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08-07-2012   #2161 (permalink)
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Build for AR Verde Buster?

*is thinking all attack*
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08-07-2012   #2162 (permalink)
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Exactly ma boy~

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08-21-2012   #2163 (permalink)
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Hello guys....

I would like to shared something here...


Well actually I'm a newbie here..but when I set my gundam duel (assault shroud) following the guide, it doesn't gave the maxed results...instead my setup did, with the same amount of custom points used..

How did I knew it?

Well actually it's an accident, I used tape and stick it on the monitor screen...

This is how it goes :

My units is Gundam Duel Assault Shroud, I already got Over Custom 5, that mean the total point I used is 8, 2 from custom point( duel gundam's AR default, others may vary, AR class is 3, and A class is 3 ), and 6 over custom point..

the FIRST 2 point ( custom point ) goes to Attack
The rest goes to whatever you like it...mine goes to agility or special, whenever I like it...

And the results on the hexagonal stats is WIDER, for BOTH stat...not just the attack, the other stat is WIDER too...rather than if I do it the other way around..first 2 agi and the rest other...the results is below the first method..I don't know why, even when in the beginning of the thread said, each point you used on attack will increase 0.9, no matter custom point, or over custom point..

The point is : custom points and over custom points have different incremental, depend on WHEN and WHERE you used it...so before you SAVE, make sure you TAPE YOUR MONITOR ( yes it's stupid , but hey aren't we all stupid people who wasting time to play game like this )to see REAL INCREASES...because the different is 1-2 mm, and sometimes bare eyes can't see it...

Good luck to all who try to over custom your units, there are currently no thread about success % of OVER CUSTOM...
 
08-21-2012   #2164 (permalink)
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I'm gonna assume english isn't your first language (no offense, was just a little hard to read) but the reason that happens is because Duel (Assault Shroud) has the Sniper Precision skill. An offset of the skill is that it decreases gains in ATK and increases gains in AGI. The decrease only applies to OC points though, custom points will increase attack at the normal value.

On most units (ones without Sniper Precision) ATK will raise at an equal rate between custom and OC points.
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08-21-2012   #2165 (permalink)
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Quote:
Originally Posted by jangkrikngicrit
Hello guys....

I would like to shared something here...


Well actually I'm a newbie here..but when I set my gundam duel (assault shroud) following the guide, it doesn't gave the maxed results...instead my setup did, with the same amount of custom points used..

How did I knew it?

Well actually it's an accident, I used tape and stick it on the monitor screen...

This is how it goes :

My units is Gundam Duel Assault Shroud, I already got Over Custom 5, that mean the total point I used is 8, 2 from custom point( duel gundam's AR default, others may vary, AR class is 3, and A class is 3 ), and 6 over custom point..

the FIRST 2 point ( custom point ) goes to Attack
The rest goes to whatever you like it...mine goes to agility or special, whenever I like it...

And the results on the hexagonal stats is WIDER, for BOTH stat...not just the attack, the other stat is WIDER too...rather than if I do it the other way around..first 2 agi and the rest other...the results is below the first method..I don't know why, even when in the beginning of the thread said, each point you used on attack will increase 0.9, no matter custom point, or over custom point..

The point is : custom points and over custom points have different incremental, depend on WHEN and WHERE you used it...so before you SAVE, make sure you TAPE YOUR MONITOR ( yes it's stupid , but hey aren't we all stupid people who wasting time to play game like this )to see REAL INCREASES...because the different is 1-2 mm, and sometimes bare eyes can't see it...

Good luck to all who try to over custom your units, there are currently no thread about success % of OVER CUSTOM...
1. each stat has a different increase, which also varies when you have fortress or sniper precision -relevant skills
2. there is no % for overcustom success, its all a cycle, not chance

and the 0.9 point is for C/B ranks without sniper precision only
C/B ranks with sniper precision will get 0.6 points from OC
A/S ranks withh let 0.6 points, and 0.3 points from OC if it has sniper precision
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Last edited by KirovReporting; 08-21-2012 at 12:29 PM.
 
08-24-2012   #2166 (permalink)
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There's nothin wrong with my english dude, I can assured you that...well you can always translate it on google if you got that problem...

Btw Are there any detailed information about the unit's skills?
 
08-24-2012   #2167 (permalink)
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Quote:
Originally Posted by KirovReporting
1. each stat has a different increase, which also varies when you have fortress or sniper precision -relevant skills
2. there is no % for overcustom success, its all a cycle, not chance

and the 0.9 point is for C/B ranks without sniper precision only
C/B ranks with sniper precision will get 0.6 points from OC
A/S ranks withh let 0.6 points, and 0.3 points from OC if it has sniper precision
It works for other stat other like Special, Agility, Speed not for Defend and HP...

The maximum effect is the Special, my duel gundam can get maximum Special with 8 point..

If you said it's because of Sniper Precision skill, that would be impossible because that skill only increase attack range/reload speed/critical when sniping, not mention attack power..
 
08-24-2012   #2168 (permalink)
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HP/AGI/SPD have better gains as Custom points over OC points.
ATK/DEF/SPEC have the same gains for Custom and OC points.

Sniper Precision / Veteran Sniper EX lower ATK gains (OC points only) and boost SPEC gains (Custom and OC points)
Fortress / Fortress EX lower DEF gains (OC points only) and boost AGI gains (Custom and OC points)

SDGOwiki has a complete list of skills, as well as detailed info in english on every suit in the game.
Olgame has charts that you can test point distribution on to help you plan out builds before you make them.
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Last edited by Reiterpallasch; 08-24-2012 at 09:59 PM.
 
08-24-2012   #2169 (permalink)
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Quote:
Originally Posted by Reiterpallasch
HP/AGI/SPD have better gains as Custom points over OC points.
ATK/DEF/SPEC have the same gains for Custom and OC points.

Sniper Precision / Veteran Sniper EX lower ATK gains (OC points only) and boost AGI gains (Custom and OC points)
Fortress / Fortress EX lower DEF gains (OC points only) and boost AGI gains (Custom and OC points)

SDGOwiki has a complete list of skills, as well as detailed info in english on every suit in the game.
Olgame has charts that you can test point distribution on to help you plan out builds before you make them.
Eh I thought Sniper Precision / Vet Sniper EX has extra gains for SP?

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08-24-2012   #2170 (permalink)
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Quote:
Originally Posted by jangkrikngicrit
It works for other stat other like Special, Agility, Speed not for Defend and HP...

The maximum effect is the Special, my duel gundam can get maximum Special with 8 point..

If you said it's because of Sniper Precision skill, that would be impossible because that skill only increase attack range/reload speed/critical when sniping, not mention attack power..
always critting in zoom=always 2x attack power in zoom

and if you want the whole layout
the increase for each stat is,
in hp, def, spec, speed, atk, agi and C/OC order

C/B ranks without sniper precision nor fortress
0.6/0.3, 0.9/0.9, 2.1/2.1, 1.5/1.2, 0.9/0.9, 1.5/1.2

with sniper precision
attk becomes 0.9/0.6
spec becomes 2.4/2.7

with fortress
defense becomes 0.9/0.6
speed becomes 2.1/1.8

A/S ranks
0.6/0.3, 0.6/0.6, 1.8/1.8, 1.2/0.9, 0.6/0.6, 1.2/0.9

with sniper precision
attk becomes 0.6/0.3
spec becomes 1.8/2.4

with fortress
defense becomes 0.6/0.3
speed becomes 1.8/1.5

so uh yea
no need to use tape
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Last edited by KirovReporting; 08-24-2012 at 09:50 PM.
 
08-24-2012   #2171 (permalink)
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Yeah, for some reason I always thought it did AGI for both, not sure why.

Maybe because I always felt like AGI would be more useful for snipers, since the last thing I usually want to do is lose Sniper Precision, so I never raise SPEC on them.

Edited my post but I wanted to explain myself, feel bad about making a mistake
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08-26-2012   #2172 (permalink)
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Anyone put Agi on their Savior here? Or do I just go with my gut instinct and go for full atk like always? XD
 
08-26-2012   #2173 (permalink)
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Quote:
Originally Posted by altimore
Anyone put Agi on their Savior here? Or do I just go with my gut instinct and go for full atk like always? XD
C-hp OC-def is totally viable on savior ever since PS reduction was increased to 50%
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08-26-2012   #2174 (permalink)
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Quote:
Originally Posted by KirovReporting
C-hp OC-def is totally viable on savior ever since PS reduction was increased to 50%
Hmm. What if I wanted to go for a more damage oriented build?
 
08-26-2012   #2175 (permalink)
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agi atk.
That wep 3 just sucks so bad.
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09-06-2012   #2176 (permalink)
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best build for pre-nerf rau dinn?
 
09-06-2012   #2177 (permalink)
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C sp oc atk
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09-13-2012   #2178 (permalink)
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A build for AS hyaku? thinking of going either all atk or hp atk
 
09-13-2012   #2179 (permalink)
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Quote:
Originally Posted by gtman
A build for AS hyaku? thinking of going either all atk or hp atk
hp def
The attack is nice enough.
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09-13-2012   #2180 (permalink)
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Quote:
Originally Posted by Crimsonred
hp def
The attack is nice enough.
what really

i got my opinion about hp atk from that atx guy in kr btw
 

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