TABLE OF CONTENTS
[A.1] Introduction
[B.2] Why be a Lion?
[C.3] Stat Growths and Builds
• Power
• Magic
• Sense
• Charm
• Where to put bonus points?
[D.4] Leveling guide
[E.5] Skill guide
[F.6] Equipment
[G.7] Netiquette
[H.8] Closing Words
[A.1] INTRODUCTION
Welcome to Trickster Online! Out of all the characters you could’ve chosen, you chose a Sense Type, the Lion. WHICH IS GOOD, Lions are fun characters. Plus, it lets you read this guide. xD This guide is meant for
PURE LIONS, aka Scientists. You may still follow this guide if you are going Hybrid (Cyber Hunter) if you wish. This guide is also a work-in-progress and will (hopefully) be updated frequently.
[B.2] WHY BE A LION?
Lions are the coolest character in the entire game to play as! Why? WE HAVE GUNS. No, not big muscles (we don’t have those…), but guns. Y’know, with the ammo, and the killing innocent things, blah blah blah. Lions also have some of the fastest skills to use in the game. We’re just cool in general, k? The Lion is a Sense type, which means its Weight and Luck grow is higher than other characters. YOU WILL BE ABLE TO CARRY MORE STUFF!!
[C.3] STAT GROWTHS AND BUILDS
In Trickster, characters are made with different stat growths. The stat growths are those four-digit numbers that you’ll hear people talk about. Such as 1144, 4141, 4123, 4411, and etc.. What do the numbers mean? Well, here’s a breakdown:
POWER
This is the first number out of the four digits. In this section is the Attack Power (AP), Accuracy (AC), and Dexterity (DX). Here’s what they do:
Attack Power: This number increases your damage with a Sword, Knife, or Hammer. It really isn’t that important for you.
Accuracy: This is your favorite stat. Not only does it increase accuracy with a Sword, Knife, or Hammer, but it also is the stat that determines your GUN DAMAGE. It also has a critical hit ability, which does more damage than a Luck critical hit. The higher this is, the more accuracy criticals you will “activate”.
Dexterity: The LOWER (Yes, lower) this stat is, the faster you will attack. But, it only works for melee attacks. So virtually, this stat is useless for us. /Sad face.
MAGIC
This is the second number out of the four digits. In this section is Magic Points (MP), Magic Attack (MA), and Magic Defense (MD). Here’s what they do:
Magic Points: This number determines the number of Magic Points you have. You use MP when you cast skills, so this is kind of important. If you run out, you can’t use any more skills until you use a MP increasing item, such as a Blue Potion C.
Magic Attack: This stat is useless for us. Essentially, the higher it is, the more damage you’ll do with Magic Attacks. But wait, we don’t have any of those…
Magic Defense: This stat determines how much damage you take from MAGIC skills. But, very few monsters actually use Magic, so it’s not really a big concern for us.
SENSE
This is the third number out of the four digits. This is our favorite section, because it matches our type, which is Sense. In this section isA Weight (WT), Detection Ability (DA), and Luck (LK). Here’s what they do:
Weight: This number dictates how much you can carry. The higher it is, the better. Thankfully, we’re Sense types, so our Weight is naturally much higher than other characters.
Detection Ability: This number… Well, what it does is increase Fox skill damage (Shuriken Master and Stone Strike, and others). This number also helps you detect items when drilling. When it reaches 90, you will always detect something when you’re drilling.
Luck: You know how I said Accuracy determines the accuracy of Sword, Knife, and Hammer skills? Well, Luck determines the accuracy of Gun attacks, as well as Magics. Luck also, luck Accuracy, has the ability to make critical hits, the higher it is, the more often. Downside, they are weaker than Accuracy crits, but there is an upside. Since we’re Sense types, our Luck is higher than other characters, and since we’re Gunners, our Accuracy should be higher as well. Basically, we can deal out a lot of critical hits because our Accuracy and Luck is very high.
CHARM
This is the fourth number out of the four digits. These stats determine our survivability. In this section is the Hit Points (HP), Defense Points (DP), and Evasion (HV). Here’s what they do:
Hit Points: This number determines how many hits you can take before you die. If this hits 0, you die. Very important for any character.
Defense Points: This number determines how HARD you get hit, when you get hit. The higher this is, the less damage you will take.
Evasion: This number, determines how easily you will evade an attack and generate a “miss”. The higher this is, the more attacks you will dodge.
PHEW, now that that’s done, we can talk more about these stat growths. The most popular for Lions are as follows:
4141 – This build has a high AC growth. You are an amazing killer. But this power comes with a downside. See that “1” in the fourth digit? Remember, that’s your Charm stat. Since it’s a 1, your Charm stat will grow slowly. Which means, you have VERY (like VERY) low HP, DP, and HV. Essentially you are now a glass cannon (YAY?).
3142 – This build like 4141 has a high AC growth, unfortunately, not as high as 4141s AC growth. BUT HEY, you get more Charm stats because there is a “2” instead of “1” in the fourth digit.
2143 – This build, is more of a defensive build. It has a lower AC growth than 4141 and 3142, BUT, you also get a high Charm growth, which means more HP, DP, and HV. Which is good.
1144 – This build is the “pure defensive” build. Your AC growth is the lowest out of all four (4141, 3142, 2143) builds, but you also have a decent Charm growth that nets you some HP. Which isn’t so bad.
Which build should you pick? Well, that’s all based on what you want to do. Personally I picked 4141, just for lols, and I enjoy it. Just pick what you think you would have most fun with. 8D
Now, you know when you level up you get those four bonus points? Well, here you are probably so confused about where you should add them. Well, there are actually very few options for Lions, and here they are:
Pure AC: This build puts all points into your AC stat. Good thing, you will deal lots and lots of damage. Remember, your AC is your GUN DAMAGE.
Pure LK: This build, gets all your points into your LK stat. In my opinion, this isn’t really for going Pure on a Lion, but if you feel like you want to, you can.
Hybrid: This build, divides your points into two. When you level, instead of putting all four points into AC or LK, you put two into AC, and two into LK. This is “the best of both worlds” build. But also it’s the “jack-of-all-trades”, you won’t really excel anywhere.
Personally, both I went Pure AC, I love it. You should pick, what you think you will like the best.
[D.4] LEVELING GUIDE
Currently in the making. May or may not include Key Quests. We’ll see.
1-10
Area:
Coral Town - Blooming Cora
This is your newbie levels. Basically, you start off on the boat and do the tutorial. You will enter Blooming Cora at level 1 (still) and with a skill, Stone Shower. In your EQUIP section of your inventory, you should have your Graduation Set, which is your basic newbie set, and a Duckie Set, which is going to pretty much be your main set 'till you can use a Gun without having to spam click (which is TM 20). First thing you should do is talk to
Esther. She will initiate the Episode 0: Chapter 1 quests, which should get you to around 10-12, it varies from person to person. Collect the items she asks for and talk to the people she asks you to, and you should be level 10-12 in no time!
Here is a list of items that you need to gather for Episode 0: Chapter 1 -
- 1x Entry Application (Dropped by Torobbies)
- 1x Luxury Socks (Dropped by Tottochi)
- 5x 10 Galder Coupons (Dropped by Tottochi)
- 1x Pen (Dropped by Bad Fury)
- 5x 50 Galder Coupons (Dropped by Little Cora and Thiefmon)
- 1x Cool Ice (Dropped by Blue Penguin)
- 1x Cool Spring water (Dropped by Blue Penguin)
11-15
Area:
Blooming Cora Dungeon
So now you're about level 10! Congratulations! Okay, now you should be wearing your Duckie Equips. The neat thing about these is that they give you enough firepower as any class to level up in the Blooming Cora Dungeon and gain insane EXP as well as some pretty decent TM-EXP (which if you haven't noticed by now, levels a lot slower than your base level). You should stay in here 'till around 15, but it's possible to stay here until 20, since it's fast enough. Some items you may want to bring for your journey:
Potions:
- Lucky Red Potion
- Pink Potion A
Your potions are very optional now as your level is low enough to just lay down when you get hurt. And with the nice DP boost from your Duckie set you shouldn't get hit too hard either. Don't buy any of the potions, just use the ones that you've gotten from completing Episode 0: Chapter 1.
Directions to:
Blooming Cora Dungeon- Make your way to Coral Field 4 - Cool vacation
- From there, head to the upper right of the field and enter the portal
- You have arrived!!
15-25 May vary depending on your real-life luck.
Area:
Gate of Desert Beach and Beach Town - Paradise
Congrats on level 15! You made past probably one of the harder newbie periods. Now, you should still be using your Duckie Set, especially since it increases your AP like a beast (for a newbie that is). Your first stop should be in the Gate of Desert Beach, which is where you can initiate Episode 0: Chapter 2. The person you want to talk to to start Chapter 2 would be Don Giuvanni. This is also where you want to buy a drill, or pick up a free one from Driller Marky so you can easily, and cheaply, do Chapter 2.
Here’s a list of items you will need for Episode 0: Chapter 2 –
- Oasis Water (Drilled from Beach Field 5)
- Empty Potion Bottle (Drilled from Beach Field 5, or purchased from an Item Girl)
- Desert Potion (Compounded from 1x Oasis Water, 1x Empty Potion Bottle, and 1x Distilled Water (Purchased from an Item Girl). Compounded by Compounder Paul in the Paradise Shop) NOTE: The compounding can fail, which means you’ll need to get all the materials again!!
- Nate’s Document (Obtained by completing Nate’s compounding tutorial)
- Refine Guide (Obtained by completing Marx’s refining tutorial) NOTE: To refine the sword you will to get 7x Bronze Gemstones. You can get 5x from a little Marx survey “quest” in Blooming Cora.
And that’s it! That’s all you need for Episode 0: Chapter 2! Now, at the end you should end at around level 18. Which means you need to gain two levels before you can start Episode 0: Chapter 3. My recommendation is to just go to the nearest Beach Field and whack away at the monsters for a couple levels. Don’t forget your potions!
Once you’re level 20, you can initiate Episode 0: Chapter 3, which is a large quest, and is a quick (compared to just whacking that is) few levels. Here’s what you’ll need for Episode 0: Chapter 3 –
- 8x Welcome Seal (Obtained by completing the 8 Episode quests)
- 5x Bouquet (Dropped by Hula Octopus)
- 3x Illegal CD (Dropped by Grumpy Octopus)
- 10x Duck Mole’s Feather (Dropped by Golden Mole)
- 1x Paper (Drilled up in any Desert Beach Field, or purchased at Gate of Desert Beach)
- 1x Colouring Set (Dropped by Fanta Fish)
- 5x Salt (Drilled at Beach Field 7 and Gate of Desert Beach)
- 6x Twinkle Star (Dropped by Fanta Slime)
- 1x Jenny’s Photo B (Drilled at Beach Field 4)
- 2x Swimming Suit (Drilled at Beach Field 4)
At the end of this you should be around level 23-ish, maybe higher depending on how high you were when you started, how long it took you to find the items, and etc. Also, by now your TM should be level 20, or close to level 20 meaning you can stop using that Duckie Sword and Shield, and switch to a gun. Though word of caution, Guns cost more money overall due to ammo, and may not be effective yet. You should probably wait a little before you use a gun.
[E.5]TM GUIDE
For this section you don’t have to follow it to the dot, but it will help you make some of the crucial decisions.
NOTE: You automatically start with Stone Shower, you should learn it as it does not cost any TM points.
Important things to know:
1. When I say “Learn” I mean just learn it. Don’t level it any.
2. When I say “Master” I mean level it to 10 and perform the mastery quest (usually getting two cards from a specific monster.
3. When I say “Learn to level [insert level]” I mean learn it and level it to that level.
4. When I say “Learn and Master” I mean learn it, and master it.
5. None of my builds will include Crazy Drill skills. You should be able to use your best judgment as to when to learn them, I recommend after you get all your mega-important skills mastered.
First Job – Engineer
TM 5 –
Learn Gun Carrier (5 points used)
TM 20 –
Learn Invincible Reload (5 points used)
TM 30 –
Learn and Master Gun Booster (15 points used)
TM 40 –
Learn Quick Reload (5 points used)
Total points used: 30
Second Job – Inventor Build A ((This build gets
SHOOTING SPREE first)
TM 55 –
Learn and Master Power Shot (15 points used)
TM 55 –
Learn and level to 10 Stone Strike (10 points used)
TM 70 –
Learn and Master Shooting Spree (15 points used)
TM 72 –
Learn Armor Destructor (2 points used)
TM 88 –
Learn and Master Lucky Seven (16 points used)
TM 115 –
Learn and Master Double Shot (16 points used)
TM 119 –
Learn and Master Keen Sense (15 points used)
*OPTIONAL* TM 136 –
Learn and Master Shield Breaker (17 points used)
*OPTIONAL*
Total points used: 89 or 106 (Depending if you get Shield Breaker or not)
Second Job – Inventor Build B (This build gets
LUCKY SEVEN first)
TM 55 –
Learn and Master Power Shot (15 points used)
TM 55 –
Learn and level to 10 Stone Strike (10 points used)
TM 57 –
Learn Armor Destructor (2 points used)
TM 73 –
Learn and Master Lucky Seven (16 points used)
TM 88 –
Learn and Master Shooting Spree (15 points used)
TM 115 –
Learn and Master Double Shot (16 points used)
TM 119 –
Learn and Master Keen Sense (15 points used)
*OPTIONAL* TM 136 –
Learn and Master Shield Breaker (17 points used)
*OPTIONAL*
Total points used: 89 or 106 (Depending if you get Shield Breaker or not)
Third Job – Scientist (This build assumes you did not get Shield Breaker)
TM 135 –
Learn and Master Berserk (16 points used)
TM 151 –
Learn and Master Sharp Sense (16 points used)
TM 152+ – Learn what you think you need! (Unknown points used)
Total points used: 32+
Mastery Items
Gun Booster – 2x Turvy Card (Dropped by Turvy)
Lucky Seven – 2x Guiana Card (Dropped by Guiana)
Power Shot – 2x Quiem Card (Dropped by Quiem)
Shooting Spree – 3x Crow Cards (Dropped by Crow)
Keen Sense – 8x Old Hand Knife (Dropped by Maiden Ghost)
Double Shot – 5x Small Cannonballs (Dropped by Fossil Soldier)
Shield Breaker – 3x Dancer Isabella Card (Dropped by Dancer Isabelle)
Berserk – 5x Tooth Flower Card (Dropped by Tooth Flower)
Sharp Sense – 5x Purple Worm Card (Dropped by Purple Worm)
[F.6]EQUIPMENT GUIDE
Under construction
[G.7]NETIQUETTE
Under construction