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02-14-2011   #1081 (permalink)
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Quote:
Originally Posted by StrykerX
you must be joking......
hp/atk is the best overall build for dshc. it blocks sps and lets you...uhh... avoid sudden death. plus people have wayyyyyy better stealth detection skills now
I said HP/Def not HP/Atk, I prefer Full Atk since you deal more damage and DSHC is not meant to be hit
 
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02-14-2011   #1082 (permalink)
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HP is insurance against specials, the unblockable move that does high damage and turns the tables.
 
02-14-2011   #1083 (permalink)
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Quote:
Originally Posted by Crimsonred
HP is insurance against specials, the unblockable move that does high damage and turns the tables.
Well DSHC is fast enough to prevent SP aint it ??? O.o well I mean ....... wad are the chances of DSHC surviving an SP ???
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02-14-2011   #1084 (permalink)
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nothing is faster than lag specs.
And the HP helps in the skill2 activating slightly faster anyway.
 
02-14-2011   #1085 (permalink)
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DSHC in itself turns the tables the moment it appears in the battlefield. If you kill a DSHC, the tide of battle shifts to your favor momentarily, until you get spec'd and die. Of course, it's lucky if you get out of battle unharmed. Those OC6 HP/Attack cloakers are really a pain in the arse for me.

But when I defeat them, I go YEAH GET@ME I'm a badass mofo.
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02-14-2011   #1086 (permalink)
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The HP is not for defensive purpose, its to make skill 2 last longer.

Know the uses of stats, don't just blindly use 'em for power :>
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02-14-2011   #1087 (permalink)
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It still can be for defence tho....tho it does help alot in preserving skill 2 considering spammage of DSHC in TW has turned the whole frickin community into some sort of "eyes-glued-to screen-looking-for -outline" dudes
 
02-15-2011   #1088 (permalink)
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Quote:
Originally Posted by StrykerX
turned the whole frickin community into some sort of "eyes-glued-to screen-looking-for -outline" dudes
Every SDGO community is like that now haha. DSHC is simply too hax even against feg paper suits. I even pan my cursor hoping that it would turn green in time.

V2 spread beam/missile drop + boost like hell.
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02-15-2011   #1089 (permalink)
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Huh, I have no trouble seeing a DSHC now....
This DSHC spam has made me have a Invisible suit newtype sense, so they always get shot at by me.....
But I can't counter meele them cause of my lag....
 
02-17-2011   #1090 (permalink)
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Any tips or advice on how I should customize TG III?
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02-17-2011   #1091 (permalink)
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C HP OC Def. It has been asked so many times ._.
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02-17-2011   #1092 (permalink)
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Thnx for info
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02-17-2011   #1093 (permalink)
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c4 Sandrock c agi oc agi oc speed.

I can max out both :<
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02-18-2011   #1094 (permalink)
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Quote:
Originally Posted by Defiance
I'm thinking of reverting to HP/Attack for Unicorn NT-D. I enjoy tanking quite well with HP/Def, but I sometimes die against an OC6 Akatsuki with full attack. I am OC6 too, but it seems like my def doesn't work quite well sometimes. NT-D is quite fast and I could evade and shoot, but my damage seems kinda crappy.

Will I regret reverting to an attack build?
Bumping my question. Thanks.
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02-18-2011   #1095 (permalink)
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Points for Nataku?
IM thinking All attack....
but I guess C HP and OC Defence lets you live more.. (Although boring)
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02-18-2011   #1096 (permalink)
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HP+Def because you'd want to abuse the fortress and you'll be eating specs many, many, many times.

If you think its boring, then I'll say this in the kindliest way: Play something else. Melee-centric rocks (imo) are the most thrilling types to play because they make you keep running and takes a hell lot of skill to play greatly.
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02-18-2011   #1097 (permalink)
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Quote:
Originally Posted by Kisaragi
HP+Def because you'd want to abuse the fortress and you'll be eating specs many, many, many times.

If you think its boring, then I'll say this in the kindliest way: Play something else. Melee-centric rocks (imo) are the most thrilling types to play because they make you keep running and takes a hell lot of skill to play greatly.
NO Nataku is fun I meant HP Defence is kinda boring.
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Last edited by iShorty123; 02-18-2011 at 09:30 PM.
 
02-18-2011   #1098 (permalink)
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Stats really don't make much difference to me. Personally, I don't give a damn about stats anymore.

HP+Def is just standard for things like this, if you want to go something else, then experiment yourself. Notice how I hardly ask for stats. Because I try things myself. And then find out its all useless until oc level pi or something.

You don't call yourself a rock player until you learn the uses of stats for rocks. And its boring because you think its boring. If its boring, find a way to make it fun.
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Last edited by Kisaragi; 02-18-2011 at 09:39 PM.
 
02-18-2011   #1099 (permalink)
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Quote:
Originally Posted by Kisaragi
Stats really don't make much difference to me. Personally, I don't give a damn about stats anymore.

HP+Def is just standard for things like this, if you want to go something else, then experiment yourself. Notice how I hardly ask for stats. Because I try things myself. And then find out its all useless until oc level pi or something.

You don't call yourself a rock player until you learn the uses of stats for rocks. And its boring because you think its boring. If its boring, find a way to make it fun.
ampf 1 post can make me look like a noob and yes it was my opinion which was meant to be a little joke but anyway i'll rephrase my post..



Should I go all attack for offense or just stick with hp Defence or maybe HP attack..
Well I'm thinking of going C HP OC all attack so like how i read on the above posts survive against specs. And I think fortress covers Defence part =/. So yeah thats what I think C HP OC all attack for over all goodness?
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Last edited by iShorty123; 02-18-2011 at 09:59 PM.
 
02-19-2011   #1100 (permalink)
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Quote:
Originally Posted by Kisaragi
HP+Def
i think nataku has a def penalty with fort.....so does full HP work better?
 

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