Mobile suit of the week is Nemo (CU) from Finding Nemo
Weapon 1: Beam Sabre
Standard 5 hit melee. First 2 hits are fast.
Weapon 2: Beam Rifle
Standard beam weapon for a mobile suit. It requires “Attack Up” to increase its damage output.
Weapon 3: Vulcans
Standard vulcans for a mobile suit.
Art of Fighting: Mobile Suit - Adds a chance of a small damage increase during melee attacks. (High probability.)
Attack Up - The unit's attack power is increased.
Art of fighting is the perfect skill for a rock suit, especially when beam sabre is the main damage output. Attack up is just a bonus for Nemo, nothing special.
1. Speed + Agility + Attack Build
- It is common for a melee mobile suit. Two points each in speed and agility and OC for attack.
- In my opinion, two points in agility doesn’t change much and it is unnecessary to waste points in agility.
2. Speed + Attack Build
- Due to lack of HP and defence, users add 4 points in speed, so it can escape quickly after each attack.
- After putting points in speed, the speed of Nemo would match a normal B rank.
In my opinion, I prefer the Speed + Attack build. To action cancel with Nemo, it does not require high agility. Knowledge of melee techniques is essential when using the mobile suit. Also Cancel/counter SP would be useful in battle.
Nemo is c rank rock type mobile suit. Hp and defence are low, so taking hits from other team isn’t an option. Just like other rock type MS; players would need to be aggressive to do any damage. The best option after you finished your attack or SP is to take cover.
In general Nemo will be used in BC room in stock mode. 4 lives are not for you for waste. One tiny mistake and you can pretty much say Sayonara to one of your lives.
Nemo requires user’s melee skill to maximise its damage. If you miss your first hit, you should action cancel and pull back for the next opportunity.
The melee combo should be 2 hits to the front, and then action cancel follow with 2 hits on the side, finally with a last hit to the back or just boost away and spamming your weapon 3.
From my experience in battle, most players tend to use special attack during/after your second hits.
There are two options
available when that happens:
1.If you are facing a suit with ranged SP, you won’t be able to escape in time. You can take the SP like a man or try to use your SP at the same time and cancel the SP out
2.If you are facing a suit with melee SP or map SP, you should have enough reaction to escape after your second hits. You can try to counter their SP by activating just after they activate theirs, but the timing needs to be just right. If your timing is slightly off, be prepared to use turn slash and get the first hit.
There is a very important thing that most players forget when they are in battle – run away. If you survive longer, the overall output will be higher.
Also be prepare for the other team chasing after you as you do not have boost down in your weapon set.
Slash Zaku Warrior & Nemo
People usually choose Zaku over Nemo because of the wider melee range.
However, I personally found zaku’s melee speed slow after using Nemo. Nemo trades its SP for more attack points. Both weapon 2 are slow to response.
As for weapon 3, it is nice to have something with different damage properties compare to weapon 2. As least you have ballistic weapon type to go against “I field” and “Laminate Armour”.
Slash Zaku Warrior’s agility is slightly higher than Nemo after the Agility Up skill activates. But for that ~1 agility, Nemo is able to get better attack and speed.
Fishy (Mermaid gundam) & Nemo
In this case, Nemo trades its SP for more attack, agility and defence. Fishy’s movement makes it very difficult to come out alive after an attack.
It got auto-lock on jammer as second skill and slightly improving the chance of surviving. But its HP will be below 40% and players with good aiming skill would have no problem taking it out.
Moving on to weapon set, Nemo trades slow ailment weapon (Net Beam) for Vulcan. Net beam can works as a distraction for your escape, but the long reload rate means that strategic can’t be used very often.
For Nemo, Vulcan is very useful when it comes to finish enemies off. But comparing weapon 2, fishy’s shooting speed is a bit faster than Nemo.
I found the shooting speed of beam rifle is slow and often get KD by flashlight before weapon 2 hits someone. Taking cover and working your way closer and closer to the other team is important. It is the best idea to stick with your team because your team is your shield and sword.
In order to play with Nemo, the users need to be more offensive and escape quickly.
If you prefer shooting with a C rank rock, Nemo isn’t for you.
As for other melee enthusiasts or people who are learning MCA or action cancel, Nemo is made for you…