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11-12-2011   #1641 (permalink)
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NT-D stands really strong tho not much people use it now, with the funnel patch, this units are really strong and annoying, NTD just screws over them
 
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11-12-2011   #1642 (permalink)
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Quote:
Originally Posted by Uncharted
NT-D stands really strong tho not much people use it now, with the funnel patch, this units are really strong and annoying, NTD just screws over them
Cause Sinanju was better than NT-D after nerf, and that NT-D has no beam tonfa's.
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11-13-2011   #1643 (permalink)
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Beam magnum nerf hurts NTD pretty bad =/
really cuts down on it's trolling capabilities.

my main gripe is with normal mode really, NTD mode is fabulous

If only it was an R mode instead of a skill-activate QQ
 
11-13-2011   #1644 (permalink)
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the biggest nerf is with its defense
stuff really hurts now
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11-13-2011   #1645 (permalink)
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Quote:
Originally Posted by KirovReporting
the biggest nerf is with its defense
stuff really hurts now
The reduced defense in mode 2 is really noticeable now, the thing doesn't tank as much as before....
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11-13-2011   #1646 (permalink)
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well it's still got pretty good hp/def even in NTD mode, and the extra atk does help.

Besides NTD mode has epic boost :3
 
11-14-2011   #1647 (permalink)
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Hows the vertical range on 00R's spin?
I'm wondering if it might be easier to dodge by flying over it.

Because theres no way in hell I'm going to be able to melee it without baiting out the spin first.
 
11-14-2011   #1648 (permalink)
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Quote:
Originally Posted by Chsal
Hows the vertical range on 00R's spin?
I'm wondering if it might be easier to dodge by flying over it.

Because theres no way in hell I'm going to be able to melee it without baiting out the spin first.
You could try that or just avoid the Raiser`s spin by goin in a diffrent direction . Raiser`s Spin nerf should be out already if i`m not mistaken . < Wait someone confirm the nerf . I`m not sure about it .
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11-14-2011   #1649 (permalink)
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Quote:
Originally Posted by Chsal
Hows the vertical range on 00R's spin?
I'm wondering if it might be easier to dodge by flying over it.

Because theres no way in hell I'm going to be able to melee it without baiting out the spin first.
it is quite big but dodgeable, basically u need to outplay ur enemy, most of then times raiser will fly over and spin over ur head
 
11-14-2011   #1650 (permalink)
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So would your rather fight against Seravee at range or in melee if you're a mid-close scissor?
 
11-14-2011   #1651 (permalink)
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neithor, as a matter of fact
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11-15-2011   #1652 (permalink)
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ugh finally 00Rs are starting to get good in TW

so fricken H4X one of them was 1v3 our team and we couldnt hit it coz it kept quantimizing
iunno how he did it but he was keeping his SP bar pretty full, he quantimized way more than 3 times even when all 3 of us were on him D:

or maybe people just don't know how to fight 00R properly yet =/
 
11-15-2011   #1653 (permalink)
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Second option is correct

1: throw spec
2: spam MGs the moment he de-quantizes
3: look around. Make sure coast is clear
4: pack SR MA
5: SP down like a ***
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11-15-2011   #1654 (permalink)
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SR GP-03 is even rarer than 00R atm in TW.

Dont have SP down item.

The problem really is keeping up with the quantimization. We forced him to quantimize a lot, at least 4 or 5 times, but he would always manage to hit us right after dequantizing and gain enough SP to maintain True Innovator.

Also, does melee SP hit 00R? I swear i caught one in it and it quantimized D:

was like WTFUX I THOUGHT SPECS CATCH 00R. I know it can dodge beam spec.
 
11-15-2011   #1655 (permalink)
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lag
you know TW. Come on, laggy server is laggy.
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11-15-2011   #1656 (permalink)
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Quote:
Originally Posted by tehprognoob
Second option is correct

1: throw spec
2: spam MGs the moment he de-quantizes
3: look around. Make sure coast is clear
4: pack SR MA
5: SP down like a ***
Just so you know, SP down won't work, it'd still quantize.

When you encountered 00R's quantization:

1. count in your head, it will take about 1-2 seconds for it to re-appear (the quantization time are not always consistent)
2. think about where he might go in the time frame (ig. he used the time to get to higher ground or places that gives him more advantage)
3. depend on the situation and your own decision, jump, or dash away when the timer is about up, so you won't get caught by its spin attack
4. also it's not really necessary to panic and run away wasting your boost when you see 00R quantized, because excluding his teammate, he can't do anything to you during quantization
5. try to get some cover before he shows up again, in case he shoots you in the open when re-appearing and gain himself some more SP to go into quantization again later
 
11-15-2011   #1657 (permalink)
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If you SP-down before he gets HP requirements to get skill 2 up it delays the coming of quantinization a little.
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11-15-2011   #1658 (permalink)
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I be a boss, and anticipate where he would appear to counter-melee 00 raiser

LIKE A BOSS

no need for silly items which can be negated by vaccines and possibly wasting it
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11-15-2011   #1659 (permalink)
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Quote:
Originally Posted by Kisaragi
which can be negated by vaccines and possibly wasting it
What he said...

Beside, the decreased SP amount is so low unless you're using the premium version.
(I could probably reduce 00R's SP more during his quantization than using normal SP Down)

So you might as well use that SP Down on others or just use some other Items...
 
11-15-2011   #1660 (permalink)
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Or use a troll paper C rank that has good atk and can max SP. (NT pressure while he tries for the spin!)
Or you can snipe with CR bucue from like halfway across the map.
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