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04-28-2010   #261 (permalink)
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Am I the only one who thinks ARPA needs to be nerfed?
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04-28-2010   #262 (permalink)
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Quote:
Originally Posted by SakuyaIzayoi
Am I the only one who thinks ARPA needs to be nerfed?
I'll throw my vote in, but it'll be hilarious if they really do. All these people with OC6 ARPAs are gonna be pissed.
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04-29-2010   #263 (permalink)
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Meh the least theyu could do is increase the reload time....
Its just way too fast
 
04-29-2010   #264 (permalink)
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thoughts on Sword Impulse? thinkin of keeping it and making another for IJ
 
04-29-2010   #265 (permalink)
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Basically, a rush unit that has quicker combos
and that's all the difference between it and Sword Strike is...
 
04-29-2010   #266 (permalink)
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SI has a very good feel with his melee, and its dam fast, so i think ill keep it
 
04-29-2010   #267 (permalink)
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Quote:
Originally Posted by StrykerX
SI has a very good feel with his melee, and its dam fast, so i think ill keep it
The double Anti Ship swords just look to awesome to throw away. XD
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05-03-2010   #268 (permalink)
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I tend to think of ARPA as an alternative to FAZZ, sure it's missles are stronger, but it can't spam it the way FAZZ can, nor does it have the options FAZZ does incase it gets rushed, which is the recommended option to counter ARPA anyway cause CAmping against any halfway decent ARPA is suicide.
 
05-03-2010   #269 (permalink)
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The problem with AR PA is that it can camp and is hard to rush to begin with unless you're on a map littered with cover. Otherwise, they can run circles around you and ping you with their hyper fast missiles of death.

IMO, they need to normalize the missile speed and up the reload time a bit. It'd still be good without being ridiculous.
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05-03-2010   #270 (permalink)
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Meh. I'd keep ARPA's as is. It makes rocks more fun and challenging to play

Ninja-ing people with DSH is just too much fun.
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05-03-2010   #271 (permalink)
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I would say lower the attack power of the missiles instead of the speed or reload time. It has such a high base attack that once OCed even a little, the missiles do massive damage.
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05-04-2010   #272 (permalink)
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Quote:
Originally Posted by VonLichtenstein
The problem with AR PA is that it can camp and is hard to rush to begin with unless you're on a map littered with cover. Otherwise, they can run circles around you and ping you with their hyper fast missiles of death.

IMO, they need to normalize the missile speed and up the reload time a bit. It'd still be good without being ridiculous.
That will make it crap tier as even regelg will win it...
Yes i mean the B rank one
 
05-04-2010   #273 (permalink)
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Time to make like Chris Crocker.

LEAVE ARPA ALONE!!~!~!~!!~!11!~!!~1
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05-04-2010   #274 (permalink)
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Quote:
Originally Posted by retune
Time to make like Chris Crocker.

LEAVE ARPA ALONE!!~!~!~!!~!11!~!!~1
^You guys cry too much about Palace AR.
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05-04-2010   #275 (permalink)
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I don't, i love my RFP more
And if TW releases RFK, I will get it!
Then my astray collection will be complete, that is the 4 astrays....
Mirage frame will always be a mirage...
 
05-06-2010   #276 (permalink)
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ARPA is like an extreme version of homing missiles of death. Just learn how to dodge. Don't tell me you can't dodge it at all. Some missiles can miss you, if not all. Plus, it's vulnerable with only 2 weapons to use atm ARPA uses the missiles.
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05-06-2010   #277 (permalink)
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Quote:
Originally Posted by nyejyh
ARPA is like an extreme version of homing missiles of death. Just learn how to dodge. Don't tell me you can't dodge it at all. Some missiles can miss you, if not all. Plus, it's vulnerable with only 2 weapons to use atm ARPA uses the missiles.
Often I see the ARPA missiles coming and try to evade, but the time you have between you seeing them and them hitting the suit is way too short to react.

I've only ever once blocked them by a fluke F91 Beam Bazooka shot. Blew them all up in my face XD
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05-06-2010   #278 (permalink)
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Yeah, I find unless I am already half behind cover, the agility of my ms is usually too low to dodge effectively; by the time my boost even starts, the missiles are in my face. And anyway, most ARPA players don't shoot from very far away.
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05-06-2010   #279 (permalink)
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Sometimes, even when I'm fully behind cover, the missiles can still hit me..
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05-07-2010   #280 (permalink)
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Yeah, they seem to be able to have a steeper trajectory.
 

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