Quote:
Originally Posted by weissritter
False
Quick snipe cannot eliminate an animation that is build into the game. It can only eliminate the opening and closing scope delay = =;
E.g.
EZ-08's Rifle raise CANNOT BE CANCELED by quick snipe, infact you will have to adjust your timing to fit it.
Same with Buster's Two rifle combine motion.
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Just remembered something... Games which have quick sniping usually require that while the scope is being brought into view, the trigger cannot be pulled... However, this can be overwritten by a quick scope-trigger hit (usually right then left click fast enough it just sounds like a long click)..
How is quick sniping done in this game though? If I know the known method I might find out a way to eliminate that animation...
I already found a way to have unlimited ammo on hand-held weapons which are not out when meleeing or using another waepon... Or using ammunition from another weapon, which seemed to manage a full-auto 3 shots from a beam rifle xD Was pretty sweet... Still haven't figured out if this is animation only, or if the shots are actually registering... I know the "unlimited ammo" method doesn't do damage but DOES do a stun effect >.>