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11-20-2011   #1681 (permalink)
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You run for your life xD.

But even if stuff catches you it isn't that big of a deal.

A full rock combo usually leaves you with half hp or more anyway. Even more if you guard.

Quote:
The melee of GNAE is pretty scary though, based on numbers (1800)
Its only got 2 hits though. So 3600 overall.

Most S rocks do 1320 x 5 = 6600 and may or may not have a melee combo.
 
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11-20-2011   #1682 (permalink)
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Quote:
Originally Posted by Chsal
GNAE has a melee. 18.3 atk

GNAD has better beams and homings. 16.8 atk.

Emphasis on better beams. GNAD's nonKD beam is 2050. GNAE's KD beam is 2000. Not to mention GNAD also has a 2600 KD beam.

Shields:
GNAE : 5000 hp + 80% reduction
GNAD : 4000 hp + 80% reduction

GNAE's shield is better. They also both have the same HP DEF so overall GNAE is tankier.

Skills:
GNAE : Def up. Def + 4.5
GNAD : Vet Sniper. Mid range stuff reduced by 20%.

Not sure which one is better. Depends on how much 4.5 defense reduces damage by.

Overall GNAD has better damage because its beams are just that stupid, but GNAE gives you the option of melee.

I haven't really found a need for melee on GNAD though. Your massive damage pretty much melts away anything that comes near.

GNAD stuff:
OLgame
SDGundam

GNAE stuff:
OLgame
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GNAE doesn`t have KD beams ...... its huge beam cannons are non KD .
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11-20-2011   #1683 (permalink)
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Quote:
Originally Posted by Chsal
You run for your life xD.

But even if stuff catches you it isn't that big of a deal.

A full rock combo usually leaves you with half hp or more anyway. Even more if you guard.



Its only got 2 hits though. So 3600 overall.

Most S rocks do 1320 x 5 = 6600 and may or may not have a melee combo.
True enough. Pretty good for burst-running though, I guess.

GNAD it is then, unless I have radical change of mind.
 
11-20-2011   #1684 (permalink)
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GNAD BRAINLESS SKILLES UNIT

there, if u want to have 0 skill at playing, get GN dynames
 
11-20-2011   #1685 (permalink)
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But high-OC wing zeroes eat it for snack...
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11-25-2011   #1686 (permalink)
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i deleted my GNE cuz they removed the long range veteran , bullsheet crap korean's nerf
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11-25-2011   #1687 (permalink)
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GNE is still...a very good suit
not as hax as before, but still very good
its the GN arms factor
dat mobility and natural defensiveness
and speaking of which
def up is defense +9%
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11-25-2011   #1688 (permalink)
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機體的防禦力+4.5。 not 4.5 but 9% ? whatever now i want some informations about arios


im max speed 29.4 which is max at OC stats grid , now i want my arios even faster which ex skill to pick ? speed up => does this count into the 29.4 , exceeds the OC limit or not

if not AGI ?
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11-25-2011   #1689 (permalink)
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New question 8D DSHC or W0 EW as an asset to the team? Or are both good options?
 
11-25-2011   #1690 (permalink)
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DX is on extinction , HK is now full of WZC lol

where's DX+G-falcom .............
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11-25-2011   #1691 (permalink)
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wing if you want a bomber
dshc if you want an assassin

and OC ex does not go in to the 30.0 stat limit
the question is, why you would want to invest in speed so much as for it to go above 24.9, which is the actual max(meaning you dont get faster above 24.9)
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11-25-2011   #1692 (permalink)
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then i will put on something else like agi
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11-25-2011   #1693 (permalink)
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Quote:
Originally Posted by KirovReporting
wing if you want a bomber
dshc if you want an assassin

and OC ex does not go in to the 30.0 stat limit
the question is, why you would want to invest in speed so much as for it to go above 24.9, which is the actual max(meaning you dont get faster above 24.9)
You DON'T? D8 Well I learned something new today.
 
11-26-2011   #1694 (permalink)
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Quote:
Anyway, if you guys want to continue, use S rank thread.
By Request.

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Arios can boost down MA? VACCINE,
Items shouldn't be considered. Otherwise you'd have to think about SP down and all sorts of crap.

Quote:
No control over homings after a distance?
Read again. I said INITIAL outwards trajectory is small. What makes a good homing is NOT just how homing it is. Its how it can be used. FAZZ needs to be somewhere near the edge to bend its homings around a building.

Quote:
BEAM RIFLE and HI-MEGA CANNON to primarily dish damage
But they do really low damage. Which is the whole point.

Quote:
Numbers are for noobs.
Not at all. What I don't get though is why there is such hatred for data on ggftw.
In any other community its essential.
Any FG? Frame data is important.
In RTS? Unit damage, speed, etc are all important.
FPS? Ammo count, damage, all important.
So what makes SDGO different? When did this scrubby mindset start?

Quote:
Then you shoot him from his blind side
Arios can do that too.

Quote:
Boosted down? That's the player's fault for not telegraphing the dash.
Yea and players can predict where the missiles come from.

Quote:
Missiles are only use to flush out campers that like to stay in one spot...
A good point. I would say Arios could do the same via run-bys.

Quote:
I like having FAZZ more in my team than Arios.
I prefer Arios. Its easy to kill stuff in a rock when your enemies are boost downed.

Quote:
FAZZ purge can sometimes actually be quite beneficial.
The problem I have with this, is that its easily baited out. A lot of suits can approach FAZZ, threatening melee and once they get through 1 KD beam, FAZZ really has no option other than purge. If it doesn't it'll get meleed to death. And once purged the enemy suit just backs off and laughs at FAZZ.

So it really restricts FAZZ to a support only suit, not only in the sense that it works better with another suit, but that it NEEDS to follow other suits around. Arios is also a support suit, but has the option of going solo.

Quote:
it just dies too fast.
I already proved that Arios doesn't die too fast. If anything, Arios lives longer if it uses Guard properly.

I have a feeling all this stigma comes from back when Arios first came out and had no buffs.

The above goes for every post about Arios being low defense and whatever. Not going to quote each and every single one of them.

Quote:
it does more than enough by just maintaining its buff,
But is it? Thats the question. Are 3 suits with buffs, better or comparable to 4 suits? Who may or may not have their own buffs?

It may be nice to have a FAZZ on the team for buffs, but I'm sure you could substitute most other scissors in and it would be better.

In fact the only ones that wouldn't work are :
Arios (arguably)
Alvatore (since everybody seems to hate it so much)

Thats 2 suits out of 16. You have 13 other suits which would be better to have. Some of them aren't going to give team buffs, sure, but they more than make up for it by being an actual suit and dealing damage.

Quote:
Since when did Arios have more atk and def than FAZZ ?
Since I appear to be the only one who actually bothers looking at stats.
Arios has more attack. FAZZ has just barely more defense. But Arios has a shield to make up for it.

Quote:
Srsly dont count on numbers , when people say Dest`s rifle is bad . I find it as good as other rifles .
I would like to direct you to a previous incident regarding Destiny. But I won't because it somewhat got out of hand.
The point is that Destiny has THE worst S rifle in existence.

Quote:
I have both OC 5 Full atk...Not to mention I used Dest for more than 400 rounds of PVP
Don't use this stuff as evidence. At least not the 400 rounds thing.

Quote:
They are both W2. Both primary weapons.
No they aren't. Your primary weapon is the one you rely on.

Quote:
Arios doesnt have infinite ammo for W3 you know....
And neither does FAZZ. Look, you want to fight on terms on ammo? Ok.
Arios W3 has 2 rounds, reload FAST.
FAZZ missiles have 1 round, reload MEDIUM.
Arios only needs to land half of each of its rounds to match/beat FAZZ.
What now?

Quote:
also KD beams are important for support suits
Boost downing enemies for your team rocks is also really important. While KD beams stop your team from dieing, Boost down gives you kills.
You can't say which one is better.

Quote:
Scissors are primarily meant for hunting papers anyway
FAZZ doesn't kill papers either by the way =/...

I don't see why people are talking about how amazing of a support suit FAZZ is when they don't see how amazing Arios is as well, or any other suit with damage.

In a situation where you are spamming damage onto an enemy stuck in say beam spec, Arios wins.

In a neutral situation, Arios still wins because its dash attack provides it a good approach. One with very high reward. If you manage to boost down someone in a bad position, they die.
FAZZ in a neutral situation provides "flushing out" of campers. But you have to get closer to bend missiles around a building.

And once again, Arios is not fragile. If you find yourself taking too much damage, don't blame the suit, learn to play. The stats prove it isn't nearly as defenseless as you all seem to think.

And on the team buff thing. Would you rather have a "mini I-field" (Which reduces a % that nobody knows =.=.) or would you rather have an enemy boost downed periodically, granting you practically free kills.

Last edited by Chsal; 11-26-2011 at 03:30 PM.
 
11-26-2011   #1695 (permalink)
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So many things you said in there were so wrong that there's not even a point in going over all of them.

I will say but a few things.

The numbers you are looking at are not complete. FAZZ can dish out a craptonne of damage because its rifle so smooth. It is alot more reliable than a bmg as well.

If people are moving around, I can say for sure that FAZZ > Arios.

The reason arios is fragile is that it cant move around while it is dpsing - a fatal flaw.

It gets shot because it will cease to deal reliable damage when its moving.

oh and also, FAZZ's missles have as long of a range as arios BMG even after you curve, and you do not need to be exposed at all to fire homings.
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11-26-2011   #1696 (permalink)
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FAZZ's missiles having "low" initial trajectory is actually good in that because it shoots straight from the chest you can use it in close range unlike 99% of the other homings in the game.

And purge FAZZ's BR is nothing to sniff at, with 1400 dmg at up to 21.3 atk with skill 2 on, It's one of the strongest beam rifles period. Though it does have a smallish ammo pool (iirc 6 or 8 shots)

I would rather have boost duration up and movement speed up and radar and search distance up than occasional boost down enemies. Boost duration up and movement speed up increases the mobility of your team, giving them an edge in combat. Radar is hands down the best team skill. Information is the best weapon in warfare and SDGO is no different. With radar your team knows where the opponents are and thus can start formulating strategies to combat the enemies instead of just relying on R-lock or running around a corner into the enemy team. See a red dot far away from the other red dots? Zerg rush on that position. See a red dot and a white dot in close proximity? Rush towards that area to help your teammate. A team without Radar literally only sees half the picture. They have no idea whether their rock out ahead is just scouting or getting ganged up by the opponents. As an additional bonus Radar protects your team from DSHC, Mina and suits with invis items, where normally they would take out your entire team if they aren't careful.

And also might I add there are only 4 other S ranks with Team Buff skills

NZ: only partially Team buff, +9 ATK to all teammates (think this is teh same for SR NZ)
T3: All team members take reduced damage and boost duration up
SRC: All team members take reduced damage, Boost duration up and team radar (wait doesnt this make T3's skill look redundant =/)

FAZZ: Team movement speed increase, boost duration up. Radar up, Search distance up.

So you see FAZZ's team buff is comparable to the other S rank suit buffs. Also, FAZZ is the only Team Buff suit that's not a rock, so it's also good for variety's sake. Plus Rocks are exposed more to enemy fire while Scissors stay further back so the survivability of Scissors are higher and thus more suited to carry team buffs

Whereas there are 6 other S suits with Boost Down: SS God, IJ, Destiny, Nataku, Master, X1

Last edited by pikachuwei; 11-26-2011 at 05:32 PM.
 
11-26-2011   #1697 (permalink)
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Quote:
Originally Posted by KirovReporting
arios is hated cuz it's a suit that gets a ton of damage even when hit by papers

its damage capacity is good, ill give it that much
but its defensiveness(not exactly dependable) and its position(close middle range) just don't work together
and if you do try to get them to work together, it loses a bit of damage capability

or you can try hitting BMG from the limit of its range

FAZZ is better because it does more than enough by just maintaining its buff, and even while hiding behind teammates to keep its buff on, it's weapon arsenal is more than enough to provide support firepower(long-range beam, homing, which don't need the suit to actively go out in front to actually be effective)

arios's arsenal, stats, and position have poor synergy
while FAZZ's arsenal, stats, and position have the best synergy one can ask for

numbers arent everything when regarding suits
the reason arios sux but fazz is rather good
quoted straight from my very own post in the "sucks thread"

to add on, sure, arios can give support with its "slow" and "booster down" effects
but if it is to inflict them, it would have to put its life on stake
while FAZZ can give both skill buff and firepower support safely within the defenses of the ally line
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Last edited by KirovReporting; 11-26-2011 at 04:28 PM.
 
11-26-2011   #1698 (permalink)
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If you're gonna argue theoreticals, we can go at this for centuries, and we still won't be done.

Numbers are for noobs because they're not everything. If you rely so much on numbers, you instantly forgo all other outside factors. Like your own hand and eyes. manual-lock hit rate of your beam rifle. Obstacles. Patterns of the enemy.

Are you sure someone can back off and laugh at a purged FAZZ? I can survive a whole match purged, raping rocks and papers easily and also builds sp easily.

What you are not considering AT ALL is how FAZZ can zone around distances.
Close range? np, it can kd to move back or purge. It has choice.
Mid range? It shines brightly.
Long range? If in range, it can still fire missiles. And kd beam zoning.

Missiles being telegraphed, why not? Let em see the missiles so you can see them get out in the open.

Between a buff and a boost down that's situational, I choose buff. FAZZ providing a buff is not just 3v4 with buff. You're talking as if the FAZZ will just stay back and shut up. FAZZ does its job too. If you're gonna say we're mad bias against Arios, how about you take a look in the mirror and see who's biased?

Like I said. If you want a real Arios vs FAZZ team, then you can get on, and I'll put on a goddamn fight. DURR LEARN HOW TO PLAY? you ****ing serious? That ain't even an argument but a fallacy. Power is useless if it only lives for a very short time. And not to mention today's everloving high damage bullshitters. You think FAZZ does low damage? See what it does to GNAD and Dendro.

Quote:
Originally Posted by pikachuwei
NZ: only partially Team buff, +9 ATK to all teammates (think this is teh same for SR NZ)
T3: All team members take reduced damage and boost duration up
SRC: All team members take reduced damage, Boost duration up and team radar (wait doesnt this make T3's skill look redundant =/)
SRC's skill does make T3's skill redundant, but T3 has far more superior ranged capability. And whip. Its just by radar too, there are other radar providers.

I pity kirov because the arios-arguer doesn't see his post on the range synergy of the two. FAZZ's weapon, skill and position synergy are among the best.
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Last edited by Kisaragi; 11-26-2011 at 04:48 PM.
 
11-26-2011   #1699 (permalink)
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Quote:
Originally Posted by Uncharted
GNAD BRAINLESS SKILLES UNIT

there, if u want to have 0 skill at playing, get GN dynames
Late reply but, I love you.

And...

Arios vs FAZZ comparison?

My god what has this forum come to?

All of this butthurt is funny. I think some of you guys are just biased over series secretly but, not revealing it.

Chasl you are a bronze rank so don't go around opening your mouth. Most of us have played way longer than you have.
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Last edited by Marisa; 11-26-2011 at 05:01 PM.
 
11-26-2011   #1700 (permalink)
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^i know, right?

One of those comparisons which are like comparing apples and bulls.
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เดททินี้ VS ฟรีด้อม - Pilot Talk~ - SD Gundam Online - Playinter Board ! รวมเกมส์ออนไลน์จากต่างประเทศ - Powered by Discuz! This thread Refback 05-18-2011 10:00 PM
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เดททินี้ VS ฟรีด้อม - Pilot Talk~ - SD Gundam Online - Playinter Board ! รวมเกมส์ออนไลน์จากต่างประเทศ - Powered by Discuz! This thread Refback 07-16-2010 02:44 AM
เดททินี้ VS ฟรีด้อม - Pilot Talk~ - SD Gundam Online - Playinter Board ! รวมเกมส์ออนไลน์จากต่างประเทศ - Powered by Discuz! This thread Refback 07-12-2010 08:01 PM

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