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06-25-2011   #1 (permalink)
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So I was bored, and I thought, ppl sometimes ask interesting stuff, like do HWS funnels kill XXX and so.
So yeah, ask about some stuff about how weps work, skills do what or anything.(pls just check the info in SDGO wikia 1st)

Last edited by Crimsonred; 06-25-2011 at 09:37 AM.
 
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06-25-2011   #2 (permalink)
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What kinds of walls can flashlights actually shoot through for lolshootingthroughwalls? I know the half-destroyed tunnel walls at the map with lotsa glass tunnels work...and also parts of the big wall but I haven't gotten them to work for me yet.
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06-25-2011   #3 (permalink)
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thin walls. anything thin, that the rifle goes through.
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06-25-2011   #4 (permalink)
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I see no Adam & Jamie~
and yeah, provided your cannon barrel is long enough to go though the wall while ur firing, it will go through, and I said canon because most rifles just arent long enough
 
06-25-2011   #5 (permalink)
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AGI does not affect melee speed.

Tested.

Also, scythes go through Basin Fort walls.
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Last edited by Marisa; 06-25-2011 at 08:04 PM.
 
06-25-2011   #6 (permalink)
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Quote:
Originally Posted by Ai
AGI does not affect melee speed.

Tested.

Also, scythes go through Basin Fort walls.
Rly ? I put lots of AGI on a Nataku and it melees faster .
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06-25-2011   #7 (permalink)
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Yeah in your head it feels a lot faster.

But, I tested it and so did Falathar who's post I need to find.
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06-25-2011   #8 (permalink)
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i've tested it with a shittonne of MS, it does not increase melee speed. The only one i noticed any difference in is longdagger, where i became able to cancel melee after 6 points into agi 8D
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06-25-2011   #9 (permalink)
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I had to reset an OC6 Saviour because, I found out it didn't increase it.

I was planning to make a melee Saviour. Which works wonders.
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06-25-2011   #10 (permalink)
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Quote:
Originally Posted by tehprognoob
What kinds of walls can flashlights actually shoot through for lolshootingthroughwalls? I know the half-destroyed tunnel walls at the map with lotsa glass tunnels work...and also parts of the big wall but I haven't gotten them to work for me yet.
Even on colony city the work, as long your rifle is really long,e.g wing gundam MA mode on the unbreakable walls near the spawn points.

And seriously, if I see another one of these "AGI increases meele speed questions" I want to just rage.
This is what agi does:
Increase walk speed
Increase falling/jumping speed
Lowers the delay inbetween shots
Lowers delay before boost starts up.

If you don't believe me, I will make a video as soon as I get back.

Last edited by Crimsonred; 06-26-2011 at 04:48 AM.
 
06-25-2011   #11 (permalink)
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Quote:
Originally Posted by Crimsonred
Even on colony city the work, as long your rifle is really long,e.g wing gundam MA mode on the unbreakable walls near the spawn points.

And seriously, if I see another one of these "AGI increases meele speed questions" I want to just rage.
This is what agi does:
Increase walk speed
Increase falling speed
Lowers the delay inbetween shots
Lowers delay before boost starts up.

If you don't believe me, I will make a video as soon as I get back.
I thought that and boost speed was for speed?
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06-25-2011   #12 (permalink)
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Quote:
Originally Posted by Crimsonred
Even on colony city the work, as long your rifle is really long,e.g wing gundam MA mode on the unbreakable walls near the spawn points.

And seriously, if I see another one of these "AGI increases meele speed questions" I want to just rage.
This is what agi does:
Increase walk speed
Increase falling speed
Lowers the delay inbetween shots
Lowers delay before boost starts up.

If you don't believe me, I will make a video as soon as I get back.
It would be nice if someone made a video of two saviours shooting, one with agi and one without. That way we can see what the effect agi has on shooting.
 
06-26-2011   #13 (permalink)
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Quote:
Originally Posted by Bng422
I thought that and boost speed was for speed?
walk speed is agi, not speed.

speed is the distance covered while boosting.

Also, before my acc was banned, I did 3 agi to my saviour

the difference in shooting the beam rifle was quite noticeable. But as I suspected, the melee speed wasn't different at all. Its just the beam rifle that's the most noticeable
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Last edited by Kisaragi; 06-26-2011 at 01:01 AM.
 
06-26-2011   #14 (permalink)
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3 agi MLRS is the shit!

Is it just me or is savior's boost shorter than other A rank scissors. Not in MA.
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06-26-2011   #15 (permalink)
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Yes, I feel that the boost is short as hell also.
And instead of adding agi, I will do it the opposite manner, REDUCE AGI so that ppl get it already.

Last edited by Crimsonred; 06-26-2011 at 05:08 AM.
 
06-26-2011   #16 (permalink)
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Quote:
Originally Posted by Mirei
3 agi MLRS is the shit!

Is it just me or is savior's boost shorter than other A rank scissors. Not in MA.
Seems somewhat shorter.

I want to ask the question is...

Strike Freedom's Alt Mode have a much longer boost than other scissors?
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06-26-2011   #17 (permalink)
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Oh gawd, I have no SF, how to test....
Hmmm, oh wait, kira you have a SF don't you? (or access to acc that has is anyway.)
Normal scissor boost period is 4 seconds, so you can more or less tell from there.
Testing Saviour boost duration tomorrow, very late now.
 
06-26-2011   #18 (permalink)
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On the topic of boost durations, lets see if F91 has the longest horizontal boost with Biocomp or if a rock with boost extension has.

We are NOT including Njams.
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06-26-2011   #19 (permalink)
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SF alt mode seems like it has more boost. Thats just me though.
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06-26-2011   #20 (permalink)
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Quote:
Originally Posted by retune
On the topic of boost durations, lets see if F91 has the longest horizontal boost with Biocomp or if a rock with boost extension has.

We are NOT including Njams.
Red boost rock. No doubt about that.
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