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01-07-2011   #981 (permalink)
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the choice with customizing is this: strengthen your already powerful trait, or supplement your lacking stat.

im having problems deciding whether to go for attack or hp/def for masurao
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01-07-2011   #982 (permalink)
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Would it be okay if I went Agi/Atk on NTD? I want to be able to do quick shots with mah magnum and not get hit often because I rock left and right like a mofo.

Or would there be other more suitable builds for Nintendo?
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01-07-2011   #983 (permalink)
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HP/DEF
You take a lot less damage...
 
01-07-2011   #984 (permalink)
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Quote:
Originally Posted by FreddieMercury
Would it be okay if I went Agi/Atk on NTD? I want to be able to do quick shots with mah magnum and not get hit often because I rock left and right like a mofo.

Or would there be other more suitable builds for Nintendo?
there was a discussion before, the way to go is hp/def, tanky mother ****er, can go through 4 ppl meleeing it, yep i witnessed that when we engaged a 4v4 melee combat on top of gibraltar, me using, of course, IJ

agi doesnt makes it shoot faster, and btw NTD has one of the best beam rifles feels and dmg (though its long ranged and its blocked by infighter), atk is not worth it, its better to annoy rocks and kill GN arms type D and HAC

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01-07-2011   #985 (permalink)
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looks like someone else is habitually using the nickname "nintendo"
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01-07-2011   #986 (permalink)
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Quote:
Originally Posted by KirovReporting
the choice with customizing is this: strengthen your already powerful trait, or supplement your lacking stat.

im having problems deciding whether to go for attack or hp/def for masurao
From using Masaruo, I'd honestly go hp / def Kirov. Suit has enough power to one combo anything AS rank and below fairly easy. It's just a matter of survivability, and speed since it's somewhat sluggish outside of Trans-am.
 
01-08-2011   #987 (permalink)
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Haha no, I thought I'd evade better (or get better reaction time) while shooting since Agi makes your suit move faster right? I don't think Agi makes your suit shoot faster but could evade better with more Agi. Well, if you say HP/Def makes it way more sturdy, then it's all good.

As for the Nintendo nickname, I just it use it to avoid redundancy.
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01-08-2011   #988 (permalink)
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Well for NTD,
Agi Atk for an evasive NTD
Full atk for an offensive NTD
and HP DEF for a tank NTD
 
01-08-2011   #989 (permalink)
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Agi helps NOTHING in evasion. Don't waste your points in that. Theoretical, it does increase movement speed. But agi won't help anything in practical usage for S ranks.
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01-08-2011   #990 (permalink)
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Agi has it's uses, but it's mainly a dump stat for rocks. Scissors already have among the tightest response times overall for suits, so it'd be a waste to put even a single point in the stat.

Like Shift was saying, for S ranks it's just not a good / practical idea. You'd be better off going 3 hp / rest def and making for a very tanky NT-D.
 
01-08-2011   #991 (permalink)
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tbh, agi is only worthwhile if you put every single point into it.

And only if the thing you're adding it to is really, really, really slow. Like Psyco. OC6 Agi psyco = MONSTERSPEED
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01-08-2011   #992 (permalink)
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Oh, I don't know about that Shift. Rocks can see significant gains with just one base point of agi. It's just different for every suit. That said, I do think it gets over hyped and ends up as snake oil quite often.
 
01-08-2011   #993 (permalink)
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Quote:
Originally Posted by Kisaragi
tbh, agi is only worthwhile if you put every single point into it.

And only if the thing you're adding it to is really, really, really slow. Like Psyco. OC6 Agi psyco = MONSTERSPEED
Kinda pointless to put OC6 Agi Psycho though. It's like overkill.

My second Psycho has custom points into it, and the transformation speed increase is significant, together with the handling. But I think agi can only get you so far. For Psycho, it is probably significant due to the nature of the suit and it's naturally low agi. After a while, it's effect is less significant.
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01-08-2011   #994 (permalink)
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AGI helps with MA's
(Don't think NZ and GP03D need it though)
APSII shoots beams way faster with C3 AGI though I feel quite abit with C1 already
 
01-08-2011   #995 (permalink)
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agi is normally for speeding up melee speed, as in the case with rock zeta's melee nerf(which happened in ancient times)
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01-08-2011   #996 (permalink)
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It's still okay now, the swing is still wide enough...
Though the MA from is really...
Redundant since there's not really much use in using it, unless you shoot more but ran out of ammo.
With all the meele skills you can basically run away faster than MA mode...
 
01-08-2011   #997 (permalink)
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its melee is definitely still okay, but incompetent against later rocks
if two ppl with similar skill face off, rock zeta is likely to lose in melee against the new suits
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01-12-2011   #998 (permalink)
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Wondering what i should do for my new MS =X

Infinite Justice
C agi OC attk?
or is full attk better?

and V2A

c HP
OC def? lol
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01-12-2011   #999 (permalink)
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Quote:
Originally Posted by xLucifer
Wondering what i should do for my new MS =X

Infinite Justice
C agi OC attk?
or is full attk better?

and V2A

c HP
OC def? lol
i think u should tank both of em'
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01-12-2011   #1000 (permalink)
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Quote:
Originally Posted by xLucifer
Wondering what i should do for my new MS =X

Infinite Justice
C agi OC attk?
or is full attk better?

and V2A

c HP
OC def? lol
IJ

c hp oc def

v2a

c hp oc atk
full atk
c hp oc def
 

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