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05-03-2011   #1341 (permalink)
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Quote:
Originally Posted by xLucifer
relative damage wise lol

lets say you have 100 hp
it'll activate at 40

now lets say you have 200
it'll activate at 80

therefore earlier
no, lets say S vs S or A vs A or w.e. considering they have similar ranks
1 ace kill leaves u at 50% sp without custom points

1 ace kill will leave u at 45% (random number) with custom points

ur hp bar is higher therefore its harder to get the sp to go up
 
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05-03-2011   #1342 (permalink)
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Quote:
Originally Posted by Azimel
Yeah...which is why I went with that build to begin with, but my question is about how the C HP doesn't feel right to me (The earlier beam reflect didn't seem to help me as much as I though). I wanted to switch it to Def and keep the OC Attack, wouldn't this keep the Beam reflect on for a bit longer duration then the extra HP?
I thougth adding Def to S ranks was more beneficial then adding HP, is this not the case?

All and all, I am still trying to learn Akatsuki's play style and trying to use him the best way I can.
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05-04-2011   #1343 (permalink)
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Quote:
Originally Posted by Uncharted
no, lets say S vs S or A vs A or w.e. considering they have similar ranks
1 ace kill leaves u at 50% sp without custom points

1 ace kill will leave u at 45% (random number) with custom points

ur hp bar is higher therefore its harder to get the sp to go up
what i was thinking was more like, not taking SP into consideration and assuming you have full

looking at it that way, your skill will activate when you have more hp~
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05-04-2011   #1344 (permalink)
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Actually, I've always thought that if you have more hp, it will take longer to get your skills, not the other way around, but hey that's just me. If one skill activates at 50%, if you've got 200hp you'll have to take 100 damage, if you have 400hp, you'll have to take 200 no ?
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05-04-2011   #1345 (permalink)
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yes mech, you do take 200, however

you need to take an addiontal 200 to die instead of another 100

so relative to how much longer you live, your skill activates earlier
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05-04-2011   #1346 (permalink)
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Seems like it's looking at the glass "half empty/full."

At a 100 vs 200 HP and getting a stream of 20 dmg by the same opponent. The 100 HP gets below 50% at 3 hits while the other (200 HP) at 5 hits. Therefore, you get the skills with HP points later.

On the other hand, it does make you survive longer having the skill with more HP. And it seems the skills activates earlier/longer with more HP as suppose to someone w/o HP points and dies right away after getting the skills.
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05-04-2011   #1347 (permalink)
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"IF" u die, in tag matches or in DM it isnt rare to ace enemy team, care im not saying hp doesnt help, it does help survavility but i dont quite think Sp activates earlier, it just lasts longer(skills).
 
05-05-2011   #1348 (permalink)
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What's the suggested build for AR Nadleeh? Traditional C Spd & Agi, OC Atk? Or something more along the lines of C hp, OC Def? Its Trans-Am is useful, but I don't know if I think the Trans-Am is worth putting points into HP to increase the amount of time in Trans-Am. Extra reload rate is always nice, and boosted speed is always a plus, but I don't really feel that it would be worth it.

If there are any suggested builds or custom builds someone thinks is worth looking at, let me know, please? I'd love to get a wide spectrum of good possibilities.
 
05-05-2011   #1349 (permalink)
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C spd OC atk, agi is just fine
hmmm...
Would C Spd OC Def work for Slash zaku Phantom?
 
05-05-2011   #1350 (permalink)
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What points should I add on Astray Blue Frame ? I was thinking C def and OC atk
 
05-05-2011   #1351 (permalink)
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Quote:
Originally Posted by SlayerLance
What points should I add on Astray Blue Frame ? I was thinking C def and OC atk
All attack. It does not require defense.
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05-05-2011   #1352 (permalink)
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What stats are good for Astray Red Frame ?
 
05-05-2011   #1353 (permalink)
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C speed OC attack.
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05-06-2011   #1354 (permalink)
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I seem to be doing a lot of posting lately. Ah well.

Is there an ideal build for B Sandrock? I'm thinking about putting C into agility to try and pad the slow melee, and OC attack to make w2 and w3 more devastating. Would it be better to reverse that and put more points into agi? Or to just screw agi and put the points elsewhere?
 
05-06-2011   #1355 (permalink)
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C spd, OC atk
 
05-06-2011   #1356 (permalink)
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FULL DEF SANDROCK

at oc6, maximum trolling can be achieved. With super ridiculous def.
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05-06-2011   #1357 (permalink)
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Quote:
Originally Posted by Kisaragi
FULL DEF SANDROCK

at oc6, maximum trolling can be achieved. With super ridiculous def.
i tried that..
if you can do melee with slow and fortness, then you should do def..
then again...if you got "something" on your side, you should be fine no matter what..
 
05-06-2011   #1358 (permalink)
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Originally Posted by Strikegundam
i tried that..
if you can do melee with slow and fortness, then you should do def..
then again...if you got "something" on your side, you should be fine no matter what..
you mean super lag that can be abused?
 
05-06-2011   #1359 (permalink)
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I have Sandrock EW. Let the OC begin!
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05-06-2011   #1360 (permalink)
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Build for Cherudim. Discuss.

I was thinking either the traditional Hp Def, but some people reccommend a different build.

C attack, 7 OC def and 2 OC Agility. I dont know what to choose, since attack is screwed up on Cherudim because it has Sniper Precision.

Also, are OCEX skills affected by Sniper Precision as well?
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