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12-17-2009   #21 (permalink)
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12-17-2009   #22 (permalink)
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Quote:
Originally Posted by RacerX
The example provided was like this, can use this for reference data if required. I just did a translation for this.

BS Nobel Original Stats

HP11.4 DEF15.3 SPEC15.3 SPD19.2 ATK15.3 AGI18.6

C3 DEF
HP11.4 DEF18 SPEC15.3 SPD19.2 ATK15.3 AGI18.6
(18-15.3)/3=0.9
*Each point gives an increase of 0.9

OC 2DEF4ATK
HP11.4 DEF19.8 SPEC15.3 SPD19.2 ATK18.9 AGI18.6
(19.8-18)/2=0.9
OC DEF,1point=0.9

(18.9-15.3)/4=0.9
OC ATK, 1point=0.9

OC1HP,1AGI,1SPD,1SPEC
HP11.4 DEF18 SPEC15.3 SPD19.2 ATK15.3 AGI18.6
HP11.7 DEF18 SPEC17.7 SPD20.4 ATK15.3 AGI19.8
OC1HP=0.3
OC1SPEC=2.4
OC1SPD=1.2
OC1AGI=1.2

F91 Original Stats (*Note: just follow the order of HP/DEF/SPEC/SPD/ATK/AGI)

14.4 18.9 21.3 26.7 19.2 15.6
OC1ATK2DEF
14.4 20.7 21.3 26.7 20.1 15.6
OC1ATK=0.9
OC1DEF=0.9

OC2ATK
14.4 20.7 21.3 26.7 21.9 15.6
OC1ATK=0.9

Brank Wing
OC3HP
HP11.4 13.8 15.3 19.2 15.3 14.4
HP13.2 13.8 15.3 19.2 15.3 14.4
(13.2-11.4)/3=0.6

OC1SPD,1AGI,1SPEC
11.4 13.8 SPEC15.3 SPD19.2 15.3 AGI14.4
11.4 13.8 SPEC17.7 SPD21 15.3 AGI16.2


Results

C
C1ATK=0.9
C1DEF=0.9
C1HP=0.6
C1SPD=1.8
C1AGI=1.8
C1SPEC=2.4

OC
OC1ATK=0.9
OC1DEF=0.9
OC1HP=0.3
OC1SPD=1.2
OC1AGI=1.2
OC1SPEC=2.4
So where can I find units stat values like those u have for Nobel, F91 & Wing?
Is there stat values for any other units? Or r those the only 3 they found out? Thanks.
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12-17-2009   #23 (permalink)
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Quote:
Originally Posted by gumboo
So where can I find units stat values like those u have for Nobel, F91 & Wing?
Is there stat values for any other units? Or r those the only 3 they found out? Thanks.
it was in the useful website page, although mostly in chn. But the data was loaded directly off Kr database page so should be 99.99% correct.

sd‹ˆonlineŸ”‡–™庫-Šˆˆ€
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12-18-2009   #24 (permalink)
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Quote:
Originally Posted by RacerX
The numbers I have provided is sourced from a tw site from people who have accessed official korean web databases (undisclosed, but the numbers extracted can be found here sd鋼彈online機體資料庫-遊戲戰紀 ) to derive this information. This reference databses uses numbers to record their stat figures for unit (Every unit has stats for each categlory assigned with numerical inputs. Max value is 35, but it has not been confirmed whether it can be a true representation of the edge of a grind for all ranks), hence the information output is provided in numbers.

They have also noted that there could be slight variences between the web database data and ingame stat data, but as a general application these should work for most cases. There could be additional programs linking database-ingame hexagon up, but for now it is still unknown at this point. It is also possible that some skills on certain units can mean they gain more/less per custom point, but that hasnt been proven in anyway as of yet.
Thanks. I don't know if I trust the numbers for stat gain, but it certainly is interesting.
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12-18-2009   #25 (permalink)
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what stat should the custom points on gp-02 physalis be spent on ?

+3def to live longer since its vulcans are so short range ?
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12-18-2009   #26 (permalink)
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Quote:
Originally Posted by IonCannon
what stat should the custom points on gp-02 physalis be spent on ?

+3def to live longer since its vulcans are so short range ?
mines is on +3 speed. Go figure your style.
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12-18-2009   #27 (permalink)
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Quote:
Originally Posted by weissritter
it was in the useful website page, although mostly in chn. But the data was loaded directly off Kr database page so should be 99.99% correct.

sd鋼彈online機體資料庫-遊戲戰紀
Ah ic, never bother clicking on the MS pics. I can read a little chinese so shouldnt b a problem. Thanks again. ^^
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12-18-2009   #28 (permalink)
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Quote:
Originally Posted by IonCannon
what stat should the custom points on gp-02 physalis be spent on ?

+3def to live longer since its vulcans are so short range ?
+3 SP, then put latent potential on it, SPAM SPEC MWAHAHAHAHA
 
12-20-2009   #29 (permalink)
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shall I put +2 def on jagd doga ???? to prolong it's skill1 latent potential ?
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12-20-2009   #30 (permalink)
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how can i overcustom i got Shining all and his XP is stuck on 2000/2000 and i got custom I and II
 
12-20-2009   #31 (permalink)
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There is no overcustom on TW right now
 
12-21-2009   #32 (permalink)
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Quote:
Originally Posted by StrykerX
+3 SP, then put latent potential on it, SPAM SPEC MWAHAHAHAHA
its SP is already at max for B rank unit, you can't add SP anymore = =;

go try it

I would just put SP awakening on it. And one hit most everything = =;
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12-28-2009   #33 (permalink)
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how should i custom my justice? i was thinking more of agility, his swing is as slow as an A rank but maybe its just me since i have been lagging alot in tw these days
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12-28-2009   #34 (permalink)
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Needs HP/DEF bad.
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12-28-2009   #35 (permalink)
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IMO, add speed so you can circle faster with N-jammer and throw boomerangs until dead!
 
12-29-2009   #36 (permalink)
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Your both correct but justicec is a crap suit so just add whatever and play it till IJ comes out and dump that piece of shit.
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01-01-2010   #37 (permalink)
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yep maybe true what kirasf said he's too slow in my opinion using melee... well i need recomendations for Wing Zero Custom (3 slot) FA ZZ (2 slot) and shining BM(3 slot)
 
01-01-2010   #38 (permalink)
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Quote:
Originally Posted by Gundam00Raiser
yep maybe true what kirasf said he's too slow in my opinion using melee... well i need recomendations for Wing Zero Custom (3 slot) FA ZZ (2 slot) and shining BM(3 slot)
Depends on your style.
Are you a rusher(atk) or a turtler(hp)?

 
01-01-2010   #39 (permalink)
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Wing0Custom = Atk
FAZZ = depends
shining bm <---- ????
But Shining = depends :>
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01-01-2010   #40 (permalink)
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Quote:
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Wing0Custom = Atk
FAZZ = depends
shining bm <---- ????
But Shining = depends :>
bm = battle mode, aka the new and improved hyper shining.
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