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-   -   Dream Weapon Set (http://ggftw.com/forum/sdgo-ms-discussions/95501-dream-weapon-set.html)

Marisa 04-27-2011 05:19 PM

Dream Weapon Set
 
It doesn't have to be based off an exsisting Gundam.

I want a.

S Rock

M1 - (MS)

W1) Beam Saber - 5 hits until KD.
W2) Beam Magnum - Unicorn Like
W3) Beam Magnum - Quick Snipe

M2 - (Jet)

W1) Dual Beam Pistols - Like REGZ
W2) Homing Missiles - Forward Arc angle.
W3) Jet Dash - Same damage as S Zeta. Same everything.

Skills.

Reload Up
Sniper Preciscion
Melee Spec (M1)
Range Spec (M2)


I thought this would be a pretty cool unit if it ever came out.

Ao 04-27-2011 05:42 PM

@ Ai i see that coming out as a paper or scissor rather than a rock

Personally, i would prefer something like

W1. Melee (chainable 8 hits but 5 to KD)
W2. A decent beam weapon
W3. Some sort of status aliment ranged attack

R mode

W1. Melee (chainable 8 hits but 5 to KD)
W2. homings or status aliment melee combo
W3. same as weapon 2

so kinda like IJ + SSNW with a bit extra lol

Role 04-27-2011 06:23 PM

S rock

Mode 1
W1: Long range nonKD beam
W2: KD beam
W3: Funnels
SP: Ranged

Mode 2
W1: 5 hit melee
W2: Dual pistols
W3: Railgun
SP:Melee

Skills
Reload Up
N-Jammer EX
Oh wait they already made that suit. It is called Strike Freedom. =D

Crimsonred 04-27-2011 06:30 PM

Quote:

Originally Posted by Mirei (Post 1521817)
S rock

Mode 1
W1: Long range nonKD beam
W2: KD beam
W3: Funnels
SP: Ranged

Mode 2
W1: 5 hit melee
W2: Dual pistols
W3: Railgun
SP:Melee

Skills
Reload Up
N-Jammer EX
Oh wait they already made that suit. It is called Strike Freedom. =D

.......
Rock SF right....

Kisaragi 04-27-2011 07:02 PM

In-built skills: Vet Infighter, Vaccine
5 hit melee
Double beam rifle
Homing boomerangs

Howto: Stop flashlighters

KirovReporting 04-27-2011 07:37 PM

S rock

m1
1. 5-hit melee(chains up to 8 hits)
2. spin melee(boost down)
3. melee dash attack(bullet zero)
melee sp

m2
1. 5-hit melee(immobility)
2. GN vulcans
3. melee combo(control shock)
melee sp

skills
veteran infighter, trans-am(increases attack, all-speed, and booster)

SS scissors

m1
1. one-hit KD
2. tri-punisher
3. beam chakram(2 shots, immobility)
ranged sp

m2
1. 5 hit melee(chains up to 8 hits)
2. melee combo(control shock)
melee sp

skills
veteran ranger ex(increases reload rate of w2 and melee defense), trans-am(increases ranged damage, booster, and all-speed)

everyone knows what im thinking

Marisa 04-27-2011 08:09 PM

Quote:

Originally Posted by xLucifer (Post 1521778)
@ Ai i see that coming out as a paper or scissor rather than a rock

I still want it as a rock. :py06:

Good boosting power.

Asuna 04-27-2011 08:13 PM

Quote:

Originally Posted by Mirei (Post 1521817)
S rock

Mode 1
W1: Long range nonKD beam
W2: KD beam
W3: Funnels
SP: Ranged

Mode 2
W1: 5 hit melee
W2: Dual pistols
W3: Railgun
SP:Melee

Skills
Reload Up
N-Jammer EX
Oh wait they already made that suit. It is called Strike Freedom. =D

No, it's called 00 Raiser. :py54:

zgmfx19a 04-27-2011 10:07 PM

SS Paper

Mode 1 (AOE spec)
W1: Homing rockets
W2: Multiple Railguns, ala Freedom's W3 with more ammo.
W3: Multiple clips of non-KD long ranged beam that does not cause movement-lock

Mode 2 (with rock boost, melee spec)
W1: Rock-tier 5 hit melee
W2: Un-nerfed NTD beam, considered as mid-ranged
W3: Dash with ailment

Skills
Some personal skill that includes Fortress EX (perhaps the def boost without the speed/agi nerf)
EX N-Jammer



Feel free to come up with a unit more broken than mine.

chivien 04-27-2011 10:22 PM

Quote:

Originally Posted by zgmfx19a (Post 1522017)
SS Paper

Mode 1 (AOE spec)
W1: Homing rockets
W2: Multiple Railguns, ala Freedom's W3 with more ammo.
W3: Multiple clips of non-KD long ranged beam that does not cause movement-lock

Mode 2 (with rock boost, melee spec)
W1: Rock-tier 5 hit melee
W2: Un-nerfed NTD beam
W3: Dash with ailment

Skills
Some personal skill that includes Fortress EX (perhaps the def boost without the speed/agi nerf)
EX N-Jammer



Feel free to come up with a unit more broken than mine.

W1 : Soul of Zeon ( aoe skill affect whole map that take out 1% hp per s ) , reload fast
W2 : Soul of Newtype ( aoe skill affect whole map that inflinct control shock ) reload fast
W3 : 00 Trans Arm Burst ( aoe skill affect the whole map inflict paralyze since they understand each other so they don't have to fight anymore )
:py32:

KirovReporting 04-27-2011 10:36 PM

Quote:

Originally Posted by zgmfx19a (Post 1522017)
SS Paper

Mode 1 (AOE spec)
W1: Homing rockets
W2: Multiple Railguns, ala Freedom's W3 with more ammo.
W3: Multiple clips of non-KD long ranged beam that does not cause movement-lock

Mode 2 (with rock boost, melee spec)
W1: Rock-tier 5 hit melee
W2: Un-nerfed NTD beam, considered as mid-ranged
W3: Dash with ailment

Skills
Some personal skill that includes Fortress EX (perhaps the def boost without the speed/agi nerf)
EX N-Jammer



Feel free to come up with a unit more broken than mine.

okay

SS scissors

m1
w1: 5 hit melee with stun
w2: 2 shot powerful beam rifle with stun
w3: beam shotgun with stun(v2b's w2 with stun ohohohoho)
ranged sp

m2
w1: 1-shot powerful beam rifle with stun(ignores vaccine)
w2: 3 shot cartridge multi-shot homing missiles with stun (like the ones in factory mission on higher difficulties)
beam sp

skill 1
reload up
skill 2
zero system

ohohohohohohoho

zgmfx19a 04-27-2011 10:50 PM

Quote:

Originally Posted by KirovReporting (Post 1522044)
okay

SS scissors

m1
w1: 5 hit melee with stun
w2: 2 shot powerful beam rifle with stun
w3: beam shotgun with stun(v2b's w2 with stun ohohohoho)
ranged sp

m2
w1: 1-shot powerful beam rifle with stun(ignores vaccine)
w2: 3 shot cartridge multi-shot homing missiles with stun (like the ones in factory mission on higher difficulties)
beam sp

skill 1
reload up
skill 2
zero system

ohohohohohohoho

That's cheating with status inflicts. >:

KirovReporting 04-27-2011 10:54 PM

not exactly
legend's mode 1 or mode 2(i forgot which one)
anyways
one of the stun beams ignore vaccine
i recall it to be mode 2

Kenshiro 04-27-2011 11:03 PM

What my rock would look like

Mode 1

5 hit melee
Beam Machine gun (3 shot burst, super slow ailment) 6 ammo, reloads when all the ammo has been spent
Wide Slash (bullet zero, knocks down) fast reload

Mode 2 (R mode)

5 hit melee
Multi-hit combo (boost down) fast reload, can chain up to 10 hits
Dash attack(control shock) medium reload, does not stack with w2 and knocks down when completed

Skill:
Limiter Release
Art of Fighting

Crimsonred 04-27-2011 11:06 PM

B rank rock
wep1 5 hit meele that has boostdown
wep2 3 shots when moving/8 shots when still Gatling and deals slow status
wep3 ammo zero whip

Skill 1 vaccine
Skill 2 when HP is at 10%, you get antiflinch,Atk up, Spd up, PS armor and def Up

Guess where I took this from

Or this
Wep1 multi hit beam that goes through I field
Wep2 Non KD flashlight that gives random status alignments

Skill1 PS armour
Skill 2 Gina's madness (Cannot be meeled, is in stupid high position, has 4 components that reduce damage and have lots of HP)
This guy constantly has both skills active (Broken suit, cannot win in 1v1)

Mr20090526 04-27-2011 11:17 PM

Quote:

Originally Posted by Crimsonred (Post 1522064)
B rank rock
wep1 5 hit meele that has boostdown
wep2 3 shots when moving/8 shots when still Gatling
wep3 ammo zero whip

Skill 1 vaccine
Skill 2 when HP is at 10%, you get antiflinch,Atk up, Spd up, PS armor and def Up

Guess where I took this from

Or this
Wep1 multi hit beam that goes through I field
Wep2 Non KD flashlight that gives random status alignments

Skill1 PS armour
Skill 2 Gina's madness (Cannot be meeled, is in stupid high position, has 4 components that reduce damage and have lots of HP)
This guy constantly has both skills active (Broken suit, cannot win in 1v1)

ammo zero? isnt it control shock?

Retune 04-27-2011 11:44 PM

SS Scis

Mode 1 - FA Mode
Stun Gun - 3 shots. Beam Magnum range.
F91-style beam bazooka Beam magnum range <un-nerfed NTD>
Homing Missiles <ARPA style>, 2 clip. 10 missiles per shot.

Ranged SP

Mode 2 - Reversible Purge
Anti-Ship Sword - 5 Hit <S rank The O Style> Anti-Anti-Flinch.
Mix MG Burst <1 Beam, 1 Ballistic> WZ's Clip size. Fires at LS's MG speed.
Multi-hit Dash - Deals heavy damage and inflicts boost down. No KD counter.

Melee SP

Skills
1. Reload up
2. Unique Skill - [Boost extended, boost recovery up, radar, agility up, attack speed up, attack up.]

Something rather grossly overpowered, although not ridiculous.

Alternatively,

C rank Rock

10 hit Melee
10 clip Beam Burst Magnum
10 hit nodash melee with control shock
Range Spec.

Skills
Booster Extension
Veteran Infighter

xConvict 04-28-2011 03:49 AM

B Rank Paper
Weapon 1: 4 Hit KD melee
Weapon 2: Fast Reloading Zook
Weapon 3: Long range Stun that passes through vaccines (Similar animation as Zaku III BR and is considered as mid range so it wont be affected by paper defense)
Range SP
Alt Mode
Weapon: Sniping Long range beam
Beam SP
Skills: Limiter release EX and Infinite Weapon 3/Reload Up/Defense Aura

holhemhiem 04-28-2011 04:58 AM

S Rank Rock

Skills: Veteran Infighter and Hyper Jammer ECM w/ Auto-lockon Jammer

W1 - 2 hit melee
W2 - MG
W3 - 1 hit melee(Status: Invi)
SP - Melee

R Mode(W3 must have an ammo to change modes)

W1 - 5hit melee
W2 - Homing Missiles(Small ones like GNAD but without the gn particles)
W3 - Lancer Dart(Status: Invi)
SP - Range

or

S Rank Scissor

Skills: Infinite Ammo(wep2) and Booster Extension

W1 - Beam MG
W2 - Stun Rifle
W3 - Lancer Dart(Status: Invi)
SP - Map

R Mode

W1 - 3hit Melee
W2 - Dual Rifle
W3 - KD Beam
SP - Range

mechmaster90 04-28-2011 05:56 AM

Rock :

W1 - X1/Epyon 5 hit KD, chains up to 8 hits
W2 - Dom's boost down beam :py44:
W3 - Norris' control shock whip
Ranged spec xD

Paper :

W1 - GP03D melee (same range, no melee dash)
W2 - ARPA's missiles
W3 - Akatsuki's Beams
Ranged spec


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