ggFTW

ggFTW (http://ggftw.com/forum/)
-   SDGO MS Discussions (http://ggftw.com/forum/sdgo-ms-discussions/)
-   -   Suit Customisation Thread (http://ggftw.com/forum/sdgo-ms-discussions/65523-suit-customisation-thread.html)

RacerX 12-06-2009 04:52 PM

Suit Customisation Thread
 
This thread is for discussing customisation methods for units in game. The format used is in accordance to the KR/TW versions. Other versions should also have this system implemented sometime in the near future.

As a reference to how much you need to level a suit before you can customise, please refer to the table provided in the link below:

Suit EXP Tables - SDGO Wiki

You can customize suits once you have leveled up a suit enough such that the custom boxes are highlighted in white.

The boxes are located here:
http://images3.wikia.nocookie.net/sd.../Suit_page.jpg

The grid when translated is this:
http://images3.wikia.nocookie.net/sd.../Stat_Grid.jpg

Attack - Increases the amount of your melee/range attacks.

Agility - Increases the suit's reaction time (how fast you can initiate actions)

HP - Increases the suit's health

Defense - Increases the suit's defense (does not apply when hit by specials)

Special - Increases the damage your suit's special will do

Speed - Increases the suits boost speed (boost duration remains the same)

To obtain OC1 you must first get the maximum number of slots on your suit leveled up. So in the above picture its an 3 slot God gundam as noted by the boxes labeled Custom 1-3(4). Once you level up your suit through those, you may then proceed to overcustom it by going into the Factory.

The table for how many extra oc points you get per OC level are as below:

OC1 = 1 oc point
OC2 = 1 oc point
OC3 = 0 oc point (50% battery fees)
OC4 = 2 oc points
OC5 = 2 oc points
OC6 = 3 oc points
OCEX= 0 oc points (pick an additional skill from here: Over Custom - SDGO Wiki)

Each rank also gains more stat per point than the succeeding ranks. For example, C ranks stand to gain more stat per point than B ranks, and B ranks gain more than A ranks. The gains for HP tend to be minimal for every rank, however. When you get to S ranks, the gains for HP roughly equals to the gains for Defense. So it may be advised that you put points into HP instead of Defense for your S ranks.

Please note that HP, Speed, and Agility add slightly more per custom point relative to OC point:

Custom Point increases (Per Custom point):
     
Attack (+0.9)    
Defence (+0.9)    
HP (+0.6)    
Speed (+1.8)  
Agility (+1.8)   
Special (+2.4)   

Overcustom Point increases (Per OC Point):

Attack (+0.9)
Defence (+0.9)
HP (+0.3)
Speed (+1.2)
Agility (+1.2)
Special (+2.4)


*Part of the information sourced from: http://sdgo.wikia.com/wiki/Suit_Customization

Ryuma 12-06-2009 04:57 PM

Wow 0reo! Great guide. Very detailed. Just Lovely.

lightblade55 12-06-2009 05:07 PM

Nice, OC guide, going to come in handy when OC comes to TW :)
Also, you listed Speed twice on the custom point increase section

RacerX 12-06-2009 05:16 PM

Quote:

Originally Posted by lightblade55 (Post 1082975)
Nice, OC guide, going to come in handy when OC comes to TW :)
Also, you listed Speed twice on the custom point increase section

Yup, just modified it, if there are anything else you would like to see added just let me know

sasano 12-06-2009 05:39 PM

Quote:

Originally Posted by RacerX (Post 1082992)
Yup, just modified it, if there are anything else you would like to see added just let me know

Add the EX bit.Or at least link the wiki section for it.

RacerX 12-06-2009 05:44 PM

Quote:

Originally Posted by sasano (Post 1083029)
Add the EX bit.Or at least link the wiki section for it.

O.o its there already, the link is on the guide

(OCEX= 0 oc points (pick an additional skill from here: Over Custom - SDGO Wiki))

funkmflex 12-06-2009 06:04 PM

ahh sweet, the numerical values per point is def gunna help when planning for what points to put into what, thanks a ton

RacerX 12-06-2009 06:25 PM

This means that if you want attack and speed on your unit, it is better to add speed in normal custom and attack in overcustom. If you do this the other way around you will almost lose out in 1 point of OC. For some people who are going full agi or spd builds this wouldnt matter.

chalice 12-06-2009 10:03 PM

Not sure if this is the correct place to post. Anyway, how will u guys customize ur AS Zeta, Wing Zero & WZC? As the OC is not out in taiwan yet, i put all the custom points in attack. I'll put all the OC points in attack for Wing Zero & WZC, is that better or should i put it in hp?

Verde 12-07-2009 02:16 AM

i would throw wzc in a trash can and go all attack for wz :py44:

StrykerX 12-07-2009 03:34 AM

is def or hp better you can never tell, tho def adds more points than hp, im still not sure abt the effects

RacerX 12-08-2009 03:20 PM

I would say defence takes more hits than HP, but defence doesnt cover you when you are being specialed. If you really need to test the difference you can level a unit to around OC5 and put all custom points in HP to see how many hits you before dying (can ask a friend to shoot u in a 1v1 match). Then restat to Full Def and see if you can take any extra amounts of hits. I am also not sure about the modifiers and calculation steps taken when hit by a different type unit as well.

You can do the same for specials too and find the difference between adding HP or Def. My best guess though is that even if you go full HP it is still very likely you'll get close to OHKO by nukers with points in spec/spec parts.

Been meaning to try it across S/A/B ranks, but I never seem to find anyone who goes full HP in OC, hard to find any experimental piggies.:py25:

Role 12-08-2009 06:04 PM

Quote:

Originally Posted by RacerX (Post 1085453)
I would say defence takes more hits than HP, but defence doesnt cover you when you are being specialed. If you really need to test the difference you can level a unit to around OC5 and put all custom points in HP to see how many hits you before dying (can ask a friend to shoot u in a 1v1 match). Then restat to Full Def and see if you can take any extra amounts of hits. I am also not sure about the modifiers and calculation steps taken when hit by a different type unit as well.

You can do the same for specials too and find the difference between adding HP or Def. My best guess though is that even if you go full HP it is still very likely you'll get close to OHKO by nukers with points in spec/spec parts.

Been meaning to try it across S/A/B ranks, but I never seem to find anyone who goes full HP in OC, hard to find any experimental piggies.:py25:

Who needs experimental piggies when you can do it yourself :py44:

Inemosz 12-08-2009 09:49 PM

nice guide, helped me a lot..
thx

Signum 12-17-2009 04:00 AM

Quote:

Originally Posted by RacerX (Post 1082954)

Please note that HP, Speed, and Agility add slightly more per custom point relative to OC point:

Custom Point increases (Per Custom point):
     
Attack (+0.9)    
Defence (+0.9)    
HP (+0.6)    
Speed (+1.8)  
Agility (+1.8)   
Special (+2.4)   

Overcustom Point increases (Per OC Point):

Attack (+0.9)
Defence (+0.9)
HP (+0.3)
Speed (+1.2)
Agility (+1.2)
Special (+2.4)


Would you mind sourcing this?
From experience that is generally right, but exact numbers?

zgmfx19a 12-17-2009 04:03 AM

Quote:

Originally Posted by Signum (Post 1096867)
Would you mind sourcing this?
From experience that is generally right, but exact numbers?

I think it is difficult to have the exact number. Different units seems to have varying values for the stats they add.

And isn't C ranks' increase much bigger than Bs, and so on?

Role 12-17-2009 04:13 AM

Quote:

Originally Posted by zgmfx19a (Post 1096874)
I think it is difficult to have the exact number. Different units seems to have varying values for the stats they add.

And isn't C ranks' increase much bigger than Bs, and so on?

Ya.

Heres a pengy:py27:

Signum 12-17-2009 04:15 AM

Quote:

Originally Posted by zgmfx19a (Post 1096874)
I think it is difficult to have the exact number. Different units seems to have varying values for the stats they add.

And isn't C ranks' increase much bigger than Bs, and so on?

Yes, that's what I was thinking.

If all suits were to have the same value, then every stat point should have the same size on the grid for all ranks.

However, this is not the case. S ranks add much less on the grid per stat point.

Then do S ranks have a bigger scale on their stat grids?

Very unlikely.

You can test by adding points to Special Attack stat on both an A rank and a C rank and you'll see that their Special Attack increase is about the same. However, the A rank gains in Attack and Defense are much lower than that of a C rank's. The same should probably apply to an S rank.

So yeah, the numbers look just a bit sketchy.

RacerX 12-17-2009 04:41 AM

The numbers I have provided is sourced from a tw site from people who have accessed official korean web databases (undisclosed, but the numbers extracted can be found here sd‹ˆonlineŸ”‡–™庫-Šˆˆ€ ) to derive this information. This reference databses uses numbers to record their stat figures for unit (Every unit has stats for each categlory assigned with numerical inputs. Max value is 35, but it has not been confirmed whether it can be a true representation of the edge of a grind for all ranks), hence the information output is provided in numbers.

They have also noted that there could be slight variences between the web database data and ingame stat data, but as a general application these should work for most cases. There could be additional programs linking database-ingame hexagon up, but for now it is still unknown at this point. It is also possible that some skills on certain units can mean they gain more/less per custom point, but that hasnt been proven in anyway as of yet.

RacerX 12-17-2009 04:48 AM

The example provided was like this, can use this for reference data if required. I just did a translation for this.

BS Nobel Original Stats

HP11.4 DEF15.3 SPEC15.3 SPD19.2 ATK15.3 AGI18.6

C3 DEF
HP11.4 DEF18 SPEC15.3 SPD19.2 ATK15.3 AGI18.6
(18-15.3)/3=0.9
*Each point gives an increase of 0.9

OC 2DEF4ATK
HP11.4 DEF19.8 SPEC15.3 SPD19.2 ATK18.9 AGI18.6
(19.8-18)/2=0.9
OC DEF,1point=0.9

(18.9-15.3)/4=0.9
OC ATK, 1point=0.9

OC1HP,1AGI,1SPD,1SPEC
HP11.4 DEF18 SPEC15.3 SPD19.2 ATK15.3 AGI18.6
HP11.7 DEF18 SPEC17.7 SPD20.4 ATK15.3 AGI19.8
OC1HP=0.3
OC1SPEC=2.4
OC1SPD=1.2
OC1AGI=1.2

F91 Original Stats (*Note: just follow the order of HP/DEF/SPEC/SPD/ATK/AGI)

14.4 18.9 21.3 26.7 19.2 15.6
OC1ATK2DEF
14.4 20.7 21.3 26.7 20.1 15.6
OC1ATK=0.9
OC1DEF=0.9

OC2ATK
14.4 20.7 21.3 26.7 21.9 15.6
OC1ATK=0.9

Brank Wing
OC3HP
HP11.4 13.8 15.3 19.2 15.3 14.4
HP13.2 13.8 15.3 19.2 15.3 14.4
(13.2-11.4)/3=0.6

OC1SPD,1AGI,1SPEC
11.4 13.8 SPEC15.3 SPD19.2 15.3 AGI14.4
11.4 13.8 SPEC17.7 SPD21 15.3 AGI16.2


Results

C
C1ATK=0.9
C1DEF=0.9
C1HP=0.6
C1SPD=1.8
C1AGI=1.8
C1SPEC=2.4

OC
OC1ATK=0.9
OC1DEF=0.9
OC1HP=0.3
OC1SPD=1.2
OC1AGI=1.2
OC1SPEC=2.4


All times are GMT -7. The time now is 03:08 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.