Hey everyone. (Yes I've decided to be grammatically correct this one time.)
This week's Mobile Suit of the Week will be the Unicorn Gundam!
First, an awesome picture :3
Provides defense against close range melee, very useful, probably one of the main reasons most people go C HP OC DEF with it, well that and its grid.
Yes yes, the main attraction to a lot of people. This skill allows Unicorn to transform into its Destroy Mode, providing increased boost duration and recovery, improved movement speed and search distance. On top of that, it makes funnels and DRAGOONs attack their users.
Beam saber (4 hits)
You'll RARELY be using this, its really just a last resort.
Beam Magnum (7)
Your main weapon, it does fair damage considering its ammo, has little to no delay at all, and if skillful you'll be able to devastate your opponents with it.
It's awesome range is extremely helpful and will keep you out of harms way when using it. Although whether you get owned or not depends on the user.
Probably my own favorite weapon on this thing, (I get ...reasonably annoyed when I transform into NTD and lose it) these vulcans are very effective on all types, of course the damage varies, but its always acceptable. The range is also noticeably better than most. Or it might just be me.
Beam saber (5 hits)
The one extra hit you get makes this unit's melee capabilities acceptable. You'll often go after your unknowing targets with your beam saber which you normally wouldn't in normal mode.
Beam Magnum (9)
Now with the range increased, this weapon becomes even more of a annoyance to your opponents, not only that, you also get 2 extra shots before having to reload!
Hyper Bazooka (3)
This weapon has a Reload Down ailment which I personally don't think much of. I mainly use it to rush my enemies or when I'm sure my opponent isn't jumping around too much. When rushing most people will quickly be switching between the Beam Magnum and this one to avoid the delay between each shot.
Now as an unit with an alternate mode, this unit has two specials, one ranged and one melee.
Melee: Unicorn will slash hes opponent and reenact the scene where he tackles Kshatriya and rams it out of the colony. The concept is cool but with the camera tripping it's just annoying.
Ranged: Unicorn will rapidly fire its magnum and bazooka, make 3 360 turns while the NTD logo shows up, only to finish it with another few magnum and bazooka shots. Nothing all too flashy either.
I had been looking forward to the suit, but when it finally came I was kind of disappointed, mainly because of it not having the beam tonfas I had been loving about Unicorn, and because its red psycoframe awesomeness looked silly in SDGO, they're just a bunch of lines -_-.
Other Builds and my own
C OC ATK
C OC DEF
C OC HP
But the most used one is C HP OC DEF, which is the one I have on my OC6 Unicorn. Overall its a really good unit only to be overshadowed by Strike Freedom and perhaps Sinanju.
I hope I haven't bored you too much, thanks for reading.