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-   -   [MSoTW] [14/03 - 20/03] Wing Gundam ZERO (http://ggftw.com/forum/sdgo-ms-discussions/93077-msotw-14-03-20-03-wing-gundam-zero.html)

tehprognoob 03-12-2011 08:09 PM

[MSoTW] [14/03 - 20/03] Wing Gundam ZERO
 
Note: I will submit this ~ 10 hours early due to my having a full schedule tomorrow.

Wing Gundam Zero
http://sdgowiki.com/w/images/f/f6/Un...undam_zero.png
http://sdgowiki.com/w/images/c/ca/St...undam_zero.jpg

In-Universe:

http://www.mahq.net/mecha/gundam/w/xxxg-00w0.jpg

Wing Gundam Zero is not quite fully a Scissor; it gives off far more of a Paper-type feel. The mobile suit itself is one of the heaviest-damaging of all A Rank Scissors, with a fine 4-Hit beam saber, Wing Vulcans, and the fabulous Twin Buster Rifle.

Weapons

MS Mode

Beam Saber: http://sdgowiki.com/w/images/b/bf/Weapon_saber.gif 4-Hit Beam Saber. Not much to mention; as a Scissor the melee is not the best, but Wing Zero doesn’t really rely on melee.

Vulcans: http://sdgowiki.com/w/images/4/4e/Weapon_vulcan.gif Excellent harbingers of rapacious pain to Nu Gundam, FAZZ, all forms of Psycho Gundam, and just about anything else with an I-Field. The range is sort of limited, though that is only to be expected of Vulcans.

Twin Buster Rifle: http://sdgowiki.com/w/images/f/fe/Weapon_mega_beam.gif It OHKOed several AC Era Colonies…while it is not all-powerful in SD; it is marvelous to fire and see Papers’ health bars go down in chunks. My own Wing Zero is OC-5, purely in Attack, so it can destroy most Papers under an S Rank in the three shots allotted, provided that I hit a few Criticals. In general, it is the flashlight of an S Rank at least. The AoE is okay. The most important part is, however, that it is both damaging and a long-range weapon. Therefore, it bypasses Veteran Sniper. Good-bye, Paper. The downside is that the reload only begins with all ammo exhausted. This is a huge drag.

Normal Mode Special (Melee):
http://sdgowiki.com/w/images/b/bf/Weapon_saber.gif Melee Special is always rather hard to land, but Wing Zero has a solid special and an epic spin. It smacks its targets with beams like 00-Raiser’s Trans-AM sword.

Neo-Bird Mode

Useless except for increasing speed to catch up with Rock-Type team members and for Beam-Special

Beam Rifle: http://sdgowiki.com/w/images/7/7e/Weapon_beam_rifle.gif Only 2 shots, and hardly much damage. 90% of your match would be spent in MS Mode.

Beam Special: http://sdgowiki.com/w/images/f/fe/Weapon_mega_beam.gif Slow, average damage, regular beam special.

Skills

Defense Up: http://sdgowiki.com/w/images/4/42/Skill_defense_up.gif
Nothing remarkable; I observe no visible effects of it, though it is appreciated.

ZERO System: http://sdgowiki.com/w/images/7/73/Skill_zero_system.gif
Ah, but here is gold to be found! Once Zero System activates, Wing Zero's attack powers become somewhat ridiculous, and the radar is ever so helpful in approximating enemy locations, even those of DSHC or other invisible stalkers. It is good to keep it for as long as it is humanly possible.

Custom/Over Custom
Pure attack makes you sort of godly…

Game Play

It is ever so slightly on the sluggish side, so play like a semi-paper. Hide, poke out and blast the TBR. When the enemy is close enough, use the Vulcans for extra damage; otherwise, it is possible to spend large parts of a match shooting with TBR. Of course, as it is a scissor, it is advisable to move further in, and wreak havoc with a hailstorm of lead. Its R-Mode, however, is all but useless in combat. It is fine to use it as a way to get around quicker, and trapping the entirety of the other team in one fortuitous beam spec is rather gratifying.
In melee, Wing Gundam Zero does a reasonable 4-Hit combo. Again, it is not the fastest or the most agile mobile suit, and it is not the AR Beam Saber Type. Use TBR to inflict tremendous damage on Papers, move in and spam Vulcans, do the occasional melee. Otherwise, an amazing suit for damage, and a rather fun play.

There is a Gameplay video by KingofWeiners on the SDGO Wiki page linked on the title; after even OC-5, I have neglected to make a proper gaming video. Oh dear, I best get to it quick.

xConvict 03-12-2011 08:14 PM

Ahh, yes Wing Zero, my First A Rank and the thing that made my IGN (VZeroSys)
You could also put some defense unto it to make it survive more and makes Zero System last.

Cypher15 03-12-2011 08:38 PM

The first A rank I ever capped. Such a memorable suit, I'm glad to have spent 500+ games with it. Good job on the review, you really did this MS justice.

Crimsonred 03-12-2011 08:44 PM

Sluggish before ZERO
Crazy fast after ZERO
You can practically fire TBRx3 in ZERO which kills alot of papers fast
The reload is insane for all weapons so you would most probably never run out of ammo
nothing much to review on this suit as it is almost as brainless as V-dash to use.

tehprognoob 03-12-2011 08:58 PM

Not really. Firing TBR makes you immobile, and if you want to get lots of kills it forces you to adapt a lot. And its lack of Fortress, unlike V-Dash, makes it less brainless in that you must play with some sense of stratagem and spacial awareness. ZERO System's radar helps. I personally orient myself against the greatest concentration of enemies to be able to use autolock to keep track of them all.

Crimsonred 03-12-2011 09:35 PM

I usually make people eat two TBR and they can't hit me mostly unless I go for three.
MG is used alot though in this age of flashlights, TBR is much safer and it's not really hard to abuse to lag time when firing the shot. I.E air time to make rocks go under you.
The delay is pretty much gone in ZERO mode so you can shoot of alot of them anyway.
I say its brainless due to the way you practically can use no skill to play this suit.

KanonoXlove 03-13-2011 08:25 AM

Wow WZ , I like this suit as a scissor. Pretty solid for a scissor type *thumbs up*

Kenshiro 03-14-2011 12:25 AM

Wing Zero's vulcan range is considerably longer compared to other machine gun types. I don't know why but I'm pretty sure it has a damn imbalanced range.

StrykerX 03-14-2011 02:11 AM

Quote:

Originally Posted by Defiance (Post 1492396)
Wing Zero's vulcan range is considerably longer compared to other machine gun types. I don't know why but I'm pretty sure it has a damn imbalanced range.

MACHINE CANNONS!!! why do people always make this mistake....they're machine cannons so they has better range than vulcans and machine guns yea?

Crimsonred 03-14-2011 04:46 AM

Oh really?
DSHC uses vulcans if I remember...
And WZ's Machine Cannon range is the same.

Kisaragi 03-14-2011 04:55 AM

DSHC are vulcans. Wing and its line are Machine Cannons. Know the difference. It could save your life.

And WZ's machine cannons has the same range as machineguns.

Crimsonred 03-14-2011 05:22 AM

I just find it weird they count each burst as three hits even though 6 shots are fired...

Leongz 03-14-2011 05:38 AM

*Clicks on 'Like' *, never really liked and thought of using Wing Zero except for mission purposes until now. :py16:
:py60:

Cypher15 03-17-2011 07:48 PM

Quote:

Originally Posted by Crimsonred (Post 1492497)
I just find it weird they count each burst as three hits even though 6 shots are fired...

To be fair, it's a simultaneous 3 shot burst from each Cannon. The Machine Cannons are mini-Gatling Guns, so it's no wonder that they're so spammable (looks at HAC).


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