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02-07-2010   #121 (permalink)
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Quote:
Originally Posted by Accent
Rifle raise can be eliminated with quicksnipe/normal sniping
False

Quick snipe cannot eliminate an animation that is build into the game. It can only eliminate the opening and closing scope delay = =;

E.g.
EZ-08's Rifle raise CANNOT BE CANCELED by quick snipe, infact you will have to adjust your timing to fit it.
Same with Buster's Two rifle combine motion.
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02-07-2010   #122 (permalink)
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well, yeah, but it kills off the time as compared to waiting for the rifle to swing.

I did it in KR, I don't see why its different here.
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02-07-2010   #123 (permalink)
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Quote:
Originally Posted by Accent
well, yeah, but it kills off the time as compared to waiting for the rifle to swing.

I did it in KR, I don't see why its different here.
The rifle still swings, you probably didn't see it as it finished with the opening and closing scope animation.

The difference between KR and TW is the lag difference.
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02-08-2010   #124 (permalink)
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take note that unless its patched.... dynames can snipe AROUND corners. But its weapon 2 should be considered to be non existant.

but as always, attack on a sniper is good and "ideal" for that suit's role in a team... however snipers aren't really given any love in dm. Only a little in BS
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02-08-2010   #125 (permalink)
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Quote:
Originally Posted by Seim
take note that unless its patched.... dynames can snipe AROUND corners. But its weapon 2 should be considered to be non existant.

but as always, attack on a sniper is good and "ideal" for that suit's role in a team... however snipers aren't really given any love in dm. Only a little in BS
o.0 Is the sniper round considered to be Fly-By-Wire or something so you can just aim to the left when it gets there? o.0 Or does it just have a massive area of hit detection for enemies and not geography?
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02-09-2010   #126 (permalink)
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@RacerX: good guide. makes me wonder why the number of additional points OC points can give isn't added in the game itself...
 
02-09-2010   #127 (permalink)
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Quote:
Originally Posted by weissritter
False

Quick snipe cannot eliminate an animation that is build into the game. It can only eliminate the opening and closing scope delay = =;

E.g.
EZ-08's Rifle raise CANNOT BE CANCELED by quick snipe, infact you will have to adjust your timing to fit it.
Same with Buster's Two rifle combine motion.
Just remembered something... Games which have quick sniping usually require that while the scope is being brought into view, the trigger cannot be pulled... However, this can be overwritten by a quick scope-trigger hit (usually right then left click fast enough it just sounds like a long click)..

How is quick sniping done in this game though? If I know the known method I might find out a way to eliminate that animation...

I already found a way to have unlimited ammo on hand-held weapons which are not out when meleeing or using another waepon... Or using ammunition from another weapon, which seemed to manage a full-auto 3 shots from a beam rifle xD Was pretty sweet... Still haven't figured out if this is animation only, or if the shots are actually registering... I know the "unlimited ammo" method doesn't do damage but DOES do a stun effect >.>
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02-11-2010   #128 (permalink)
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What about a Ball K?
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02-11-2010   #129 (permalink)
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Quote:
Originally Posted by VonLichtenstein
What about a Ball K?
all atk or Custom point on Speed and OC all atk
 
02-12-2010   #130 (permalink)
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Can ball K play without melee? [will strike lottery if I ever see them in TW DM]
Thanks.

Looks fun.
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02-12-2010   #131 (permalink)
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sure you can, the running point is boost down with w3, and zook, zook, and zook to death
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02-12-2010   #132 (permalink)
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any suggestion for Wing Zero OC?
 
02-12-2010   #133 (permalink)
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Just go full atk.it's the best cause of zero system
 
02-13-2010   #134 (permalink)
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guys what should I put on my GP02 Physalis ( no MRLS ) ? only regular custom points since we don't have oc in hk yet
 
02-14-2010   #135 (permalink)
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uhmm....mine's not fully lvld yet but i put my current pts on def or hp(i forgot which one) since GP02 is only good for the spec and you cant add spec anymore
 
02-14-2010   #136 (permalink)
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put Speed onto it ......... express delivery nuke
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02-14-2010   #137 (permalink)
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add more atk, don't be pansy
 
02-14-2010   #138 (permalink)
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actually you can put ONE point into spec, but that's it. though I'd save that point as an OC and put everything else into Def for survival
 
02-14-2010   #139 (permalink)
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Quote:
Originally Posted by blackinu
actually you can put ONE point into spec, but that's it. though I'd save that point as an OC and put everything else into Def for survival
You can't.
The simulator allows that, but actually you can't.

Or that's what I've been told.
 
02-14-2010   #140 (permalink)
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i tried putting one into my gp02 and it wouldnt allow. the simulator hex is a little bigger than its supposed to be
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