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-   -   [MSotW][13/12 - 19/12] Gundam F91 (http://ggftw.com/forum/sdgo-ms-discussions/87652-msotw-13-12-19-12-gundam-f91.html)

StrykerX 12-12-2010 04:08 PM

[MSotW][13/12 - 19/12] Gundam F91
 
I, StrykerX, am proud to present to you the MS of the Week, Gundam F91~

[Intro]
Gundam F91 was once one of the most versatile and as some might call it, hax suits in the game. But after several recent nerfs, it has since lost much of its reputation. And is even underestimated by some. Despite all that, it remains one of the most versatile and one of the fastest suits in the game.Equipped with an arsenal of both shell and beam weaponry and capable of out-meleeing most rocks, F91 is also able to engage in combat from any range and adapt to almost any situation which makes Gundam F91 your chameleon in the battlefield.

http://cdn.sdgundam.cn/data-source/acc/property/25.gif
http://images4.wikia.nocookie.net/__...Gundam_F91.png
http://images4.wikia.nocookie.net/__...6c/F91stat.jpg
Suit HP -------14.70
Attack -------19.20
Defence -------18.90
Special -------21.30
Agility -------15.60
Speed -------26.70
Overall -------116.40

Movement: Walking in normal mode, Hover in MePE(Metal Peel-off Effect) mode

[Weapons]

Normal Mode
Your default mode after spawning. This mode contains the bulk of you ranged weapons and haas no melee weapon in it.
Properties of Normal Mode:
- Beam Rifle is automatically selected after spawn.
- V.S.B.R is automatically selected after a spec.
- Shields are only present in weapons 1 and 2 of this mode and is located at your left arm.
- F91 uses beam SP while in this mode.


Weapon 1 Mega Machine-Cannons
Ammo Count: 12 Reload: 4 seconds(Reloads only after clip is emptied)
Your one and only shell weapon. Despite the recent nerf remains quite powerful. Very useful against opponents with veteran ranger or I-Field. Reloads relatively fast and has a range just short of a regular beam rifle. Making it a very spammable and useful damage-dealing weapon. Blocked by Veteran Sniper.


Weapon 2 Beam Rifle
Ammo Count: 12 Reload: 2 seconds/shot
The trademark gundam weapon is also available on the F91!! No surprise here. This is quite a decent weapon as the damage it does is quite high. This also has a very good feel, much like a scissor beam rifle. Its firing speed is quite fast and the fire delay is next to none. Making this one of the better beam rifles in game. Blocked by Veteran Sniper.


Weapon 3 V.S.B.R(Variable Speed Beam Rifle)
Ammo Count: 1 Reload: 7 seconds
Your long range Knock Down beam. Does fairly decent damage and reloads at a decent rate, making it both spammable and deadly. The firing delay is also relatively short, making it harder to miss. Very useful in saving yours or your teammate's ass from rush crazy rocks. Also penetrates. Meaning you can hit all of your enemies at once....if they're stupid enough... Blocked by Veteran Infighter.




MepE Mode
The mode you go into after pressing R(duh!), this mode grants you better mobility and a new weapon set which includes an epic melee weapon. Very useful for going around the map as the afterimages help you dodge pew pew flash lights and other long range weapons.
Properties of MePe Mode:
- Dual Beam Sabres is your default weapon, meaning when you switch to this mode or after a spec, Dual Beam Sabres will be automatically selected from your weapons inventory.
- Shields are only present in Weapon 2 in this mode and is located at your left arm.
- You will gain additional boost duration and create afterimages while boosting.
- F91 uses melee SP while in this mode.



Weapon 1 Dual Beam Sabres
Ammo Count: N/A Reload: N/A
The un-paper like melee that makes this suit so nice. This resembles more like a rock melee than a paper melee both in melee speed and number of hits. Despite its short-ish melee range(not butterknife range, please...), it is still relatively easy to kill with since you will have an easy time getting up close and personal with your extended boost and afterimages. Blocked by Veteran Ranger


Weapon 2 Beam Launcher
Ammo Count: 8 Reload: 3 seconds/shot
Your ranged weapon in MePE mode. This being a beam bazooka, has a really good range which lets you out shoot most if not all beam rifles. But unlike most beam zooks, this thing has a very short delay when shooting. It is almost as short as a beam rifle delay. Its reload speed also allows you to spam this to some extent. Blocked by Veteran Sniper.



[Skills]
1) Attack Up
http://images4.wikia.nocookie.net/__...0/Attackup.gif
The unit's attack power is increased.

2) Biocomputer
http://images4.wikia.nocookie.net/__...ioComputer.gif
Movement speed is increased + Boost duration is slightly increased + Defense against mid-range weapons is increased, when the HP of the unit drops below 70%.


[Synergy]
Attack up and Biocomputer synergises well with each other as well as the suit. Both of them further increases the F91's potential as an effective hit and run suit as well as boosting overall survivability and damage dealt.

[Custom Builds]
1. Full ATK
The most common F91 build that players use, although I personally am not using this build. The idea behind this build is that since F91 is an hit and run suit, why not hit harder before getting the f*** out? Also lets you engage in long range combat more effectively as this build allows you to outgun most high damage beamers.

2. C HP, OC ATK
Another effective build for F91. Although this build lacks firepower compared to full on ATK, it makes up with increased survivability and SP resistance and since you will probably be rushing alot, you're bound to get SPed alot.

3. C AGI, OC ATK/Full AGI
Not sure about full AGI.... I just read it somewhere in the forums. But I am using the C AGI, OC ATK myself. Since F91 has kinda low base AGI, 15.6.....compared to Wing Gundam Zero(EW) which has base AGI of like 18?? The adding of AGI lets you react faster, which means smoother MCA/SS, less shooting delay and less boost delay.

[Strategies]
There isnt really any fixed strategies for Gundam F91 as it is very adaptive. The most effective strategy for it however, is to hit and run. F91 is a speed demon and you need to abuse it. Both skills also point toward this strategy. Increasing both your destructive potential and also your speed to enable you to hit harder and run faster.

But to utilise this strategy effectively, one must be familliar with action cancel. This is to minimise time exposed if you miss your melee so that you will make it out there alive and hopefully take minimal damage. I personally use the C AGI, OC ATK build for this because the higher AGI smoothens action cancel and allows me to wing it faster. It also allows me to be on-par if not better than most rocks in a melee situation.

[Personal Opinions]
In a nutshell, Gundam F91 is a very versatile suit and can be very devastating in the right hands. Able to handle itself in almost any situation and possesing incredible speed, it has been my favorite suit since I got it.

One minor setback of Gundam F91 is that it has mid-low hp/def. Although not enough to make it squishy, this does limit your options while rushing. So the only way to play it effecively is with your team. A solitary F91 is a dead F91. If you want to tank or go solo, this is not for you.

KirovReporting 12-12-2010 05:32 PM

it doesnt need agility because
1. in its normal mode, it doesnt need much, and without much agi, its VSBR reacts fast enough
2. in its MepE mode, it gets a much higher agility(15.6 becomes 21.6), so no worries there

StrykerX 12-12-2010 06:34 PM

Quote:

Originally Posted by KirovReporting (Post 1421834)
it doesnt need agility because
1. in its normal mode, it doesnt need much, and without much agi, its VSBR reacts fast enough
2. in its MepE mode, it gets a much higher agility(15.6 becomes 21.6), so no worries there

maybe.... but i recall that i have seen the full AGI build mentioned by someone somewhere in the forum

Crimsonred 12-12-2010 07:21 PM

F91 has almost has a veteran sniper already as biocomputer, evil at mid range, unless enemies are feg OC level suits...
One the better S rank papers, though not the best...

StrykerX 12-12-2010 07:27 PM

Quote:

Originally Posted by Crimsonred (Post 1421899)
F91 has almost has a veteran sniper already as biocomputer, evil at mid range, unless enemies are feg OC level suits...
One the better S rank papers, though not the best...

it was one of the best......untill those fegs decided to nerf it.....TWICE:py36:

Crimsonred 12-12-2010 07:36 PM

But yet they never nerfed HAC, or GNAD.....
Great "Balancing" softmax, way to go!

Strikegundam 12-12-2010 08:39 PM

Quote:

Very useful for going around the map as the afterimages help you dodge pew pew flash lights and other long range weapons.
This is not really true as people just use auto aim to get you...
Purpose of afterimages are making it hard for enemies to melee you

StrykerX 12-12-2010 08:58 PM

Quote:

Originally Posted by Strikegundam (Post 1421962)
This is not really true as people just use auto aim to get you...
Purpose of afterimages are making it hard for enemies to melee you

true, but afterimages also slows down auto aim cuz the crosshair tends to linger at the image for a few

Zeomn 12-12-2010 09:01 PM

On the bright side, I'm just happy they didn't decide to take away it's after images lol

and HACs have been nerfed... they got their ammo nerfed... which is in no way even comparable to the injustice they've done to f91 by taking away it's boost without biocomp

Retune 12-13-2010 02:49 AM

C HP OC DEF works pretty well if you want to be more of a ranged turtle.

Crimsonred 12-13-2010 05:01 AM

Quote:

Originally Posted by Zeomn (Post 1421983)
On the bright side, I'm just happy they didn't decide to take away it's after images lol

and HACs have been nerfed... they got their ammo nerfed... which is in no way even comparable to the injustice they've done to f91 by taking away it's boost without biocomp

Ammo nerf? well they should nerf the ammo more, does too much damage anyway....

Retune 12-13-2010 05:37 AM

Quote:

Originally Posted by Crimsonred (Post 1422230)
Ammo nerf? well they should nerf the ammo more, does too much damage anyway....

Sorry, misread.

Kisaragi 12-13-2010 06:05 AM

Ammo nerf is referring to the HAC nerf. Read carefully.

Kenshiro 12-13-2010 06:23 AM

F91 is my second favorite paper suit, next to V2B which is my first. F91 in itself is a mad swissknife- You got vulcans, beam pistol, and a KD beam which is everything a paper should be and need. I admit that I play F91 mostly on mode 1 and only go MePe when against a rushing rock. Even until then, I will not take out my Beam launcher in mode 2 until I am strafing someone from a distance. Playing F91 makes you feel like you're playing every suit attribute. It doesn't feel like a paper at all.

Vulcans - abuse it. Good for assisting in rushes or hitting someone from the back. Even when hitting from the front, the vulcans still hurt.

Beam Pistol - good for covering your team from a distance, although I prefer the beam launcher over this. More range could be a better tradeoff sometimes.

VSBR - KD when someone's rushing at you, or KD an enemy that's hitting your team. Good for stealing kills too :gg:

I don't really melee unless necessary. It is sometimes better to not melee at all with F91. It depends.

StrykerX 12-13-2010 06:30 AM

Quote:

Originally Posted by FreddieMercury (Post 1422267)
not melee at all with F91.

that wont be abusing the speed on this thing...... and this thing is a speed demon:py14:

Kenshiro 12-13-2010 07:09 AM

Quote:

Originally Posted by StrykerX (Post 1422269)
that wont be abusing the speed on this thing...... and this thing is a speed demon:py14:

Shoot and run, rinse and repeat. I rarely melee unless it's hitting an unsuspecting enemy from behind (ambush attack or helping a team mate). Its speed is more than just rushing in and out for me. It could also be used for shooting and constantly positioning oneself in a match.

Then again, there are no real way of playing F91. It all depends on the situation. I want to confirm that I did not say anything about F91's melee being bad, in fact its ridiculously fast. What I want to say is that its speed is for its every weapon.

Kisaragi 12-13-2010 07:19 AM

As with most other good players like Cybaster, Darke, Hexi, Dusks, I prefer to go infighting and melee. Because that gives the most damage and fast kills. I don't want to take risks and kill slow, I'd rather kill all their lives before anyone does any damage at all.

That's how devils go. KILL 'EM ALL, YA-HA!

Retune 12-13-2010 07:24 AM

Supa Versatile suit.

I like.

I do find that I hug MePe mode alot when I play F91 though O:

I very rarely use the beamrifle and MGs, mainly because if I'm not at super long range I tend to charge in and melee. Probably not a good idea as such, but its a habit I've developed from playing aggro rocks too much @@"

Kenshiro 12-13-2010 07:36 AM

Hmm, go devilbat ghost then eh? I'll give it a shot. :ok:

Kisaragi 12-13-2010 07:47 AM

Quote:

Originally Posted by retune (Post 1422295)
Supa Versatile suit.

I like.

I do find that I hug MePe mode alot when I play F91 though O:

I very rarely use the beamrifle and MGs, mainly because if I'm not at super long range I tend to charge in and melee. Probably not a good idea as such, but its a habit I've developed from playing aggro rocks too much @@"

Same here, I prefer R mode because of three things

1. Beam Bazooka
2. Melee
3. Boost


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