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Anyway, if you guys want to continue, use S rank thread.
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By Request.
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Arios can boost down MA? VACCINE,
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Items shouldn't be considered. Otherwise you'd have to think about SP down and all sorts of crap.
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No control over homings after a distance?
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Read again. I said INITIAL outwards trajectory is small. What makes a good homing is NOT just how homing it is. Its how it can be used. FAZZ needs to be somewhere near the edge to bend its homings around a building.
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BEAM RIFLE and HI-MEGA CANNON to primarily dish damage
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But they do really low damage. Which is the whole point.
Not at all. What I don't get though is why there is such hatred for data on ggftw.
In any other community its essential.
Any FG? Frame data is important.
In RTS? Unit damage, speed, etc are all important.
FPS? Ammo count, damage, all important.
So what makes SDGO different? When did this scrubby mindset start?
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Then you shoot him from his blind side
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Arios can do that too.
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Boosted down? That's the player's fault for not telegraphing the dash.
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Yea and players can predict where the missiles come from.
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Missiles are only use to flush out campers that like to stay in one spot...
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A good point. I would say Arios could do the same via run-bys.
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I like having FAZZ more in my team than Arios.
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I prefer Arios. Its easy to kill stuff in a rock when your enemies are boost downed.
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FAZZ purge can sometimes actually be quite beneficial.
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The problem I have with this, is that its easily baited out. A lot of suits can approach FAZZ, threatening melee and once they get through 1 KD beam, FAZZ really has no option other than purge. If it doesn't it'll get meleed to death. And once purged the enemy suit just backs off and laughs at FAZZ.
So it really restricts FAZZ to a support only suit, not only in the sense that it works better with another suit, but that it NEEDS to follow other suits around. Arios is also a support suit, but has the option of going solo.
I already proved that Arios doesn't die too fast. If anything, Arios lives longer if it uses Guard properly.
I have a feeling all this stigma comes from back when Arios first came out and had no buffs.
The above goes for every post about Arios being low defense and whatever. Not going to quote each and every single one of them.
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it does more than enough by just maintaining its buff,
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But is it? Thats the question. Are 3 suits with buffs, better or comparable to 4 suits? Who may or may not have their own buffs?
It may be nice to have a FAZZ on the team for buffs, but I'm sure you could substitute most other scissors in and it would be better.
In fact the only ones that wouldn't work are :
Arios (arguably)
Alvatore (since everybody seems to hate it so much)
Thats 2 suits out of 16. You have 13 other suits which would be better to have. Some of them aren't going to give team buffs, sure, but they more than make up for it by being an actual suit and dealing damage.
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Since when did Arios have more atk and def than FAZZ ?
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Since I appear to be the only one who actually bothers looking at stats.
Arios has more attack. FAZZ has just barely more defense. But Arios has a shield to make up for it.
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Srsly dont count on numbers , when people say Dest`s rifle is bad . I find it as good as other rifles .
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I would like to direct you to a previous incident regarding Destiny. But I won't because it somewhat got out of hand.
The point is that Destiny has THE worst S rifle in existence.
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I have both OC 5 Full atk...Not to mention I used Dest for more than 400 rounds of PVP
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Don't use this stuff as evidence. At least not the 400 rounds thing.
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They are both W2. Both primary weapons.
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No they aren't. Your primary weapon is the one you rely on.
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Arios doesnt have infinite ammo for W3 you know....
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And neither does FAZZ. Look, you want to fight on terms on ammo? Ok.
Arios W3 has 2 rounds, reload FAST.
FAZZ missiles have 1 round, reload MEDIUM.
Arios only needs to land half of each of its rounds to match/beat FAZZ.
What now?
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also KD beams are important for support suits
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Boost downing enemies for your team rocks is also really important. While KD beams stop your team from dieing, Boost down gives you kills.
You can't say which one is better.
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Scissors are primarily meant for hunting papers anyway
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FAZZ doesn't kill papers either by the way =/...
I don't see why people are talking about how amazing of a support suit FAZZ is when they don't see how amazing Arios is as well, or any other suit with damage.
In a situation where you are spamming damage onto an enemy stuck in say beam spec, Arios wins.
In a neutral situation, Arios still wins because its dash attack provides it a good approach. One with very high reward. If you manage to boost down someone in a bad position, they die.
FAZZ in a neutral situation provides "flushing out" of campers. But you have to get closer to bend missiles around a building.
And once again, Arios is not fragile. If you find yourself taking too much damage, don't blame the suit, learn to play. The stats prove it isn't nearly as defenseless as you all seem to think.
And on the team buff thing. Would you rather have a "mini I-field" (Which reduces a % that nobody knows =.=.) or would you rather have an enemy boost downed periodically, granting you practically free kills.