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06-12-2011   #241 (permalink)
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Quote:
Originally Posted by zgmfx19a
Like I had said, that is ALL you need for silent operator. It covers everything with the 2 box.

If you are doing other operators, then it is a separate issue.
oh i see

sorry i misunderstood~

EDIT: also found out how to do what i wanted by converting the txr files to jpg files for some of the custom OP's i found online

EDIT 2: just confirming, sdol for conversion of sound files right?~
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06-12-2011   #242 (permalink)
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Quote:
Originally Posted by xLucifer
oh i see

sorry i misunderstood~

EDIT: also found out how to do what i wanted by converting the txr files to jpg files for some of the custom OP's i found online

EDIT 2: just confirming, sdol for conversion of sound files right?~
Here's a template.

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06-12-2011   #243 (permalink)
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what i'm doing is messing around wtih 9989-9999 o_o

as well as the UI via 1534 :>

will that acutally work? lol
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06-12-2011   #244 (permalink)
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That picture was

9991.

I don't understand your question either.
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06-12-2011   #245 (permalink)
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i'm messing around with txr files 9989-9999.

What i did was, take the files of the custom OP i'm using at the moment and convert them to jpeg.

What i'm asking is for confirmation that if I just modify those images into the ones that I want it will give the result that I want.

I'm also asking what is used to convert the voice files (and possibly the numbers that correspond, as that would be a big help and save me time experimenting)

Sorry for the shittily phrased question
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06-12-2011   #246 (permalink)
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Quote:
Originally Posted by xLucifer
i'm messing around with txr files 9989-9999.

What i did was, take the files of the custom OP i'm using at the moment and convert them to jpeg.

What i'm asking is for confirmation that if I just modify those images into the ones that I want it will give the result that I want.

I'm also asking what is used to convert the voice files (and possibly the numbers that correspond, as that would be a big help and save me time experimenting)

Sorry for the shittily phrased question
If you can layer them somewhat on top of each other I guess you could get the same result.

Problem is...that Charlotte operator didn't come with voices. So I ripped a file pack and it the voices didn't correspond.
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06-12-2011   #247 (permalink)
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SDOL works, though.
Hence:
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06-12-2011   #248 (permalink)
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Quote:
Originally Posted by tehprognoob
SDOL works, though.
Hence:
What i'm worried about right now is which file is which voice, and the method to convert voices back and forth. I'm not very worried about the images anymore or the repacking =P

(since kira helped me solve that issue)
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06-12-2011   #249 (permalink)
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I used SDOL for my voices too :3
But since I play with all speakers muted I don't know if it works.
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06-12-2011   #250 (permalink)
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So i finally started trying to edit the images.....

photoshop hates .txr @_@

i tried renaming it to differnet stuff and trying again, but photoshop still hates it. eventually i managed to get it to work, but all the transparency gets screwed over.

is there other way for me to edit the images without using the sdol templates?

Can the conversion back into txr/srds really be done with simple renaming? orz

EDIT: So i also tried messing around with the respawn page (1534.txr)

Afterwords the white lines that represent the empty hp bar disapeared 8D

the white lines on top of the respawn screen also disapear 8D

so do the empty hp/sp bars

I really wonder how this will turn out

EDIT:

result is zoa, well, that was kind of expected since there was nothing where the empty hp bar was to be taken from.....

(can anyone suggest a fix? XD)

EDIT: Exact steps

1. renamed txr to jpeg
2. used paint to save in proper format
3. used photoshop to add what i wanted in
4. saved as jpeg
5. renamed as .txr
6. repacked
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Last edited by Ao; 06-12-2011 at 08:14 PM.
 
06-12-2011   #251 (permalink)
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If you read a few post back, you will know that the file is the same despite the extensions being txr or png. If I am not wrong, txr should just be a non-compressed version of png.

The easiest way is just to do a one time png template for yourself. I did it myself using that program. After that, it is just simply editing the template and renaming the file to .txr.
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06-13-2011   #252 (permalink)
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alright then, what are the audio files really then? (before i screw up 8D)
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06-14-2011   #253 (permalink)
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Hmmm...anyone have an index of what all the txrs files are? If not, I'll try to make one.
@zgmf wha-a? What do you mean by making a png template and then converting it...? I'm afraid I cannot understand
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Last edited by tehprognoob; 06-14-2011 at 03:31 PM.
 
06-14-2011   #254 (permalink)
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he means make a png file, with the locations of where to put the new images and save it for use as a template at a later time

EDIT:

haru ver 2.0

Please turn up ur volume

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Last edited by Ao; 06-15-2011 at 08:44 PM.
 
06-29-2011   #255 (permalink)
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Quote:
Originally Posted by ComradeHX
Tutorial(mods please put this with the link to file in a new thread):

1. The .exe is a self-extracting archive, set the path to anywhere you like.
2. Start the program by going into the folder in which you extracted the program, and open "Sdolmain.EXE"
*You should hear Haro sounds when it opens*

3. Click on the SECOND button from the top, it will ask you to find the SDGO directory (whatever folder that has the GPackData.zpk, as the whole process revolves around this file).



4. After setting the game directory, click on the THIRD button from top.
*it will ask for another directory*

5. Set the second directory to the folder in which you store the TXRS and SDRS folders(basically, a folder that only contains the operator files).
6. Click on the FOURTH button from the top for preview, FIFTH button for sound preview(for any message window that pops up, just click "ok").


7. SEVENTH button from the top is for installing the operator by packing it into the GPackData.zpk.



8. After clicking on the seventh button from the top, it will have a dialog window that says "First time using this program, wait 10 minutes" and begins to make a backup of your files.


9. A dos window will pop up at the same time with another window with the "ok" button on it, DO NOT CLICK... I repeat, DO NOT CLICK ON IT UNTIL THE DOS WINDOW CLOSES ITSELF!!! Otherwise your game file will mess up and your PC self-destructs.


10. After the backing-up of files, just keep waiting until the second dos window (which unpacks the GPackData.zpk and repacks it with your Operator file in it) disappears.
*at the end of the re-packing, the dos window will ask you some questions... just type "y" and press enter for all of them.*

11. Enjoy your new Operator.

12. The fifth button from bottom is for making Operators, click on it and you will see something like "副官E", the E indicates operator E. The one on top left corner is default operator. You will have to import images and sounds (a list at bottom is provided, you can change all sounds of the operator). I am not 100% sure on how to use this so just make the operator with other guides, then put everything in a folder instead.

13. The 4th button from bottom is for deleting custom operator.
14. last three buttons links to chinese websites for MS data, Improvement pack(like operators, bgm, bg, effects) download, and download old version, respectively.


TO RETURN THE GAME TO NORMAL CONDITION FOR UPDATING(failure to do so will result in failed update):
Open one of the new .bat files made under your game directory and it will finish the work by itself while you wait and maybe watch a episode of anime or two (I highly recommend re-visiting some older gundam series).
urh the step 5 u say directory to the one containing the operators u mean the sdgo file or the one thats patching the sdgo???
 
06-29-2011   #256 (permalink)
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its exactly as he stated

your new operator should have a TXRS and SDRS file

set a directory to a folder containing only those files
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06-30-2011   #257 (permalink)
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Quote:
Originally Posted by AoSora
its exactly as he stated

your new operator should have a TXRS and SDRS file

set a directory to a folder containing only those files
Can i noe wat TXRS and SDRS stands for ?and can u giv me an example of wat files they are i really suck when it comes to editing...

Last edited by kibo; 06-30-2011 at 11:05 AM.
 
06-30-2011   #258 (permalink)
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Quote:
Originally Posted by kibo
Can i noe wat TXRS and SDRS stands for ?
Extensions of the files.
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06-30-2011   #259 (permalink)
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Coming with your custom OP should be at least 2 folders.

Go look @ their names
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07-01-2011   #260 (permalink)
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Quote:
Originally Posted by AoSora
Coming with your custom OP should be at least 2 folders.

Go look @ their names
i onli can find SDRS T_T then wat do i do next make a new folder put SDRS inside then put the templete? then TXRS is ?
 

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