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04-07-2010   #181 (permalink)
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No, only custom points give more HP than def, for OC its more worth to throw def in than HP
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04-07-2010   #182 (permalink)
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Well then, any idea on how to C/OC these units?
M1 astray (repair)
Astray Blue Frame Second L
Gundam Epyon
Wing Gundam Zero (Beamsabre)
 
04-07-2010   #183 (permalink)
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Yeah Yeah Narru, perhaps we will tell u when u finally decides to get ur fat ass into our mmog clan, we need more active players =/
 
04-07-2010   #184 (permalink)
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No reason to join since I am not that strong with a very random playing time and was quite a casual player(yes I do want to improve but too bad skill is limited apart from training teamwork) in the first place. And school is starting soon, even lesser playing time.
 
04-07-2010   #185 (permalink)
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Hello, I was wondering what should I put on C and OC for Palace Athena(A).

THanks
 
04-07-2010   #186 (permalink)
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I have an epyon, and if you have the points to spare, I greatly recommend going at least C3 agility, then you can play with other stats OC. I wouldn't go full atk because you tend to get mauled from behind being an epyon. With agility you can boost between covers quickly and hit and run.
 
04-07-2010   #187 (permalink)
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Quote:
Originally Posted by gmpilot
I have an epyon, and if you have the points to spare, I greatly recommend going at least C3 agility, then you can play with other stats OC. I wouldn't go full atk because you tend to get mauled from behind being an epyon. With agility you can boost between covers quickly and hit and run.
I just tanked my Epyon to C1 to mix a T3, then dumped it into my trash folder
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04-07-2010   #188 (permalink)
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Quote:
Originally Posted by retune
I just tanked my Epyon to C1 to mix a T3, then dumped it into my trash folder
I dunno, a good epyon player can really thrash opponents.
 
04-07-2010   #189 (permalink)
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Not so easy when the other player decides to go range.

The most obvious flaw, and a fatal flaw at that is the lack of range.
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04-07-2010   #190 (permalink)
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Quote:
Originally Posted by Accent
Not so easy when the other player decides to go range.

The most obvious flaw, and a fatal flaw at that is the lack of range.
Yep, but that's where teamwork and smart playing comes in. And after all, you get boost down and bullet zero! That's a brutal combination.
 
04-07-2010   #191 (permalink)
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Teamwork and smart playing doesn't erase the fact that Epyon has no range. Bullet zero and boost down are worthless when it can't hit.

It has to sneak out and catch lonely enemies. Anything more than one enemy, and it'll get eaten by the other enemy.

There are other much, much, much better choices for an A rank rock. Epyon is just plain gambling. Sometimes playing smart and teamwork doesn't help, and primal instincts beat that.
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04-07-2010   #192 (permalink)
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Quote:
Originally Posted by Accent
Teamwork and smart playing doesn't erase the fact that Epyon has no range. Bullet zero and boost down are worthless when it can't hit.

It has to sneak out and catch lonely enemies. Anything more than one enemy, and it'll get eaten by the other enemy.

There are other much, much, much better choices for an A rank rock. Epyon is just plain gambling. Sometimes playing smart and teamwork doesn't help, and primal instincts beat that.
I'll definitely give you that it's a gamble, but if you have a decent idea of what level and what kind of mobile suits you're up against, it can be worthwhile. It's not that different from sword impulse, to be honest. Plus I find people don't use the mobile armor mode very often.
 
04-07-2010   #193 (permalink)
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Quote:
Originally Posted by Accent
There are other much, much, much better choices for an A rank rock. Epyon is just plain gambling. Sometimes playing smart and teamwork doesn't help, and primal instincts beat that.
IMO all of them are better...
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04-08-2010   #194 (permalink)
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Only thing is, sword impulse has at least a RANGED ATTACK, even if it is just a boomerang and can KD with meele fast as it has a 3 hit combo.
Unlike epyon which can MCA too many hits usually u must NEVER LET more then one enemy fight you, but sword impulse can meele fast enough to run away before u get pummeled too badly.
 
04-08-2010   #195 (permalink)
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Quote:
Originally Posted by gmpilot
I'll definitely give you that it's a gamble, but if you have a decent idea of what level and what kind of mobile suits you're up against, it can be worthwhile. It's not that different from sword impulse, to be honest. Plus I find people don't use the mobile armor mode very often.
No. Just no.

The only place it is decent is in BS, where you can switch it out once you get into range. Or in melee rooms where they ban Gods, Master and RFP.

Who the heck uses Sword Impulse or Sword Strike in DM rooms nowadays anyway? Short of fixing the room with melee only maps, they are hardly used. And even then, they have boomerangs, and huge ass swords. SS is a god suit for MCA, while SI has 3 hit melee, which is much better than Epyon's melee chains. The only thing Epyon has is the whip, and even then T3 is infinitely better.
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04-08-2010   #196 (permalink)
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should i go full def or full atk to a dinn?
 
04-08-2010   #197 (permalink)
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Quote:
Originally Posted by Gundam00Raiser
should i go full def or full atk to a dinn?
atk .
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04-09-2010   #198 (permalink)
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any idea on customizing God, Freedom, & Wing Zero EW ??
i saw on the 1st page that God was customized with max speed and defence,
is that really the correct one??
And for the freedom, i saw one post he said to put up with attack and speed.
and for the wing, I plan to build agi and attack.
are my data gathered correct builds??
 
04-09-2010   #199 (permalink)
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Quote:
Originally Posted by joshwing
any idea on customizing God, Freedom, & Wing Zero EW ??
i saw on the 1st page that God was customized with max speed and defence,
is that really the correct one??
And for the freedom, i saw one post he said to put up with attack and speed.
and for the wing, I plan to build agi and attack.
are my data gathered correct builds??
Do whatever you want as long as it fits YOUR STYLE.

speed is somewhat useless for S rank tho
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04-09-2010   #200 (permalink)
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Quote:
Originally Posted by weissritter
Do whatever you want as long as it fits YOUR STYLE.

speed is somewhat useless for S rank tho
I just think speed helps when you're a close range combat type.
and maybe speed for freedom is useful also for the n-jammer canceller
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