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02-11-2013   #2601 (permalink)
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I guess, still a pain in the fanny imo :P Not to mention it's getting a lot more tedious to mix S ranks now because of the parts needed for them, like Banshee NT-D is a pain to make, even White Unicorn's hard cuz of the rarity of the mats for it, S ranks in general feel more...tedious to me XD Back then it was just an A rank, 1 or 2 B ranks and a few C ranks =P
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02-11-2013   #2602 (permalink)
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brave S rank plan mix is like a boss
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02-12-2013   #2603 (permalink)
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Quote:
Originally Posted by Bng422
Depends on the room really, but quite a number of the population dislike MAs in general. There are lots of rooms with picky bans for suits such as funnel, MA, V2AB, SRudim, etc.

The Deep Arms is quite easy to mix actually, a B rank with a bunch of C ranks. I killed mine from missions for SF so I had to remix one =S
play BS, a few of them exist there, with annoying I fielders as the other unit in the ship.. Bloody PS armour Destroy.... Stunbeam nothing to laugh at
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02-12-2013   #2604 (permalink)
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I play BS almost everyday for dailies, and they hardly show up.

Also, I need 200 kills to get into the top 100 for Destroy. I only played 3 games. It's a pretty low number.
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02-13-2013   #2605 (permalink)
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MA's in KR are heavily disliked..
Not that I blame them, after all Aps 1 and Aps 2 are still fcking monsters.
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02-21-2013   #2606 (permalink)
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Really liking Arche Gundam. Sadly there's almost NO videos of it in play on YouTube (I`ve counted a total of two.) I`ve seen nearly no one use it as well.

I`m getting my As here and there (in DM of course) with it but...

Is there a specific way to play this unit? What sort of build should it use(olgame suggests C Speed and OC Attack which I find odd since it`s speed is almost at 26 in mode one)?
 
02-21-2013   #2607 (permalink)
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Quote:
Originally Posted by Vyserg
Really liking Arche Gundam. Sadly there's almost NO videos of it in play on YouTube (I`ve counted a total of two.) I`ve seen nearly no one use it as well.

I`m getting my As here and there (in DM of course) with it but...

Is there a specific way to play this unit? What sort of build should it use(olgame suggests C Speed and OC Attack which I find odd since it`s speed is almost at 26 in mode one)?
Kr people usually go C HP OC ATK or full ATK with it, and abuse Hide to steal quick victories.

Bng and Sakura has Arche too, you can ask them.
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02-22-2013   #2608 (permalink)
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abusing hide for quick victories ?...... that thing can only trick the eyes of blind people
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02-23-2013   #2609 (permalink)
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i disagree. berserk uses hide to good effects, looking at his vids
 
02-24-2013   #2610 (permalink)
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yeah against blind / noob people
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03-02-2013   #2611 (permalink)
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is zabanya, quin mantha and 00Q good units? plan on buying them with 40k CASH
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03-02-2013   #2612 (permalink)
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Quote:
Originally Posted by pkemr4
is zabanya, quin mantha and 00Q good units? plan on buying them with 40k CASH
Yep. Mantha might give you some trouble, but once you can play it, its a beast
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03-02-2013   #2613 (permalink)
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Quote:
Originally Posted by pkemr4
is zabanya, quin mantha and 00Q good units? plan on buying them with 40k CASH
Here's my input on all of them:

Zabanya is a fun suit to play, it's not as broken as SR Zabanya, but it holds its place well in its ranking. Mode 2 is really good, the w2 and w1 both hurt. I don't use mode 1 often, but I love the first two melee hits Zabanya does, they're fast and the same as SR Zabanya.

Quin Mantha is a bit interesting to use, it's like Kshatriya but you are playing an actual MA now. It naturally has antiflinch. I love mode 2, the melee is wonderful and a good combo is meleeing and using the w2, it hurts and kills. Zooks and ballistic are your natural enemies, beware.

00Q is just another 00 Raiser, but you can't play it like a rock and be reckless. You quantize more than 00 Raiser, but that certainly does not mean you can counteract as good. 00 Quanta's mode one is pretty good, but the sword bits you release are situational, as long as those are out attacking people, you can't quantize. If you are low hp when you do that, good luck. Rifle takes ages to reload. Mode 2 is pretty good, you have a 1 hit KD swing and a penetrating rifle.

Personally, it depends on what you like, so hone your playstyle.

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Last edited by Asuna; 03-04-2013 at 04:32 PM.
 
03-03-2013   #2614 (permalink)
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00 Qan[T]: One of the top scissors. Two words for playing 00Q: BE AGGRESSIVE. Don't sit in the back hoping to get some shots on someone. You need to actively do damage to get and build up your SP bar. However, that doesn't mean you should just jump in and commit suicide. Learn when to play it safe and when to be aggressive as hell. Mode 2 hurts like hell, so take advantage of it. Use mode 2's melee to crit unexpected papers to see flying results. Mode 2 has Rock boost duration and high agility, so maneuver around all over the place to get a better shot at enemies. Never camp. When you empty the ammo on mode 2, spam Sword Bits only when you know you are save and no rock is around you. Sword Bits can hit above and below you quite well, so take advantage of altitude, or lack thereof. Mode 2 has really low ammo, so when you know you can't dodge it and will take a hit might as well switch to mode 2. Read Kirov's 00Q + Rocknanju MSoTW for more info, but that's about it.

Zabanya: Not one of the top, but pretty high up there. Defense on mode 2 is really low, but it has a 270 degrees shield that shields everywhere except the front. Mode 2 is what you will mostly use. Use Rifle Bits whenever possible because they do awesome damage. Mode 2 also has awesome damage with decent reload. When you run out of ammo in mode 2, feel free to use w2 in mode 1. It got buffed and does pretty good damage now. Zabanya is a one-trick pony: empty Rifle Bits ammo, empty mode 2 ammo, pew pew with w2 for a bit, empty ammo 2 ammo, empty Rifle Bits ammo, etc.

Quin Mantha: I don't have one, nor do I plan to ever get one so I won't comment on it.

For someone who hardly uses these suits and said that Zabanya and 00 Qan[T] sucked in the past, sure seems like he knows a lot about them
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03-03-2013   #2615 (permalink)
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Any suggestion for a paper with Rock-ish melee, have both beam and ballistic weapons, can fight decently in long-mid-close range? Or suits that are close to that.

Anything except Reborn & SR suits.
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Last edited by FonSpark; 03-03-2013 at 05:54 AM.
 
03-03-2013   #2616 (permalink)
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F91 is old but still gold. Xi Gundam has decent melee especially with Hathaway's Flash Skill. DX is good too, has smooth ZBS at that as well. Kshatriya is also a good paper with both good melee and range game, has ballistics and beam weaponry too.
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03-03-2013   #2617 (permalink)
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Quote:
Originally Posted by FonSpark
Any suggestion for a paper with Rock-ish melee, have both beam and ballistic weapons, can fight decently in long-mid-close range? Or suits that are close to that.

Anything except Reborn & SR suits.
Hmmm... Freedom Meteor? Mode 2 is a much better version of Freedom. The melee is quick and powerful and has a decent amount of ammo on the beam rifle and railguns.

Fon, you're sort of asking for a ridiculously OP paper lol...
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03-03-2013   #2618 (permalink)
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Quote:
Originally Posted by Bng422
Hmmm... Freedom Meteor? Mode 2 is a much better version of Freedom. The melee is quick and powerful and has a decent amount of ammo on the beam rifle and railguns.

Fon, you're sort of asking for a ridiculously OP paper lol...
Yeah I know

Thank Bng & Ken.

Is Kshastriya / Freedom Meteor banned in kr DM rooms?
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03-03-2013   #2619 (permalink)
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Quote:
Originally Posted by FonSpark
Yeah I know

Thank Bng & Ken.

Is Kshastriya / Freedom Meteor banned in kr DM rooms?
Freedom Meteor is an MA. There are rooms that ban MAs.

Kshatriya is a mid-close range suit. It doesn't fit your lang-mid-close range requirement.
 
03-04-2013   #2620 (permalink)
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Quote:
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Any suggestion for a paper with Rock-ish melee, have both beam and ballistic weapons, can fight decently in long-mid-close range? Or suits that are close to that.

Anything except Reborn & SR suits.


Simple.
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