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09-26-2011   2 links from elsewhere to this Post. Click to view. #321 (permalink)
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Quote:
Originally Posted by AoSora
mods are ****ing awesome

gameplay is bad enough to cause brain damage

but yeah i have no clue, i have also been looking for the files to mod hit,smash, etc

it's like 30000 txr files lol
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11-20-2011   #322 (permalink)
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Need help for transfer position's number (.spr)
I'd mod. from A > G but no work (no any picture T ^T)

this is Opt. type A (transfer position's number)



I want to mod. with my Opt. type G like this T ^T


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11-20-2011   #323 (permalink)
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For the last 2 days I have been working on my custom OP, now it's finally done!

Hero Prinny Custom~~

This one shows the custom OP outside the battle:
(using Type C OP)




This one shows the custom OP during the battle:
(please ignore the poor gameplay~)


*There isn't any new line in-between 2:50 to 5:18, you can skip to the later for the last few lines*
*That "recycle" line is used whenever an enemy is killed, just so you guys know :3*
*And that second last line which was cut off was: "You're like a poster child of failure dood..."*

Last edited by Blizt; 11-21-2011 at 02:33 AM.
 
11-21-2011   #324 (permalink)
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Quote:
Originally Posted by BliztForever
For the last 2 days I have been working on my custom OP, now it's finally done!
Wow Blizt. This is very impressive and clean.

Will you ever release Hero Prinny?
 
11-21-2011   #325 (permalink)
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Quote:
Originally Posted by Zahlzeit
Wow Blizt. This is very impressive and clean.

Will you ever release Hero Prinny?
Eventually, there are still some minor issues I need to fix before releasing it...

It is my 1st custom OP made after all, there are still a lot of thing or potential issue that I might not know about.
 
11-22-2011   #326 (permalink)
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I REALLY love your Hero Prinny OP
Looks very clean from watching the tests
What are the minor issues? o..o
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11-22-2011   #327 (permalink)
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Quote:
Originally Posted by DevilsZ
I REALLY love your Hero Prinny OP
Looks very clean from watching the tests
What are the minor issues? o..o
Well, back then I applied that custom OP on both default and Type C at the same time, and some images would positions differently when switching from one OP to another.

And several voices that I was reconsidering to replace...and that custom required changing GDT file...

I just finished it, now packing and then gonna test, if they all worked, then I'll release them here :x
 
11-22-2011   #328 (permalink)
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BTW, what are the BGM files' corresponding sdrs files? I think they've changed since I made my OP...
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11-23-2011   #329 (permalink)
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hmm, I could really use some help if anyone's familiar with changing the .gdt file :/

As of now, the Prinny custom OP is completed which involved altering both the .gdt & .spr files, but I also heard that the custom OP that changes .gdt will mess up whenever new patch arrived (like the patch updated .gdt file render the old one unusable)...

Right now it's working perfectly, but I don't know how it'd turn out after an update or something, nor do I know how to fix it if it really happens...T_T

And if I remove/stop using .gdt file, some of the image won't show up...making it inappropriate with certain voice showing up.
 
11-23-2011   #330 (permalink)
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as for me, my custom OP edits the gdrs files, so if i use it in single player missions, i'll zoa LOL

its not just the files you mentioned, most of the time, any significant mods to the client will cause problems during update
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11-23-2011   #331 (permalink)
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weird, I edited my OP from a template of a well-known pro on olgame, and he put a 0004.gdt file in as part of the template, but when I use it, I never gotten the zoa.

I updated to the latest patch, and I can still do both single missions as well as the latest SEED mission...makes me wonder if that .gdt file was really changed or not...
 
11-23-2011   #332 (permalink)
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Really?
Could you upload the gdt then?
And also, which operator is set as default by that?
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11-23-2011   #333 (permalink)
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Actually wait, I just found out something I didn't test before:

I edited both my default and Type C OP, and it seems I'd only zoa when using the custom default, while when I am using custom Type C I'm all fine.
 
11-23-2011   #334 (permalink)
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yeah, i zoa when I use the custom default :<
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11-23-2011   #335 (permalink)
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Quote:
Originally Posted by BliztForever
Actually wait, I just found out something I didn't test before:

I edited both my default and Type C OP, and it seems I'd only zoa when using the custom default, while when I am using custom Type C I'm all fine.
That's....
Sad.
Cause you need a constant supply of OP C...
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11-23-2011   #336 (permalink)
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Well I still have enough to last, but I'm trying to find out the problem and have a solution just in case :/
 
11-24-2011   #337 (permalink)
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And if you did not use edited gdt files, does it zoa?
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11-24-2011   #338 (permalink)
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Quote:
Originally Posted by tehprognoob
And if you did not use edited gdt files, does it zoa?
If I don't use it, then no zoa.
 
12-04-2011   #339 (permalink)
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Since the modding done for the operators are done for the asian files. Would it be any different for the new English release of SDGO?
 
12-04-2011   #340 (permalink)
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Check
Unzip, find txrs files, convert to jpg
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