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09-16-2013   #421 (permalink)
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Quote:
Originally Posted by DoX
First of all, try re-read back the old post

That will provide what you've been looking for
Regard to it, i did the steps to unpack but in SDGO_Temp i only have anrs files no other files such as sdrs , sprs and txrs was given.
 
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09-16-2013   #422 (permalink)
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As for that one, ppl been requesting the same thing to me over n over.

Guess its time then :

sdgundamext.2013.rar

Good luck~
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09-16-2013   #423 (permalink)
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Quote:
Originally Posted by DoX
As for that one, ppl been requesting the same thing to me over n over.

Guess its time then :

sdgundamext.2013.rar

Good luck~
Thanks alot appreciation it ~ it works well !
 
09-16-2013   #424 (permalink)
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is it possible to edit the unit texture too?
been thinking about changing GP03 to zaku for S rank GP03
(just S rank since SR got purge mode so it's hard to change both normal and purge mode)
but don't know if changing unit is possible or not

idea come from this
 
09-17-2013   #425 (permalink)
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it is possible , i made dshc scythe into a candy staff in the past
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09-17-2013   #426 (permalink)
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Quote:
Originally Posted by setsuko
it is possible , i made dshc scythe into a candy staff in the past
i mean changing the unit looks not just the weapon
i know that changing the weapon is possible
i want to try changing the gp03 head and body into zaku 2 so the one using orchis is zaku

another idea is dshc ew bat wing changed into wgzc ew angel wing and vice versa

Last edited by qweqw; 09-17-2013 at 03:14 AM.
 
09-17-2013   #427 (permalink)
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it is still possible but requires changing bones/animation/textures strings correctly

i have succeed in changing animation strings but textures and bones arent simple as animations ,to be short : too much work for that, just forget it

but resizing stuffs is amazingly simple , see my signature lol a tiny zaku sp-ing NZ on the head if you cant tell.
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Last edited by setsuko; 09-17-2013 at 04:19 AM.
 
10-05-2013   #428 (permalink)
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Does anybody know the .txr for Operator L2 Event? I been searching for it but cant open those files, i tried gimp, photoshop and paint but still get error.
 
10-16-2013   #429 (permalink)
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Does anyone has an Operator L2 Mod ? I cant find any of it.... And is there any website that i could download operator mod for free ?
 
10-30-2013   #430 (permalink)
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Mikasa OP

Spoiler!
 
02-26-2014   #431 (permalink)
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It's better if Luna just revives this thread rather than make a new one with basically the same topic right?

So Luna has been playing around with Custom Operators lately, and Luna believes Luna figured out the .txr files. However, Luna is still confused as to how people modify the .sprs files was it (did Luna get the extension right? Not at Luna's usual computer atm)? Luna has some ideas on how people modify the .zsd files for sound though do people just rename the extension or is there a certain file that is needed to convert them to .zsd and is there a way to convert them back (mostly so Luna can figure out which sound files belong to which operator). Luna saw some people swapping the default operator with the hired operators like Operator L and figures that starting with that would be a good way to begin learning how to make more complex custom operators since Luna would then have an example/template to work with.
 
02-27-2014   #432 (permalink)
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Quote:
Originally Posted by Lunamorte
It's better if Luna just revives this thread rather than make a new one with basically the same topic right?

So Luna has been playing around with Custom Operators lately, and Luna believes Luna figured out the .txr files. However, Luna is still confused as to how people modify the .sprs files was it (did Luna get the extension right? Not at Luna's usual computer atm)? Luna has some ideas on how people modify the .zsd files for sound though do people just rename the extension or is there a certain file that is needed to convert them to .zsd and is there a way to convert them back (mostly so Luna can figure out which sound files belong to which operator). Luna saw some people swapping the default operator with the hired operators like Operator L and figures that starting with that would be a good way to begin learning how to make more complex custom operators since Luna would then have an example/template to work with.
It's called Copy Pasterino

Jokes aside, you can just read back the old post beforehand. Some of it might halp you on what you've been looking for
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02-27-2014   #433 (permalink)
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Quote:
Originally Posted by DoX
It's called Copy Pasterino

Jokes aside, you can just read back the old post beforehand. Some of it might halp you on what you've been looking for
Luna did read the old posts thrice... Luna couldn't find any methods on making or editing the .spr files unless Luna missed a post somewhere. .txr and .zsd are easy for Luna now, and Luna can simply search around for the necessary files, but the .spr files still confound Luna. Luna has no idea how to check for which .spr file belongs to which operator. Right now Luna is making do with the .sprs files of other custom operators but it would be so much nicer if Luna could make Luna's own .spr files so Luna wouldn't be so limited in what Luna can do.

Last edited by Lunamorte; 02-27-2014 at 09:36 AM.
 
03-04-2014   #434 (permalink)
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what operators are working on generation 6 tw??
 

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