I guess, still a pain in the fanny imo :P Not to mention it's getting a lot more tedious to mix S ranks now because of the parts needed for them, like Banshee NT-D is a pain to make, even White Unicorn's hard cuz of the rarity of the mats for it, S ranks in general feel more...tedious to me XD Back then it was just an A rank, 1 or 2 B ranks and a few C ranks =P
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I like Virtual on ;0
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Depends on the room really, but quite a number of the population dislike MAs in general. There are lots of rooms with picky bans for suits such as funnel, MA, V2AB, SRudim, etc.
The Deep Arms is quite easy to mix actually, a B rank with a bunch of C ranks. I killed mine from missions for SF so I had to remix one =S
play BS, a few of them exist there, with annoying I fielders as the other unit in the ship.. Bloody PS armour Destroy.... Stunbeam nothing to laugh at
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Dame da, Zen zen dame da ze.
No good, completely no good!
Now, repeat it in red!
I play BS almost everyday for dailies, and they hardly show up.
Also, I need 200 kills to get into the top 100 for Destroy. I only played 3 games. It's a pretty low number.
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KR:l 00 Qan[T] l Zabanya (Final Battle Type) l Harute (Final Battle Type) l 00 Raiser l 00 7 Swords/G l
l 00 Raiser Condenser Type l Exia Repair II l l AGE-2 Normal l AGE-2 Double Bullet l Strike Noir (Twin Linear Guns) l my hangar:
Really liking Arche Gundam. Sadly there's almost NO videos of it in play on YouTube (I`ve counted a total of two.) I`ve seen nearly no one use it as well.
I`m getting my As here and there (in DM of course) with it but...
Is there a specific way to play this unit? What sort of build should it use(olgame suggests C Speed and OC Attack which I find odd since it`s speed is almost at 26 in mode one)?
Really liking Arche Gundam. Sadly there's almost NO videos of it in play on YouTube (I`ve counted a total of two.) I`ve seen nearly no one use it as well.
I`m getting my As here and there (in DM of course) with it but...
Is there a specific way to play this unit? What sort of build should it use(olgame suggests C Speed and OC Attack which I find odd since it`s speed is almost at 26 in mode one)?
Kr people usually go C HP OC ATK or full ATK with it, and abuse Hide to steal quick victories.
Bng and Sakura has Arche too, you can ask them.
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Clan:
Master at nothing
King of fail OC
Missed too many beam specs
Cute, sweet, too much derp
is zabanya, quin mantha and 00Q good units? plan on buying them with 40k CASH
Here's my input on all of them:
Zabanya is a fun suit to play, it's not as broken as SR Zabanya, but it holds its place well in its ranking. Mode 2 is really good, the w2 and w1 both hurt. I don't use mode 1 often, but I love the first two melee hits Zabanya does, they're fast and the same as SR Zabanya.
Quin Mantha is a bit interesting to use, it's like Kshatriya but you are playing an actual MA now. It naturally has antiflinch. I love mode 2, the melee is wonderful and a good combo is meleeing and using the w2, it hurts and kills. Zooks and ballistic are your natural enemies, beware.
00Q is just another 00 Raiser, but you can't play it like a rock and be reckless. You quantize more than 00 Raiser, but that certainly does not mean you can counteract as good. 00 Quanta's mode one is pretty good, but the sword bits you release are situational, as long as those are out attacking people, you can't quantize. If you are low hp when you do that, good luck. Rifle takes ages to reload. Mode 2 is pretty good, you have a 1 hit KD swing and a penetrating rifle.
Personally, it depends on what you like, so hone your playstyle.
I know someone is going to say something stupid so god forbide please kill yourself if you type something in white.
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SDGO: TW: Quantj KR: Rias NA: Quant
Elsword: NA: Edaina KR: Melodiana, Jillian
Current Interest: Fantastica, La Tale
Since everyone has seen my achievements in capping, I will offer my luck to others, pm me your info and what you want to cap and I will try to cap it for you.
00 Qan[T]: One of the top scissors. Two words for playing 00Q: BE AGGRESSIVE. Don't sit in the back hoping to get some shots on someone. You need to actively do damage to get and build up your SP bar. However, that doesn't mean you should just jump in and commit suicide. Learn when to play it safe and when to be aggressive as hell. Mode 2 hurts like hell, so take advantage of it. Use mode 2's melee to crit unexpected papers to see flying results. Mode 2 has Rock boost duration and high agility, so maneuver around all over the place to get a better shot at enemies. Never camp. When you empty the ammo on mode 2, spam Sword Bits only when you know you are save and no rock is around you. Sword Bits can hit above and below you quite well, so take advantage of altitude, or lack thereof. Mode 2 has really low ammo, so when you know you can't dodge it and will take a hit might as well switch to mode 2. Read Kirov's 00Q + Rocknanju MSoTW for more info, but that's about it.
Zabanya: Not one of the top, but pretty high up there. Defense on mode 2 is really low, but it has a 270 degrees shield that shields everywhere except the front. Mode 2 is what you will mostly use. Use Rifle Bits whenever possible because they do awesome damage. Mode 2 also has awesome damage with decent reload. When you run out of ammo in mode 2, feel free to use w2 in mode 1. It got buffed and does pretty good damage now. Zabanya is a one-trick pony: empty Rifle Bits ammo, empty mode 2 ammo, pew pew with w2 for a bit, empty ammo 2 ammo, empty Rifle Bits ammo, etc.
Quin Mantha: I don't have one, nor do I plan to ever get one so I won't comment on it.
For someone who hardly uses these suits and said that Zabanya and 00 Qan[T] sucked in the past, sure seems like he knows a lot about them
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KR:l 00 Qan[T] l Zabanya (Final Battle Type) l Harute (Final Battle Type) l 00 Raiser l 00 7 Swords/G l
l 00 Raiser Condenser Type l Exia Repair II l l AGE-2 Normal l AGE-2 Double Bullet l Strike Noir (Twin Linear Guns) l my hangar:
Any suggestion for a paper with Rock-ish melee, have both beam and ballistic weapons, can fight decently in long-mid-close range? Or suits that are close to that.
Anything except Reborn & SR suits.
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Clan:
Master at nothing
King of fail OC
Missed too many beam specs
Cute, sweet, too much derp
F91 is old but still gold. Xi Gundam has decent melee especially with Hathaway's Flash Skill. DX is good too, has smooth ZBS at that as well. Kshatriya is also a good paper with both good melee and range game, has ballistics and beam weaponry too.
Any suggestion for a paper with Rock-ish melee, have both beam and ballistic weapons, can fight decently in long-mid-close range? Or suits that are close to that.
Anything except Reborn & SR suits.
Hmmm... Freedom Meteor? Mode 2 is a much better version of Freedom. The melee is quick and powerful and has a decent amount of ammo on the beam rifle and railguns.
Fon, you're sort of asking for a ridiculously OP paper lol...
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KR:l 00 Qan[T] l Zabanya (Final Battle Type) l Harute (Final Battle Type) l 00 Raiser l 00 7 Swords/G l
l 00 Raiser Condenser Type l Exia Repair II l l AGE-2 Normal l AGE-2 Double Bullet l Strike Noir (Twin Linear Guns) l my hangar:
Hmmm... Freedom Meteor? Mode 2 is a much better version of Freedom. The melee is quick and powerful and has a decent amount of ammo on the beam rifle and railguns.
Fon, you're sort of asking for a ridiculously OP paper lol...
Yeah I know
Thank Bng & Ken.
Is Kshastriya / Freedom Meteor banned in kr DM rooms?
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Clan:
Master at nothing
King of fail OC
Missed too many beam specs
Cute, sweet, too much derp
Any suggestion for a paper with Rock-ish melee, have both beam and ballistic weapons, can fight decently in long-mid-close range? Or suits that are close to that.
Anything except Reborn & SR suits.
Simple.
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Dame da, Zen zen dame da ze.
No good, completely no good!
Now, repeat it in red!