Statistical Effect: +5 HP, +2~3 Damage with +2 excess Strength (2/3~2/3)
2ND DEGREE APPRENTICE'S SWORD LEVEL: 14
 DAMAGE: 4~5
 Total Statistical Effect: +4~5 Damage
2ND DEGREE BELLUM'S SWORD LEVEL: 14
 DAMAGE: 7~9
 DEXTERITY: +4
 VITALITY: +9
 Total Statistical Effect: +54 HP, +7~10 Damage with +1 excess Dexterity (1/3 Max Damage)
2ND DEGREE IRA'S SWORD LEVEL: 14
 DAMAGE: 7~9
 DEXTERITY: +12
 Total Statistical Effect: +7~13 Damage
RARE/UNIQUE SWORDS
1ST DEGREE 1ST DEGREE LOAN SHARK'S SWORD LEVEL: 4
 DAMAGE: 3~3
 VITALITY: +2
 HP: +4
 Total Statistical Effect: +16 HP, +3~3 Damage
1ST DEGREE GLADIUS' SWORD LEVEL: 4
 DAMAGE: 4~4
 STRENGTH: +5
 INTELLECT: +1
 MP: +2
 Total Statistical Effect: +8 MP, +5~5 Damage with +2 excess Strength (2/3~2/3)
1ST DEGREE MIRACLE SWORD LEVEL: 4
 DAMAGE: 3~3
 VITALITY: +5
 Total Statistical Effect: +30 HP, +3~3 Damage
1ST DEGREE MASTER SWORD LEVEL: 4
 DAMAGE: 3~4
 STRENGTH: +1
 DEXTERITY: +1
 VITALITY: +1
 INTELLECT: +1
 HP: +2
 MP: +2
 Total Statistical Effect: +8 HP, +8 MP, +3~4 Damage with +1 excess Strength (1/3~1/3) and +1 excess Dexterity (1/3 Max Damage)
1ST DEGREE PUZZLING SWORD LEVEL: 4
 DAMAGE: 3~3
 VITALITY: +1
 Total Statistical Effect: +6 HP, +3~3 Damage
1ST DEGREE MUTANT SWORD LEVEL: 4
 DAMAGE: 3~3
 STRENGTH: +3
 DEXTERITY: +3
 Total Statistical Effect: +4~5 Damage
1ST DEGREE SPIRITUAL SWORD LEVEL: 4
 DAMAGE: 3~3
 DEXTERITY: +3
 Total Statistical Effect: +3~4 Damage
1ST DEGREE MANLY SWORD LEVEL: 4
 DAMAGE: 3~3
 STRENGTH: +3
 HP: +7
 Total Statistical Effect: +7 HP, +4~4 Damage
1ST DEGREE DEMON'S SWORD LEVEL: 4
 DAMAGE: 3~4
 MP: +16
 Total Statistical Effect: +16 MP, +3~4 Damage
1ST DEGREE SUSPICIOUS SWORD LEVEL: 4
 DAMAGE: 3~3
 STRENGTH: +1
 DEXTERITY: +1
 VITALITY: +1
 INTELLECT: +1
 HP: +2
 MP: +2
 Total Statistical Effect: +8 HP, +8 MP, +3~3 Damage with +1 excess Strength (1/3~1/3) and +1 excess Dexterity (1/3 Max Damage)
1ST DEGREE BEST BRIDEGROOM SWORD LEVEL: 4
 DAMAGE: 3~4
 STRENGTH: +2
 DEXTERITY: +2
 INTELLECT: +2
 Total Statistical Effect: +12 MP, +3~4 Damage with +2 excess Strength (2/3~2/3) and +2 Excess Dexterity (2/3 Max Damage). May add up to +3~5 Damage
1ST DEGREE BEST BRIDE SWORD LEVEL: 4
 DAMAGE: 3~4
 VITALITY: +2
 HP: +6
 MP: +6
 Total Statistical Effect: +18 HP, +6 MP, +3~4 Damage
1ST DEGREE HERCULEAN SWORD LEVEL: 4
 DAMAGE: 3~4
 STRENGTH: +6
 INTELLECT: 1
 HP: +2
 Total Statistical Effect: +2 HP, 6 MP, +5~6 Damage
1ST DEGREE COBALT SWORD LEVEL: 4
 DAMAGE: 3~4
 HP: +1
 MP: +1
 Total Statistical Effect: +1 HP, +1 MP, +3~4 Damage
1ST DEGREE FALLEN ANGEL'S SWORD LEVEL: 4
 DAMAGE: 3~4
 INTELLECT: +3
 MP: +16
 Total Statistical Effect: +34 MP, +3~4 Damage
1ST DEGREE HURRICANE SWORD LEVEL: 4
 DAMAGE: 3~3
 STRENGTH: +2
 DEXTERITY: +3
 Total Statistical Effect: +3~4 Damage with +2 excess Strength (2/3~2/3)
1ST DEGREE PHANTOM SWORD LEVEL: 4
 DAMAGE: 3~3
 STRENGTH: +1
 DEXTERITY: +1
 VITALITY: +1
 INTELLECT: +1
 Total Statistical Effect: +6 HP, +6 MP, +3~3 Damage with +1 excess Strength (1/3~1/3) and +1 excess Dexterity (1/3 Max Damage)
2ND DEGREE 2ND DEGREE LOAN SHARK'S SWORD LEVEL: 14
 DAMAGE: 6~7
 VITALITY: +3
 HP: +8
 Total Statistical Effect: +26 HP, +6~7 Damage
2ND DEGREE GLADIUS' SWORD LEVEL: 14
 DAMAGE: 7~9
 STRENGTH: +9
 INTELLECT: +2
 MP: +3
 Total Statistical Effect: +15 MP, +10~12 Damage
2ND DEGREE MIRACLE SWORD LEVEL: 14
 DAMAGE: 6~7
 VITALITY: +10
 Total Statistical Effect: +60 HP, +6~7 Damage
2ND DEGREE MASTER SWORD LEVEL: 14
 DAMAGE: 6~7
 STRENGTH: +2
 DEXTERITY: +2
 VITALITY: +2
 INTELLECT: +2
 HP: +4
 MP: +4
 Total Statistical Effect: +16 HP, +16 MP, +6~7 Damage with +2 excess Strength (2/3~2/3) and +2 excess Dexterity (2/3 Max Damage). May add up to +6~8 Damage.
2ND DEGREE PUZZLING SWORD LEVEL: 14
 DAMAGE: 6~7
 VITALITY: +1
 Total Statistical Effect: +6 HP, +6~7 Damage
2ND DEGREE MUTANT SWORD LEVEL: 14
 DAMAGE: 6~7
 STRENGTH: +5
 DEXTERITY: +5
 Total Statistical Effect: +7~9 Damage with +2 excess Strength (2/3~2/3) and +2 excess Dexterity (2/3 Max Damage). May add up to +7~10 Damage
2ND DEGREE SPIRITUAL SWORD LEVEL: 14
 DAMAGE: 6~7
 STRENGTH: +3
 INTELLECT: +6
 MP: +5
 Total Statistical Effect: +41 MP, +7~8 Damage
2ND DEGREE MANLY SWORD LEVEL: 14
 DAMAGE: 6~7
 STRENGTH: +5
 HP: +13
 Total Statistical Effect: +13 HP, +7~8 Damage with +2 excess Strength (2/3~2/3)
2ND DEGREE DEMON'S SWORD LEVEL: 14
 DAMAGE: 6~8
 MP: +29
 Total Statistical Effect: +29 MP, +6~8 Damage
2ND DEGREE FISHNET SWORD LEVEL: 14
 DAMAGE: 6~7
 DEXTERITY: +6
 Total Statistical Effect: +6~9 Damage
2ND DEGREE SUSPICIOUS SWORD LEVEL: 14
 DAMAGE: 6~7
 STRENGTH: +2
 DEXTERITY: +2
 VITALITY: +2
 INTELLECT: +2
 HP: +4
 MP: +4
 Total Statistical Effect: +16 HP, +16 MP, +6~7 Damage with +2 excess Strength (2/3~2/3) and +2 excess Dexterity (2/3 Max Damage). May add up to +6~8 Damage
2ND DEGREE BEST BRIDEGROOM SWORD LEVEL: 14
 DAMAGE: 6~8
 STRENGTH: +4
 DEXTERITY: +4
 INTELLECT: +4
 Total Statistical Effect: +24 MP, +7~9 Damage with +1 excess Strength (1/3~1/3) and +1 Excess Dexterity (1/3 Max Damage)
2ND DEGREE BEST BRIDE SWORD LEVEL: 14
 DAMAGE: 6~8
 VITALITY: +4
 HP: +11
 MP: +11
 Total Statistical Effect: +35 HP, +11 MP, +6~8 Damage
2ND DEGREE HERCULEAN SWORD LEVEL: 14
 DAMAGE: 6~8
 STRENGTH: +11
 INTELLECT: 2
 HP: +4
 Total Statistical Effect: +4 HP, 12 MP, +9~11 Damage with +2 excess Strength (2/3~2/3)
2ND DEGREE COBALT SWORD LEVEL: 14
 DAMAGE: 6~8
 STRENGTH: +1
 DEXTERITY: +1
 VITALITY: +1
 INTELLECT: +1
 HP: +1
 MP: +1
 Total Statistical Effect: +7 HP, +7 MP, +6~8 Damage with +1 excess Strength (1/3~1/3) and +1 excess Dexterity (1/3 Max Damage)
2ND DEGREE FALLEN ANGEL'S SWORD LEVEL: 14
 DAMAGE: 6~8
 INTELLECT: +5
 MP: +29
 Total Statistical Effect: +59 MP, +6~8 Damage
2ND DEGREE HURRICANE SWORD LEVEL: 14
 DAMAGE: 6~7
 STRENGTH: +3
 DEXTERITY: +6
 Total Statistical Effect: +7~10 Damage
2ND DEGREE PHANTOM SWORD LEVEL: 14
 DAMAGE: 6~7
 STRENGTH: +2
 DEXTERITY: +2
 VITALITY: +2
 INTELLECT: +2
 Total Statistical Effect: +12 HP, +12 MP, +6~7 Damage with +2 excess Strength (2/3~2/3) and +2 excess Dexterity (2/3 Max Damage). May add up to +6~8 Damage
SPECIAL SWORDS
HISTORY BOSSES HISTORY ONE SPIDER'S SWORD LEVEL: 2
 DAMAGE: 1~1
 DEXTERITY: +4
 MP: +2
 Total Statistical Effect: +2 MP, +1~2 Damage with +1 excess Dexterity (1/3 Max Damage)
SLIME'S SWORD LEVEL: 3
 DAMAGE: 1~2
 STRENGTH: +4
 HP: +2
 Total Statistical Effect: +2 HP, +2~3 Damage with +1 excess Strength (1/3~1/3)
OGRE LORD'S SWORD LEVEL: 4
 DAMAGE: 2~2
 DEXTERITY: +3
 INTELLECT: +1
 HP: +1
 Total Statistical Effect: +1 HP, +6 MP, +2~3 Damage
OGRE LORD'S SWORD LEVEL: 5
 DAMAGE: 2~3
 INTELLECT: +4
 HP: +1
 Total Statistical Effect: +1 HP, +24 MP, +2~3 Damage
MAD WARRIOR'S SWORD LEVEL: 6
 DAMAGE: 3~3
 STRENGTH: +2
 DEXTERITY: +2
 Total Statistical Effect: +3~3 Damage with +2 excess Strength (2/3~2/3) and +2 excess Dexterity (2/3 Max Damage). May add up to +3~4 Damage
MUSHROOM'S SWORD LEVEL: 7
 DAMAGE: 3~4
 STRENGTH: +2
 HP: +6
 Total Statistical Effect: +6 HP, +3~4 Damage with +2 excess Strength (2/3~2/3)
TREE SPIRIT'S SWORD LEVEL: 8
 DAMAGE: 4~5
 DEXTERITY: +3
 INTELLECT: +1
 HP: +1
 Total Statistical Effect: +1 HP, +6 MP, +4~6 Damage
SPIDER'S SWORD LEVEL: 9
 DAMAGE: 4~5
 DEXTERITY: +4
 MP: +6
 Total Statistical Effect: +6 MP, +4~6 Damage with +1 excess Dexterity (1/3 Max Damage)
ROTEM GUARDIAN'S SWORD LEVEL: 10
 DAMAGE: 3~4
 DEXTERITY: +2
 INTELLECT: +2
 HP: +3
 MP: +3
 Total Statistical Effect: +3 HP, +15 MP, +3~4 Damage with +2 excess Dexterity (2/3 Max Damage)
HISTORY TWO SNOW MAN'S SWORD LEVEL: 10
 DAMAGE: 4~4
 DEXTERITY: +5
 INTELLECT: +2
 HP: +2
 Total Statistical Effect: +2 HP, +12 MP, +4~5 Damage with +2 excess Dexterity (2/3 Max Damage)
MOON WIZARD'S SWORD LEVEL: 10
 DAMAGE: 4~5
 INTELLECT: +7
 MP: +2
 Total Statistical Effect: +44 MP, +4~5 Damage
SNOW GIRL'S SWORD LEVEL: 12
 DAMAGE: 4~5
 DEXTERITY: +5
 INTELLECT: +2
 HP: +2
 Total Statistical Effect: +2 HP, +12 MP, +4~6 Damage with +2 excess Dexterity (2/3 Max Damage)
ELF ARCHER'S SWORD LEVEL: 13
 DAMAGE: 5~6
 STRENGTH: +7
 MP: +2
 Total Statistical Effect: +2 MP, +7~8 Damage with +1 excess Strength (1/3~1/3)
ELF CAPTAIN'S SWORD LEVEL: 14
 DAMAGE: 5~6
 VITALITY: +4
 HP: +6
 Total Statistical Effect: +30 HP, +5~6 Damage
GARGOYLE'S SWORD LEVEL: 15
 DAMAGE: 5~7
 STRENGTH: +3
 DEXTERITY: +3
 VITALITY: +3
 Total Statistical Effect: +18 HP, +6~9 Damage
EVIL EYE'S SWORD LEVEL: 16
 DAMAGE: 6~7
 DEXTERITY: +5
 INTELLECT: +2
 HP: +2
 Total Statistical Effect: +2 HP, +12 MP, +6~8 Damage with +2 excess Dexterity (2/3 Max Damage)
ABYSS KNIGHT'S SWORD LEVEL: 18
 DAMAGE: 6~7
 DEXTERITY: +7
 MP: +4
 Total Statistical Effect: +4 MP, +6~9 Damage with +1 excess Dexterity (1/3 Max Damage)
DRAKE'S SWORD LEVEL: 18
 DAMAGE: 6~8
 DEXTERITY: +5
 INTELLECT: +5
 Total Statistical Effect: +30 MP, +6~9 Damage with +2 excess Dexterity (1/3 Max Damage)
ADDITIONAL NOTES AND CREDITS
As you can see, this guide is nowhere near completed. Why add it now you ask? Mostly because helping out the newer players out first is my top priority, which is why I added most the earlier weapons in the game. However, like I said, more WILL be added over time, just adding this all at once takes too much (Seriously, it took me three days to do just this because of other stuff going on around me). Comments and critiques are much appreciated, and help on this would be grand.
CREDITS
http://www.mylunia.net/forum/showthr...ighlight=stats  Used in conjunction with LuniaFan's wiki page for accurate stat information.
http://www.luniafan.com/wiki/index.php/Stats  Used to find how much each stat affects the player.
http://www.luniafan.com/wiki/index.php/Upgrading_Guide  Used primarily for the fortification list.
http://www.luniafan.com/forums/sieg...ghtguide.html  A HUGE amount of info came from here such as weapon lists, stat increments etc. Much thanks to Stryfes.



09282007

#2 (permalink)

Light of Judgement
Awards
Join Date: Sep 2008
Location: No... just no.
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Class: Yuki
Level: 69
Guild: Synergy

holy crap, nice job



09282007

#3 (permalink)

/gg FTW! Moogler
Join Date: Sep 2007
Posts: 164

Awesome guide! ^^ Keep it up.
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09282007

#4 (permalink)

/gg FTW! Moogler
Join Date: Sep 2007
Posts: 115

OMG let's make this like a forum project, and get this sword guide fully complete! WHO'S WITH ME?
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09282007

#5 (permalink)

/gg FTW! Moogler
Join Date: Sep 2007
Posts: 188

Daaaang this is long! And really nicely detailed. Really good job there dood! I like the colors too. ;3
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09282007

#6 (permalink)

/gg FTW! Moogler
Join Date: Oct 2008
Posts: 175

Quote:
Originally Posted by Geode
OMG let's make this like a forum project, and get this sword guide fully complete! WHO'S WITH ME?

I am! I have been searching for a sword guide all over da place it will be really coll if we could add pics to each sword kinda like Basil market in Ms but without selling nor buying.
PS: Awesome guide dude gratz



09292007

#7 (permalink)

Back from the Grave
Join Date: Jun 2008
Location: Toronto, ON
Posts: 1,261
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IGN: BattleGod
Guild: Titans

I don't agree with the fortification part. Once a sword gets to +7, there are some cases that from there on, 2 STR is added, and 2 DEX is added, which is shown by the swords fortified with +9STR/5DEX.
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09292007

#8 (permalink)

/gg FTW! Regular
Join Date: Jul 2007
Posts: 94

Very nice work man



09292007

#9 (permalink)

/gg FTW! Regular
Join Date: Sep 2007
Posts: 52

Quote:
Originally Posted by firetruckmat
I don't agree with the fortification part. Once a sword gets to +7, there are some cases that from there on, 2 STR is added, and 2 DEX is added, which is shown by the swords fortified with +9STR/5DEX.

Pretty sure thats with 5th/6th degree weapons.
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09302007

#10 (permalink)

/gg FTW! Lurker
Join Date: Aug 2007
Location: UK
Posts: 17

nice job
this must of taken sum time to do all of this
looking forward for the rest of it ^^



09302007

#11 (permalink)

Manual Breathing
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Join Date: Jun 2007
Location: Toronto
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Level: 117
Guild: ggFTW

wow This is great, keep up the good work man.



09302007

#12 (permalink)

/gg FTW! Regular
Join Date: Sep 2007
Posts: 33

Maybe even Sticky this?
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09302007

#13 (permalink)

/gg FTW! Stalker
Join Date: Sep 2007
Posts: 484
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IGN: Flare
Level: Commander: 55

awesome nice info



10142007

#14 (permalink)

MMOG Lurker
Join Date: Oct 2007
Posts: 3

Not gonna lie i only red 1st 5 words
but wow
its long
soo imma pretend i read it all
Very descriptive
and nice guide



10142007

#15 (permalink)

.........................
Join Date: Jun 2008
Location: Sweden
Posts: 4,825
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Guild: OurStory

well Kieuseru is right. you get item fortification stat after degree. stil keep up the good work XD



10142007

#16 (permalink)

/gg FTW! Moogler
Join Date: Aug 2007
Posts: 161

Personally, I don't know if its good to call special items the items you get from stage bosses. Special items to me are more like quest swords, or at least swords that can only be obtained through side stages like in raid stages etc.
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10152007

#17 (permalink)

.........................
Join Date: Jun 2008
Location: Sweden
Posts: 4,825
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Guild: OurStory

o yea to bad you can only get 1 kundates sword *sob*



10152007

#18 (permalink)

/gg FTW! Moogler
Join Date: Aug 2007
Posts: 161

Well theres another sword that can be gained through a lvl 57 quest lol. It's a black sword, but stats aren't exactly that great, similar to kundates sword though. I haven't exactly checked every single quest either so I don't know if there are only 2 quest swords like this lol (but I'm pretty sure I've gained some quest swords a long time ago... I keep recalling a cold sword somewhere its like lvl 10+ or something)
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